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Thread: Shogun 2 Realism + (S2R+) | Update v3.0 - 25th October 2013

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  1. #1

    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Version 2.6]

    Samurai archers still have just 5 arrows here?

  2. #2
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Version 2.6]

    It's 3 arrows.
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  3. #3

    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Version 2.6]

    Whats the point in bringing a bow.
    No mode for me, just because that.

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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Version 2.6]

    ... as for this, ok
    Edit: ... you will never understand what's behind this mod, with your way of thinking.
    Last edited by DaVinci; September 10, 2011 at 06:12 PM.
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  5. #5

    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Version 2.6]

    Just a common sense.

  6. #6

    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Version 2.6]

    Ok just tried out this mod for the first time as I am returning to shogun after a few month break from it. For the most part I really like what you have done particularly with regard to close quarters combat. There are however a couple of areas that I was a little disappointed with given how well the rest of the mod plays in general. Firstly, I fell there is a slight issue with archer units. Whilst not a massive issue I have found them near pointless to build. Ammunition wise yes I feel you have it pretty much fine realism wise, I've not noticed larger quivers on the models so I personally take this to mean units are using yazutsu in which case 5-10 arrows is about right though less than this is a bit low in my opinion. Now my problem comes pretty much from specialist bow units which just don't cause enough ranged losses or hold up well enough in combat after buring through their ammunition to warrent ever building such a unit as opposed to pure melee troops. My other and bigger issue is with reinforcement speeds. I played through a fair portion of a Mori campaign earlier and I don't know if I was doing something wrong but I quickly discovered that with reinforcement speeds of 1 man a turn in any region with farm upgrades its only realistic to continue by scrapping units immediately after a battle and building fresh recruits which I feel takes out of the immersion and fun of the experience

    Beyond these issues as I say I really enjoyed your mod but I'm afraid the reinforcement rate is just too slow for me to find any real motivation to play through for extended periods of time. I hope you'll find some form of use from my views even if it is just explaining where I have gone wrong .

  7. #7
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Version 2.6]

    Quote Originally Posted by Vespidian View Post
    Ok just tried out this mod for the first time as I am returning to shogun after a few month break from it. For the most part I really like what you have done particularly with regard to close quarters combat. There are however a couple of areas that I was a little disappointed with given how well the rest of the mod plays in general. Firstly, I fell there is a slight issue with archer units. Whilst not a massive issue I have found them near pointless to build. Ammunition wise yes I feel you have it pretty much fine realism wise, I've not noticed larger quivers on the models so I personally take this to mean units are using yazutsu in which case 5-10 arrows is about right though less than this is a bit low in my opinion. Now my problem comes pretty much from specialist bow units which just don't cause enough ranged losses or hold up well enough in combat after buring through their ammunition to warrent ever building such a unit as opposed to pure melee troops. My other and bigger issue is with reinforcement speeds. I played through a fair portion of a Mori campaign earlier and I don't know if I was doing something wrong but I quickly discovered that with reinforcement speeds of 1 man a turn in any region with farm upgrades its only realistic to continue by scrapping units immediately after a battle and building fresh recruits which I feel takes out of the immersion and fun of the experience

    Beyond these issues as I say I really enjoyed your mod but I'm afraid the reinforcement rate is just too slow for me to find any real motivation to play through for extended periods of time. I hope you'll find some form of use from my views even if it is just explaining where I have gone wrong .

    With "reinforcement", you mean replenishment, or?

    Besides my tip to think about realism in this regard, i can only say to that point: The more you advance into the game, the higher the replenishment rates (check out the art and building properties). That means in realism-gameplay terms: The regions grow within the campaign in every aspect (if you construct), and can deliver "reinforcements" quicker (higher replenishment) and offer anyway more unit types, while ie. farms are tricky, because if farm-structures advance, the men have to work there instead of getting training etc..

    But as Hister says, things will change a lot compared to the current public version.
    Last edited by DaVinci; September 14, 2011 at 07:52 PM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
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  8. #8

    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Version 2.6]

    Quote Originally Posted by DaVinci View Post
    With "reinforcement", you mean replenishment, or?

    Besides my tip to think about realism in this regard, i can only say to that point: The more you advance into the game, the higher the replenishment rates (check out the art and building properties). That means in realism-gameplay terms: The regions grow within the campaign in every aspect (if you construct), and can deliver "reinforcements" quicker (higher replenishment) and offer anyway more unit types, while ie. farms are tricky, because if farm-structures advance, the men have to work there instead of getting training etc..

    But as Hister says, things will change a lot compared to the current public version.
    Any idea of when the next version will become available?

  9. #9
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Version 2.6]

    Quote Originally Posted by Sulla's Dog View Post
    Any idea of when the next version will become available?
    After CA's big patch release.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  10. #10
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Version 2.6]

    Current internal versions are very different from what you have in your hands at the moment and also address your issues. I'll let DV answer this question in detail.
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  11. #11

    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Version 2.6]

    Any idea of when we might expect the next update? I only ask because I've heard an internal version referenced many times. Thanks!

