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  1. #1

    Default Question concerning HOI3 modding

    Goodday
    I've written this (partial) md for HOI3 with scandinavia, and it works fine, or did until I added the last touch; The Slesvig Question. As we all know, Slesvig-Holstein was lost to Prussia prior to 1871, but I have made it so that Slesvig is still Scandinavian Anyway, after adding the decisions/events (basically copied from TheFutureofPoland + ClaimingMemel, in both cases), the game stops loading att 'Events'. After reviewing my events/decisions several times, my conclusion is that the problem is most likely to be the "country_flag"s that spring up evrywhere. For example;
    " not = { has_country_flag = guarantee_the_independence_of_scandinavia }"
    And the nearly identical;
    " not = { has_country_flag = guarantee_the_independence_of_poland }"
    The only difference between the two is that the latter does not appear to kill my dreams. I cannot find any file or list governing these so-called 'country_flag's, so I am, as they say, at my wits' end.

    Suggestions?

    Decisions;
    "########################
    # The Slesvig question #
    ########################
    diplomatic_decisions = {

    the_slesvig_question_demand = {
    potential = {
    tag = GER
    not = { has_country_flag = the_slesvig_question_1 }
    or = {
    has_country_flag = first_vienna_award
    not = { exists = CZE }
    }
    year = 1939
    exists = SCA
    not = { war_with = SCA }
    SCA = {
    controls = 1479 # Leck
    controls = 1525 # Flensburg
    }
    }
    allow = {
    war = no
    SCA = {
    is_subject = no
    is_in_any_faction = no
    not = { alliance_with = GER }
    }
    GER = { is_subject = no }
    }
    effect = {
    relation = { who = ENG value = -5 }
    relation = { who = FRA value = -5 }
    relation = { who = SOV value = -5 }
    neutrality = -4
    threat = { who = all value = 10 }
    set_country_flag = the_slesvig_question_1
    SCA = { country_event = 101 }
    }
    ai_will_do = {
    factor = 1
    }
    }
    }
    diplomatic_decisions = {
    Guarantee_the_independence_of_scandinavia = {
    potential = {
    tag = ENG
    not = { has_country_flag = guarantee_the_independence_of_scandinavia }
    exists = SCA
    exists = GER
    GER = { has_country_flag = first_vienna_award }
    not = { exists = CZE }
    GER = { controls = 2562 } # Praha
    SCA = {
    is_subject = no
    government_in_exile = no
    is_in_any_faction = no
    }
    GER = { has_country_flag = the_slesvig_question_1 }
    not = { GER = { controls = 1479 } }
    not = { GER = { controls = 1525 } }
    }
    allow = {
    SCA = {
    not = { alliance_with = SOV }
    not = { alliance_with = GER }
    not = { alliance_with = ENG }
    war = no
    }
    }
    effect = {
    set_country_flag = guarantee_the_independence_of_scandinavia
    relation = { who = SCA value = 25 }
    relation = { who = FRA value = 10 }
    relation = { who = GER value = -15 }
    SCA = { country_event = 106 }
    ENG = { neutrality = -3 }
    FRA = { neutrality = -3 }
    }
    ai_will_do = {
    factor = 1
    }
    }
    }



    diplomatic_decisions = {
    the_slesvig_question_ultimatum = {
    potential = {
    tag = GER
    has_country_flag = the_slesvig_question_1
    not = { has_country_flag = the_slesvig_question_2 }
    or = {
    has_country_flag = first_vienna_award
    not = { exists = CZE }
    }
    exists = SCA
    not = { war_with = SCA }
    SCA = {
    controls = 1479 # Leck
    controls = 1525 # Flensburg
    }
    }
    allow = {
    not = { alliance_with = SCA }
    GER = { is_subject = no }
    SCA = { not = { vassal_of = GER } }
    not = { dissent = 1 }
    not = { war_with = SCA }
    }
    effect = {
    relation = { who = POL value = -10 }
    relation = { who = SCA value = -35 }
    relation = { who = ENG value = -15 }
    relation = { who = FRA value = -5 }
    CAN = { neutrality = -20 }
    AST = { neutrality = -20 }
    NZL = { neutrality = -20 }
    neutrality = -5
    threat = { who = all value = 20 }
    set_country_flag = the_slesvig_question_2
    SCA = { country_event = 109 }
    }
    ai_will_do = {
    factor = 1
    }
    }
    }"

    Events;

