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Thread: Shogun 2 Realism + (S2R+) | Update v3.0 - 25th October 2013

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  1. #1

    Default Re: Shogun 2 Realism + (S2R+) | Extended S2R [Relaunch, v2.91]

    Hi i downloaded this mod yesterday, and today when I play i noticed the first army to appear near my castle has 160 men in a single unit of light cav. also yari sam have 160 men. i thought they were suppose to be rare and really powerful. is all this right?

  2. #2

    Default Re: Shogun2Realism+ (S2R+) | Extended S2R

    I followed the instructions, put the mod pak where it should go in the proper file, and now the game won't launch. Even after a reboot it won't launch... Well it launches, the basic game loading screen comes up, and then it just closes and comes back to the desktop.
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  3. #3

    Default Re: Shogun2Realism+ (S2R+) | Extended S2R

    I was playing as Chosokabe. I sieged Kono with 3 yari ashigaru, 3 bow ashigaru, and 2 generals. the yari broke against the retainer unit after they lost about 40% of their guys. So I dismounted the 2 generals and sent them over the walls thinking they could match up, they got destroyed in less then 30 seconds. my bows routed as soon as my general died.

    So I went back with 2 bow samurai, 3 yari ashigaru, and 1 bow ashigaru. The yari got dismantled not very long after going over the wall. The bow samurai scored about 6 kills with their arrows then climbed into the fray. They both got about 140 melee kills and won me the battle by themselves by killing everything. It was pretty close as they were pretty close to routing, but killed the retainers before they did.

    This was all against an undefended castle, just the garrison. I do play with unit size medium if that effects your balance numbers. It seems its not just the retainers but any sword samurai is vastly superior to the ashigaru, capable of taking on multiple groups and still winning.

  4. #4
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R

    Well ya, they are samurai after all. The reason you are suffering heavy losses is beacouse you are attacking men that train every day to fight and win with farmers and merchents that have been given a pointed stick and been instructed in combat little more than being told what end of the spear is the most dangerous, at least early on that is. Further the samurai have the best weaponst and armor money could by while the ashi used what ever they were given or could bring to the fight them selves wich is next to nothing by comparison. It is little wonder you are geting tore up against them.

    Try flanking them while they are engaed with someone. Or better yet put a samurai unit in front of them and hit them from the flanks or rear with the ashi; or vice versa wich ever works better tacticaly at the time.

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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R

    Quote Originally Posted by Stormin_normo View Post
    I was playing as Chosokabe. I sieged Kono with 3 yari ashigaru, 3 bow ashigaru, and 2 generals. the yari broke against the retainer unit after they lost about 40% of their guys. So I dismounted the 2 generals and sent them over the walls thinking they could match up, they got destroyed in less then 30 seconds. my bows routed as soon as my general died.

    So I went back with 2 bow samurai, 3 yari ashigaru, and 1 bow ashigaru. The yari got dismantled not very long after going over the wall. The bow samurai scored about 6 kills with their arrows then climbed into the fray. They both got about 140 melee kills and won me the battle by themselves by killing everything. It was pretty close as they were pretty close to routing, but killed the retainers before they did.

    This was all against an undefended castle, just the garrison. I do play with unit size medium if that effects your balance numbers. It seems its not just the retainers but any sword samurai is vastly superior to the ashigaru, capable of taking on multiple groups and still winning.
    Gen/bg's: Well, there are imo. only two options - either the bg's are superior to everybody (after all absolute elite Samurai), and you can destroy every other unit with them (has been possible formerly), or, what we wanna realise, prevent the player to use them as heaviest cavalry or dismounted as heaviest infantry (what is fun but in principle cheating), and the AI anyway would loose them in the one or other way. Historically the bg's of a general weren't in any case front line warriors, the general and his bg's wouldn't ever climb walls or engage into the front line. It's in the last consequence CA's mistake (incapability) to not be able to making the gen/bg units as they should be: keep their asses behind the lines to motivate the warriors and command, and flee the field if the battle is lost (or creating an extra capability, that the general releases his bg's to fight as last resort, but himself not engaging).
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R

    Why the ridiculously large army radius on the campaign map? The area in which the player and AI has to manuevor their army is already very tiny as it is since thier is so little usable land, and by 'blocking' whole swaths of territory with this huge effect radius you are only worsening the problem.

    By having the effect radius be so large, you are essentially removing the ability for the player and the AI to maneuvor their armies around one another. This is neither realistic nor fun.
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R

    Quote Originally Posted by Thoragoros View Post
    Why the ridiculously large army radius on the campaign map? The area in which the player and AI has to manuevor their army is already very tiny as it is since thier is so little usable land, and by 'blocking' whole swaths of territory with this huge effect radius you are only worsening the problem.

