Well? If the choice you want is not listed, please specify.
Battle AI.
Campaign AI.
Diplomacy.
Economy system.
Nation development. Such as building tree and research.
We need a new game engine.
Well? If the choice you want is not listed, please specify.
Dedicated servers for multiplayer.
I'd hope a few things on that list are upgraded, but for me diplomacy. An intricate system of diplomacy is needed, the game is too battle-heavy with little emphasis on the politics between various, nations/states/clans.
Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever.
Noam Chomsky
I agree but I think the ethos of CA is to deliver a game where the battles are the main focus of the game in terms of their effect on the campaign map. Games like civilization will always do diplomacy a lot better!
But yeah, I do agree there needs to be some improvements in diplomatic options.
1.Battle AI
2.Diplomacy
3.Economy system
Although I'm pretty sure if the next game is Rome 2 and I sure hope it is, it's going to be epic.............. Imagine all this Nation diversity that so many players miss so much with Shogun 2, with the current Napoleon,Shogun 2 style of campaign map, I think it's going to be lovely![]()
It is no measure of health to be well adjusted to a profoundly sick society.
Multiplayer stability and polish.
Except for still being hard to mod, they've nailed singleplayer more or less IMO.
But if I had to say something, then diplomacy. Some of the options from Napoleon are missing for no apparent reason.
.
I think I would have enjoyed single player more if the vet system was similar to multi-player, there is just something wrong about recruiting stacks of level 6+ vets. You should have to earn vets not breed them.
I would like to be able to distinguish between different unit types on the battlefield, when zoomed out.
It's like playing chess but all the pieces look like pawns, err...well more like ants actually.
and, I want larger armies, towns/castles and battlemaps.
While I voted for CAI, what I really want improved are features. With Shogun, it seemed that everything was good, not great, but good, and I'm sure over time as they work with Warscape, it will get better. What I'd really like are a lot of new, relatively minor features to make things more realistic and interesting. Like these:
Supply Lines: Either maintain actual supply lines that can be raided to cause attrition in enemy armies, or loot off the land with penalties to diplomacy and populace happiness.
Civil Wars: new factions arising from wars of succession, angry nobles or commoners, that can conduct diplomacy, and can be instigated by enemy action by bribing lords or inciting unrest.
Guerrilla Warfare: More of what we saw in the Peninsular campaign, but able to be recruited from enemy territories if unrest is high enough due to foreign occupation, stage raids,
More Faction Specialization: Make certain technologies mutually exclusive or at least harder to obtain if another conflicting tech is researched. For example, increasing your armies ability to loot off the land decreases priority of research towards more efficient supply lines. Discipline vs. Morale, etc. Stronger faction bonuses and specific units, historic specialties, and things like that make each faction different (read, more fun to replay) and therefore make everything more fun.
More Battlefield Flexibility: There's no reason we can't have 30, 40, or 50 units on the battlefield at once, or multiple armies under different commanders with broad tactical objectives given by the player, with AI Marshals attempting to accomplish your orders. More battlefield features like occupy-able villages, not just a single building here and there, with a unit able to occupy multiple small buildings close together at once. (maybe make a group of houses a single "building" that a unit can occupy.) I'd like FoW on the battlefield, with units that are behind hills or forests invisible except for clouds of dust, units that can lie down to avoid artillery bombardment, and things like that.
Campaign Map Immersion: More events, dilemmas, outbreaks of disease, migrations, disasters. The ability to see what a piece of terrain looks like before you decide to end your turn there would be awesome (like the view city ability in Rome) so that you can decide whether a spot will actually provide the ground you want, rather that just guessing ("This ground looks hilly"<starts battle, ground is flat> "ARRGGG!")
Diplomacy: Add Napoleon's and Shogun's menus together, bring back diplomats (or use other agents) for negotiations with individual lords, towns, or agents.
Economy: Just make it accurate depending on the era, Empire and Napoleon's focus on trade goods was perfect, but IMO Shogun didn't place enough emphasis on farming over trade goods. If applicable, ideology or faction government type should make a difference as to economic growth and whether new industry is sponsored by government orders or the private sector (and therefore out of your hands)
And...I'm done...for now
Last edited by The Juggernaut; May 23, 2011 at 02:47 PM.
If you rep me, leave your name. I'll look more kindly on your future transgressions.
Currently game is lacking faction diversity, roster depth.
Future game calls for sincere faction diversity, roster depth.
Multiplayer campaign stability
I think diplomacy is fine in shogun 2 there is hardley no backstabbing
i enjoy SH2 throughly...
i voted for a new engine... hope'n that the next release will improve on this one![]()
overall gameplay compexity: i agree with much of Juggernauts statements.
no new engine please, graphics are perfect as they are. more complex games are more palyable. high tech graphics with not much complexity= you go through it once and thats game.
1)I'd like to see more economic complexity. prevent lategame econ from becomeing overpowered. In all total war games, when you have lots of towns, your econ gets like massive. i remeber in vanilla Rome my tactic was to get Italy and some other rich provinces (spain, Carthage and sorroundings) and tech up, and then i had enough money to bribe any army. my diplomats were my most powerfull weapons. went to greece for a shopping spree... bought some spartan warriors and athenian generals on the agora. ridicoluos. there should be something to "scale" your income. right now its basically monoton increasing as you tech and expand. maybe inflation like in civ4 would be a good idea, or some other eceonomic factors. i'd be happy to see more economic models so you can choose for your empire- like the slavery and stuff:roman type, etc (i mean like civics in civ).
2)more options in campaign map warfare would be cool too. i like the supply lines idea.
3)balance of units...
4) AI: well yeah, its simply a hard job, CA needs to make TONS of ai scripts and make lots of combinations possible for players to experiance variety in ai tactics.
diplomacy ai: need some scripts for ai to analize the situation depending on the two factions relative strength: popluation/standing army/wealth/tech... +country personality. its kind of rofl when you smash ais armies. take some provinces and you make a peace, then ai goes to war again... suicidal nations?
5)battle auto resolve is really weird. lol sometimes im lazy to fight battles :/
ps: why can't i vote?sry im new to this
Last edited by sanguin; May 23, 2011 at 03:07 PM.
To be honest, I think diplomacy. I thought it was perfect with NTW, but it seems in shogun we have gone back to the, if you are weakish/next to someone, they will automatically attack you. At least in NTW I could trust my allies.