
Originally Posted by
dvk901
Gloss files were used in RTW to do what the engine 'was' incapable of doing 'out of the box'...meaning, have reflections and 'glints' off various pieces of armor and shiny objects. By enabling glints and reflections in 'Options', you were telling the game to use these 'gloss' files. However, RS2 uses very high detailed textures that already provide considerable reflection on shiny stuff, and the newer M2TW shaders provide much better lighting for light and shadow.
I'm not saying that gloss files would make 'no' difference, because they probably would. It's just a matter of whether it's really desirable.