    By having the effect radius be so large, you are essentially removing the ability for the player and the AI to maneuvor their armies around one another. This is neither realistic nor fun.
    That was a suggestion by a beta-testing team member, i followed it and like it.
    It's realistic and adds more to the gameplay than that it takes, the "no fun or fun" is a personal item though.
    Last edited by DaVinci; July 07, 2011 at 01:39 PM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
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    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
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  8. #8
    Thoragoros's Avatar Citizen
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R

    Quote Originally Posted by DaVinci View Post
    That was a suggestion by a beta-testing team member, i followed it and like it.
    It's realistic and adds more to the gameplay than that it takes, the "no fun or fun" is a personal item though.
    How does removing effective maneuvoring enhance gameplay? I find it removes an entire layer of tactics, that is attempting out pace, out maneuvor, and out 'move' enemy forces.

    For instance, in the very beginning of my Tokugawa campaign, an opposing Oda army's sphere consumes the entire 'corridor' between Mikawa and Owari. How is that realistic when it removes the ability to maneuvor?

    Or didn't Japanese armies attempt to maneuvor at the time?

    EDIT

    So that I can resume playing your mod, because I simply can't play with this, have you considered uploading a version without this 'feature?'
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R

    So that I can resume playing your mod, because I simply can't play with this, have you considered uploading a version without this 'feature?'
    You can do this version by yourself: file campaign_variables, row zone_of_control_land_radius ... iirc., mere guessed, value 1 is default vanilla.
    Last edited by DaVinci; July 07, 2011 at 05:26 PM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  10. #10
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R

    Quote Originally Posted by DaVinci View Post
    You can do this version by yourself: file campaign_variables, row zone_of_control_land_radius ... iirc., mere guessed, value 1 is default vanilla.
    Ah, thanks!
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  11. #11
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Update: 1.99]

    Hmm, home forum (.org) ain't working today.
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Update: 1.99]

    Quote Originally Posted by Hister View Post
    Hmm, home forum (.org) ain't working today.
    Confirmed. Org currently not accessable.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
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  13. #13
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Update: 1.99]

    Hotfix 2 available, attached to first post. This Hotfix fixes completely the Uesugi Nagi Monk issue. This is the latest S2R+.pack file as well.

    At the weekend a bigger update will follow.
    Last edited by DaVinci; July 14, 2011 at 05:49 PM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  14. #14
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Update: 1.99]

    Gotta say, im loving the mod so far. Any plans on adding anymore new units? I love new units... Keep up the great work.



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  15. #15
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Update: 1.99]

    Quote Originally Posted by setheroph View Post
    Gotta say, im loving the mod so far. Any plans on adding anymore new units? I love new units... Keep up the great work.
    I do have the news that will appeas you --> Yes, AUM Sho custom units will get faction-specific application in S2R+.

    The followingm AUM-Sho units will be customised and adopted:

    Bow Warrior Monks Cavalry
    Yari Warrior Monks
    No-Dachi Warrior Monks
    Great Guard Bow Cavalry
    Naginata Ronin
    Bow Ronin
    Arquebusiers Samurai
    Christian Matchlock Samurai
    Tachi Samurai
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  16. #16
    setheroph's Avatar Libertus
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Update: 1.99]

    Quote Originally Posted by Hister View Post
    I do have the news that will appeas you --> Yes, AUM Sho custom units will get faction-specific application in S2R+.

    The followingm AUM-Sho units will be customised and adopted:

    Bow Warrior Monks Cavalry
    Yari Warrior Monks
    No-Dachi Warrior Monks
    Great Guard Bow Cavalry
    Naginata Ronin
    Bow Ronin
    Arquebusiers Samurai
    Christian Matchlock Samurai
    Tachi Samurai

    You were right, this pleases me very much.
    I am espically looking forward to the No-Dachi Warrior Monks.



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  17. #17
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Update: 1.99]

    Update 1.99.5 uploaded.

    Special feature: AUM-Sho custom units integrated.
    Last edited by DaVinci; July 16, 2011 at 03:35 AM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  18. #18

    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Update: 1.99.5]

    This Mod is awesome! I'm having a hoot!

    Keep up the good work!

    Is there any manual of sorts, besides the readme, that goes with the mod where I can read the reasons for the various changes?

    Thanks!
    Last edited by TakedaTex; July 16, 2011 at 03:17 PM.

  19. #19

    Default Re: Shogun2Realism+ (S2R+) | Extended S2R [Update: 1.99.5]

    I looked for, but can't find what settings you reccommend for the mod.

    Hard Level? Ultra Unit Sizes?

    Thanks! And its an awesome mod!

  20. #20
    Hilarion's Avatar Vicarius
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    Default Re: Shogun 2 Realism + (S2R+) | Extended S2R [Relaunch, v2.91]

    Why doesn't this mod have its own forum yet?

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