This change seems to be working for me under Toons All in One, but for one drawback...
Since I put in this change, I have been experiencing inconsistent Artillery behavior. Most notable is a resistance to specific targeting.
I've needed to set the guns to 'fire at will' to keep them hot.
As for troop deployments, both sides spawn their forces with stacked groups piled up on the flanks, but the AI sorts out the line pretty well after it gets going, and a quick group-formation click snaps my entire line into a fairly good order during setup.
Hey there,
This is really a great feature. it's a whole new total war experience as long as the computer is strong enough. My first big battle with this "mod"was the best i've ever played! (limit was at 60 units). The only problem is the upkeep costs that i tried to change but which had no effect. when you're recruiting to fill the blank of your new army size, be sure to still have an income to not get into bankruptcy so build buildings that bring up a max of cash. but the austrian Ai still manages to have 50+ units after 2 turns versus your tiny corps d'armées. regroup them or keep them all next to another to support each other.
if you wanna read the story i read of this battle look in the thumbnails. be sure to have winrar.
Do you get any lag with using so many units?
My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
campaigns
(India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
(Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
"Burma, 1942"
My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.
That is not entirely true.
The way that the battle engine functions, every model has multiple resolution versions.
When the POV is pulled far back, all the models shown should be using their lowest res.
I can experience a CTD if I'm at medium distance from melee engagements of 500 figure or more.
But if I view that same activity from very high up, The performance hangs in there because its using the lowest res models.
I customize preferences to change camera type to 'type 2' so I can get max camera elevation. Extra useful when you are managing a massive force.
It does lag, but I can't say I have a powerful computer. Never upgraded it since it was bought. So, unfortunately, CTDs are quite frequent. But I simply need to upgrade it.
I guess this feature just needs to be streamlined in a proper mod: finding a balance between a large number of units (e.g. each representing a company or squadron of real- or near real-life size, etc.), the game play and hardware requirements. Anyway, the current limit of 20 units is just ridiculous.
As for the upkeep costs, I simply gave every nation something like 1,000,000 francs each not to bother with the economics (you would also wish to give more military buildings to each nation so that it could build more units faster). In my view, such a mod would need to have pre-set large (near real-life) armies, reasonable upkeep costs, and enough money for each country to upkeep such armies at their peace-time financial burden level. At the same time, destruction of enemy economic buildings should undermine the ability to upkeep such large armies and lead to desertion: that would leave us deal with pure warfare and would still preserve the role of economics: you would need to defend your economic buildings to save your armies.
I would also drastically shorten the amount of campaign movement points to something like in board games, to increase the role of strategy. In this way, we would be able to fight large real life scale battles in a series of smaller-scale engagements on a corps d'armee level. Because the way it is now, the armies move too fast and leave no room for 'proper' strategic maneuvering.
I find the inability to direct cannon fire to be a very serious drawback. I just lost a battle I'd have otherwise won due to using the FAW only setting.
But this is incredible, senstional news...
Last edited by Aragorn1963; July 09, 2011 at 04:27 AM.
to bad this doesn't work in multiplayer :-)
but nice feature...
Never mind, guys, found it.
Last edited by Aragorn1963; July 10, 2011 at 05:09 AM.
Do you people tried playing a battle on map with bridge and river? I've got CTDs making it unplayable (I think they appear when AI throws all it forces through the river).
"And other times it's hope that saves the day"
Can anyone else confirm the artillery units failing to fire at designated targets same as mine? This problem was not evident until I made this change, and I'd like to know if i can fix it.
Does this only work with NTW, ETW and Shogun 2, or also with MTW2?
I have had that happen once or twice. One time I ordered the unit to limber and unlimber, which solved the problem. Having proper support troops for the guns is necessary so they live long enough to limber/unlimber.
Now, back on topic. I just changed 20 to 30 and SHAZAM!! it worked like a champ. I added two units to a 20 unit stack and sure enough they walked right in. Then I moved them out again. Just increasing to 30 units makes a HUGE difference. Now what we need is a way to see all 30 unit cards. Does anybody know how to make the unit cards smaller so we can see them?
http://100megsfree4.com/rusgeneral/conteng.htm Lots of Russians
http://napoleonbook.narod.ru/Augerau_eng.html Click through the French starting with Augerau
Last edited by DrakeRH; July 10, 2011 at 02:04 PM. Reason: add links