I am posting this thread up not as a demand, but as ideas for a total war based in the victorian and world war 1 time period. There are many ideas and things to keep in mind for this.
We must remember that World War 1 was not all trench warfare, the eastern front was a mobile war, and as such not all wars will boil down to trench warfare.
Here are some of my thoughts and ideas, you are welcome to add anything, or dissaprove and state reasons why. I think it is VERY possible to come up with a very fun and innovative game in this time period, lets set it between 1870 or so and 1920-25.
1. Things to remember about Total War - One thing we must remember is that the total war series is at it's best most of the time when there are major open ended campaigns, and that things don't always have to play out exactly as they did in history. Afterall isn't that what historical battles are for, to get a chance to replay all the famous battles. Meaning world war 1 may still happen, may be different, may be smaller, shorter, longer, or bigger, or never exis at all, in a grand campaign.
3. Diplomacy - the first thing that would be different about a game in this time setting that would need to change would be diplomacy. Unlike previous installments Europe should not be seen as a sort of free for all with looser alliances and allies sometimes helping. The diplomacy would need an overhaul to an extent.
a. The first thing i would implement is; a mounting sort of diplomatic tension during the early 1900, where the nations that emerged from the earlier portion of the game begin to fear other powers. Thus when France is the most powerful nation going into 1905, other powerful nations will take notice and ally against this to balance the power of europe, preventing French expansion. Europe should bbe seen as a whole split in 2 or 3, when it comes to overall power of alliances.
b. i would incorporate a levels of alliances feature, with go to war options, that states if attacked by this or that country we will come to aid. It would take into account the power of europe as a whole. The games diplomacy always running off the idea that the european powers are never to overly powerful in 1 direction. Even if 3 major powers have been allied for a long period, then multiple smaller provinces and countries ally together with another major power to give balance.
b. if war breaks out between major powers, the other powers of europe shoulld be complelled to take sides, based upon previous relations and location. Also the main or major powers in the wars should attempt to recruit oher countries to their side with promises of land, riches, and the rewards of a victorious war.
overall the political situation and AI should reflect a much more delicate situation than games in the past have.
which brings us to
2. Expansion - expansion should still be had throughout other continents, especially in the early game. India and parts of africa and asia should be available to expand to, as well as small individual provinces in europe (that are not allied with major powers, or vassals of major powers). Expansion can still be had, but most should be done prior to 1905 or so, when things become more delicate.
The game should not be about "Dominating" and controlling the world with an empire in europe, as much as it should be about creating an alliance that can "dominate" and control europe and the world.
3. Economy - Without the massive expansion that we are soo used to how do we get money and expand our breadth of influence? I would say through industrial revolution, trade, and imperialism. Grab provinces and areas with good location for trade so that the may become a hub of trade interest in a region, develop and repress the area. Along with the booming of newfound industry money should be more about maximizing your current cities potential rather than building more farms and taking more area.
4. Warfare - the key here is being innovative and much different than previous titles of Total War. I'm not an exact history expert, and don't know exactly how warfare was fought prior to WW1 in the Victorian Era, but i trust that CA could find that out and replicate it.
a. How do we make the Inevetibility of trench warfare fun? - I would say by treating warfare no longer as a single battle on the screen, but treating warfare as a slower and more drawn out affair. War should feel like one of these colored maps, with your color slowly expanding and advancing, with certain
areas advancing faster or slower based upon the battles had.
Once trenches are dug they should act as fluid provincial borders, with strong points (acting as forts in a way) built along them. The key in this would be that you don't just build a trench and sit there. You have to build a very good trench to be able to do that. Always balancing having enough men across your line with building up forces across it for an offensive.
We have the gift of hindsight as well, and don't have to make the same stupid errors that were made early in the war, such as walking torward an opposing trench, and throwing hordes of men into no-mans land with little protection. Creeping barrages were used to great effect later in the war, and come up with other ideas;
Like shelling barbed wire to create paths for troops, or shelling certain expanses of no mans lad to create craters for advancing troops for cover. Machine guns are heavy, but a mobile machine gun team to set up a forward mount would be a great idea, using a crater, and returning machine gun fire at trench nests, there are alot of new and useful tactics you can come up with more modern tactics on a 100 year old field.
Often advances were made in the war, but due to disorganization, inept leadership, and horrible supply lines, they stalled soon after, if you do things the right way, a more effective way things can be very fun and rewarding.... Trench warfare should feel somewhat like seiges, the otherside surely has an advantage, but unless at a strong point, they have a smaller garrison, and if done correctly can be overwhelmed.... and once overwhelmed, you can use those flanks to supply attacks on strong points.
i'll post more later.... this is just my start... i have tons more of ideas, and innovations to different areas of gameplay.... and i think the graphics engine is in place for everything, with a little more land difformation added in... and some tweeks to the campaign maps.... of course a major overhaul to AI is needed, but we've needed that since ME2.
I just think it's time for CA to get creative again, the early games like Rome were game changers and revolutionary, and i still love all the games that they put out. But to be honest, other than some graphics updates and small things, the game hasn't changed or done anything groundbreaking. I'd like for it to be "creative" again and less formulaic.





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