    ########################
    # The Slesvig question #
    ########################
    # Scandinavia - Reaction Event
    country_event = {

    id = 101

    is_triggered_only = yes

    title = "The Slesvig question"
    desc = "The two duchys of Slesvig and Holstein had long been under danish rule, until the 2nd danish-prussian war which finally
    incorporated Slesvig into the new state of Scandinavia and surrenderd Holstein to the emerging state of Germany. This border has
    been respected by both parties until now, when Germany has renewed her claims for Slesvig."
    picture = "slesvig"

    option = {
    name = "We must accept." # Cede Slesvig to Germany
    ai_chance = { factor = 20 }
    relation = { who = GER value = 10 }
    1479 = { secede_province = GER } # Leck
    1525 = { secede_province = GER } # Flensburg
    GER = { country_event = 102 }
    ENG = { country_event = 104 }
    dissent = 10
    neutrality = 5
    threat = { who = all value = -5 }
    }
    option = {
    name = "Never!"
    ai_chance = { factor = 80 }
    relation = { who = GER value = -25 }
    GER = { country_event = 103 }
    ENG = { country_event = 105 }
    dissent = -5
    neutrality = -5
    national_unity = 2
    }
    }

    # Response to Germany - Scandinavia Agrees
    country_event = {

    id = 102

    is_triggered_only = yes

    title = "The Slesvig question - Scandinavia folds"
    desc = "The two duchys of Slesvig and Holstein had long been under danish rule, until the 2nd danish-prussian war which finally
    incorporated Slesvig into the new state of Scandinavia and surrenderd Holstein to the emerging state of Germany. This border has
    been respected by both parties until now, when Germany has renewed her claims for Slesvig."
    picture = "slesvig"

    option = {
    name = "Great!" # Ok
    add_core = 1479
    add_core = 1525
    dissent = -5

    }
    }

    # Response to Germany - Scandinavia Refuses
    country_event = {

    id = 103

    is_triggered_only = yes

    title = "The Slesvig question - Scandinavia refuses"
    desc = "The two duchys of Slesvig and Holstein had long been under danish rule, until the 2nd danish-prussian war which finally
    incorporated Slesvig into the new state of Scandinavia and surrenderd Holstein to the emerging state of Germany. This border has
    been respected by both parties until now, when Germany has renewed her claims for Slesvig."
    picture = "slesvig"

    option = {
    name = "Dammit!" # Ok
    relation = { who = SCA value = -40 }
    add_core = 1479
    add_core = 1525
    dissent = 5

    }
    }

    # Reaction in United Kingdom
    # Scandinavia agrees
    country_event = {

    id = 104

    is_triggered_only = yes

    title = "The Slesvig question - Scandinavia folds"
    desc = "The two duchys of Slesvig and Holstein had long been under danish rule, until the 2nd danish-prussian war which finally
    incorporated Slesvig into the new state of Scandinavia and surrenderd Holstein to the emerging state of Germany. This border has
    been respected by both parties until recently, when Germany has renewed her claims for Slesvig."
    picture = "slesvig"

    option = {
    name = "The Germans are getting dangerous." # Ok
    relation = { who = GER value = -10 }
    }
    }

    # Scandinavia refuses
    country_event = {

    id = 105

    is_triggered_only = yes

    title = "The Slesvig question - Scandinavia refuses"
    desc = "The two duchys of Slesvig and Holstein had long been under danish rule, until the 2nd danish-prussian war which finally
    incorporated Slesvig into the new state of Scandinavia and surrenderd Holstein to the emerging state of Germany. This border has
    been respected by both parties until recently, when Germany has renewed her claims for Slesvig."
    picture = "slesvig"

    option = {
    name = "The Germans are getting dangerous." # Ok
    set_country_flag = the_slesvig_question_1
    relation = { who = GER value = -10 }
    }
    }

    # The British guarantee of Scandinavian Independence

    country_event = {

    id = 106

    is_triggered_only = yes

    title = "Guarantee of Scandinavian independance"
    desc = "With the background of German belligerence and claims towards Slesvig, the British has offered to guarantee our independence."
    picture = "slesvig"

    option = {
    name = "Accept" # Accept
    ai_chance = { factor = 100 }
    relation = { who = ENG value = 15 }
    relation = { who = FRA value = 10 }
    relation = { who = GER value = -15 }
    relation = { who = SOV value = -5 }
    neutrality = -3
    dissent = -5
    national_unity = 2
    ENG = { country_event = 107 }
    }

    option = {
    name = "Decline" # Decline
    relation = { who = ENG value = -5 }
    relation = { who = FRA value = -5 }
    relation = { who = GER value = 5 }
    relation = { who = SOV value = 5 }
    neutrality = 5
    dissent = 5
    ENG = { country_event = 108 }
    }
    }

    # Response to the UK - Scandinavia Accepts
    country_event = {

    id = 107

    is_triggered_only = yes

    title = "Guarantee of Scandinavian independance - Scandinavia accepts!"
    desc = "Scandinavia has accepted our offer of guarantee."
    picture = "chameberlain"

    option = {
    name = "Great!" # Great!
    SCA = { join_faction = allies }
    }
    }