    Edit: sorry about the double-posting of the question!
    Last edited by Sulla's Dog; September 26, 2011 at 04:07 PM. Reason: double post

  12. #12
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Version 2.6]

    After the upcoming new patch for Shogun 2 which is very near. If compatiblity witth it won't be a major issue then expect to get it in a couple of days after that patch is released.
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  13. #13
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Version 2.6]

    Hello guyz, everythings been working fine, but now with the new patch, its like vanilla battle has came back on realism, ennemy armies routs whenver in get in contact with them.

    Anyones else has this problem? its ruining my legendary game running smooth :'(

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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Version 2.6]

    Quote Originally Posted by Kymmuriel View Post
    Hello guyz, everythings been working fine, but now with the new patch, its like vanilla battle has came back on realism, ennemy armies routs whenver in get in contact with them.

    Anyones else has this problem? its ruining my legendary game running smooth :'(
    You mean concrete comparable battle situations are complete different now?

    Please be very specific, make a list of units and try a description of what happens with as much details as possible, that would help.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
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    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
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  15. #15
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Version 2.6]

    i mean, ive an army composed of 6 samurai yai, 3 samurai katanas 2 light cav 2 taisho, 1 ashugari archer 2 loan katana and 3 yari ashigeru, i can fight any full army, i would instantanetely root it after 1 second of melee.
    This is bs :/

  16. #16
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Version 2.6]

    Quote Originally Posted by Kymmuriel View Post
    i mean, ive an army composed of 6 samurai yai, 3 samurai katanas 2 light cav 2 taisho, 1 ashugari archer 2 loan katana and 3 yari ashigeru, i can fight any full army, i would instantanetely root it after 1 second of melee.
    This is bs :/
    The opposing army is?
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  17. #17
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Version 2.6]

    yes

  18. #18
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Version 2.6]

    Quote Originally Posted by Kymmuriel View Post
    yes

    ... is which composition, was my question.

    However, you say "any full army" ... either those are only Ashigaru and also without a general leader, or your game is bugged somehow, or ... you are an extreme great battle leader

    Well, you said it is first the case since CA's patch9, and formerly v2.6 was proper for you ... . Anyways, i cannot judge about it, i don't have the details how you play and what, and i never playtested on Legendary (nor on VH), and i develop currently a S2R+ 2.9 version, where i haven't experienced such things in the few battles i playtested since CA's patch9, everything works as usual, and i even playtest the campaign-battlemode mainly in N difficulty (while campaign H difficulty), plus in the meantime i've put out many AI "cheats" of the vanilla codes.
    Last edited by DaVinci; September 29, 2011 at 12:29 AM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  19. #19
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Version 2.6]

    Awww , ok i think ill try a new campaign then this time with the takeda on legendary, the campaign i was talking about was with the uesugi.

    Its just disturbing me, because, on any battles i had before, even vs low numbers of ennemies, they would most likely fight to death, s2r was really the pure best mod ever for that for anyone looking for true challenge on legendary ( yea because i alrdy won a legendary domination with the takeda on darthmod, but nothing can compare with the feeling of uniqueness of each battles, of the ai behavior in campaing, with s2r mod)

    Anyway, Davinci i praise u man for ure mod, that is an outstanding work, ure just awesome dude

    Btw, i recommand ppls to play with twosocks music pack, with s2r its just overflowing with uniqueness of this era + the Alternative clan color mod and unit variety mod, s2r is just the best mod around + the lil tweaks from aio. (that's just my recentment as a geek :O) Oh! and the new breal battle cry for the soldiers is just awesome, i was longing for it after lookin few samurai dramas.
    U know the UH UH HOOO one, anyway to have it after complety weaping around an ennemy unit would be really cool tough.. mb my wishes are just too much lol @Davinci
    Last edited by Kymmuriel; September 29, 2011 at 12:37 AM.

  20. #20
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Version 2.6]

    Quote Originally Posted by Kymmuriel View Post
    Awww , ok i think ill try a new campaign then this time with the takeda on legendary, the campaign i was talking about was with the uesugi.

    Its just disturbing me, because, on any battles i had before, even vs low numbers of ennemies, they would most likely fight to death, s2r was really the pure best mod ever for that for anyone looking for true challenge on legendary ( yea because i alrdy won a legendary domination with the takeda on darthmod, but nothing can compare with the feeling of uniqueness of each battles, of the ai behavior in campaing, with s2r mod)

    Anyway, Davinci i praise u man for ure mod, that is an outstanding work, ure just awesome dude
    Wait ... S2R or S2R+? This is S2R+ here, not S2R.


    EDIT

    Here is the S2R thread: http://www.twcenter.net/forums/showthread.php?t=437766

    EDIT2

    Forgot to mention ... since patch9, the battle AI is actually improved in my impression, if it is set on defence then it actually usually defends instead of running against you, what was the case sometimes prior to patch9, and now seeks always for good positions, ie. on hills ... so far my first impressions.

    EDIT3

    As you talking about war cry, this is clearly an AI exploit (a player cheat option, because afaik the AI does not use it), if you use that always then it might the reason why your enemies flee, it lowers the morale significantly. Unfortunately, one can't take it out of TWS2, afaik.
    Last edited by DaVinci; September 29, 2011 at 01:22 AM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

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