    # Response to the UK - Scandinavia Declines
    country_event = {

    id = 108

    is_triggered_only = yes

    title = "Guarantee of Scandinavian independance - Scandinavia declines."
    desc = "Scandinavia has declined our offer of guarantee."
    picture = "slesvig"

    option = {
    name = "Their loss." # Their loss
    }
    }
    ###########################################
    # The Slesvig question - German Ultimatum #
    ###########################################
    # Scandinavia - Reaction Event
    country_event = {

    id = 109

    is_triggered_only = yes

    title = "The Slesvig question - German Ultimatum"
    desc = "The Slesvig question has been brought to it's edge, with the german ultimatum; Slesvig or war. Do we fight?"
    picture = "slesvig"

    option = {
    name = "War it is, then."
    ai_chance = { factor = 100 }
    relation = { who = SOV value = 5 }
    relation = { who = ENG value = 10 }
    relation = { who = FRA value = 10 }
    dissent = -5
    neutrality = -5
    national_unity = 2
    GER = { country_event = 110 }
    }
    option = {
    name = "War must be avoided." # Fold
    relation = { who = GER value = 10 }
    relation = { who = SOV value = -5 }
    relation = { who = ENG value = -5 }
    relation = { who = FRA value = -5 }
    dissent = 5
    1479 = { secede_province = GER } # Leck
    1525 = { secede_province = GER } # Flensburg
    GER = { country_event = 111 }
    }
    }

    # Response to Germany - War
    country_event = {

    id = 110

    is_triggered_only = yes

    title = "The Slesvig question - WAR!"
    desc = "I find Scandinavias lack of faith disturbing."
    picture = "slesvig"

    option = {
    name = "And so it begins."
    ai_chance = { factor = 100 }
    war = SCA
    }
    }

    # Response to Germany - Fold
    country_event = {

    id = 1406

    is_triggered_only = yes

    title = "The Slesvig question - Scandinavia folds!"
    desc = "We have found new ways to motivate them."
    picture = "slesvig"

    option = {
    name = "Excellent." # Excellent
    ai_chance = { factor = 100 }
    dissent = -10
    relation = { who = SCA value = 5 }
    }
    }
    "
    Last edited by kups; May 25, 2011 at 06:34 PM. Reason: Full text of event/decision may be appropriate?

  2. #2
    TheBromgrev's Avatar Ducenarius
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    Default Re: Question concerning HOI3 modding

    Your description is too long. I ran into the same problem with the HPP's decision for Japan to create the Wang Jingwei decision, in which the game stayed on the loading screen with the Kamikaze and froze. To fix it, you'll need to use the localization files instead of typing the description in the event file, or shorten your description. So, for example, your text:

    desc = "The two duchys of Slesvig and Holstein had long been under danish rule, until the 2nd danish-prussian war which finally
    incorporated Slesvig into the new state of Scandinavia and surrenderd Holstein to the emerging state of Germany. This border has
    been respected by both parties until now, when Germany has renewed her claims for Slesvig."

    will work correctly if you shorten it to roughly this length:

    desc = "The two duchys of Slesvig and Holstein had long been under danish rule, until the 2nd danish-prussian war which finally
    incorporated Slesvig into the new state of Scandinavia and surrenderd



    If you want to keep those descriptions, you'll need to do something like for the event file:

    desc = slesvig_desc1

    then make a new entry in any of the csv files, it doesn't matter which. You can make your own if you want to. Here's an HPP example of event descriptions in a custom localization file:

    create_ngoc_title;Form the Jingwei Regime;;;;;;;;;;;;;x
    create_ngoc_desc;In March 1940 a puppet government led by Wang Jingwei was established in the Republic of China under the protection of Empire of Japan, officially styling itself the Reorganized National Government of China. Wang Jingwei was originally the leader of the left-leaning anti Chiang Kai-shek faction of the Kuomintang. He followed the KMT leadership during the relocation of the capital to Chongqing, and once there organized the fascist-leaning KMT members into his faction. During this time Wang became convinced that China would lose the war, and on Jan. 1, 1939 Wang was expelled from the KMT. In March '39 he survived an assassination attempt in Hanoi. Jingwei and his clique then fled to Shanghai, where negotiations took place with Japan for the fate of China after the war. Wang saw this as his long-sought opportunity to create a government free of Chiang's control, and became the president of the Republic of China - Nanjing.;;;;;;;;;;;;;x
    Last edited by TheBromgrev; May 25, 2011 at 07:48 PM.

  3. #3

    Default Re: Question concerning HOI3 modding

    Appears to be working properly now, yes. Thanks a lot!

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