View Poll Results: What is the #1 thing in Shogun 2 that needs to be improved upon for the next total war game?

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  • Battle AI.

    11 13.58%
  • Campaign AI.

    3 3.70%
  • Diplomacy.

    14 17.28%
  • Economy system.

    3 3.70%
  • Nation development. Such as building tree and research.

    8 9.88%
  • We need a new game engine.

    42 51.85%
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Thread: What is the #1 thing in Shogun 2 that needs to be improved upon for the next total war game?

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  1. #1

    Icon5 What is the #1 thing in Shogun 2 that needs to be improved upon for the next total war game?

    Well? If the choice you want is not listed, please specify.

  2. #2

    Default Re: What is the #1 thing in Shogun 2 that needs to be improved upon for the next total war game?

    Dedicated servers for multiplayer.

  3. #3
    Dubh the dark's Avatar Campidoctor
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    Default Re: What is the #1 thing in Shogun 2 that needs to be improved upon for the next total war game?

    I'd hope a few things on that list are upgraded, but for me diplomacy. An intricate system of diplomacy is needed, the game is too battle-heavy with little emphasis on the politics between various, nations/states/clans.
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  4. #4

    Default Re: What is the #1 thing in Shogun 2 that needs to be improved upon for the next total war game?

    Quote Originally Posted by Dubh the dark View Post
    I'd hope a few things on that list are upgraded, but for me diplomacy. An intricate system of diplomacy is needed, the game is too battle-heavy with little emphasis on the politics between various, nations/states/clans.
    I agree but I think the ethos of CA is to deliver a game where the battles are the main focus of the game in terms of their effect on the campaign map. Games like civilization will always do diplomacy a lot better!
    But yeah, I do agree there needs to be some improvements in diplomatic options.

  5. #5

    Default Re: What is the #1 thing in Shogun 2 that needs to be improved upon for the next total war game?

    Quote Originally Posted by Dubh the dark View Post
    I'd hope a few things on that list are upgraded, but for me diplomacy. An intricate system of diplomacy is needed, the game is too battle-heavy with little emphasis on the politics between various, nations/states/clans.

    Yeah, I agree. In war, a huge part is diplomacy, and CA seems to have been missing it for nearly its entire Total War series. An intricate diplomacy system is a must for the next Total War game.

  6. #6

    Default Re: What is the #1 thing in Shogun 2 that needs to be improved upon for the next total war game?

    1.Battle AI
    2.Diplomacy
    3.Economy system

    Although I'm pretty sure if the next game is Rome 2 and I sure hope it is, it's going to be epic.............. Imagine all this Nation diversity that so many players miss so much with Shogun 2, with the current Napoleon,Shogun 2 style of campaign map, I think it's going to be lovely
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  7. #7
    Graphic's Avatar Vicarius
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    Default Re: What is the #1 thing in Shogun 2 that needs to be improved upon for the next total war game?

    Multiplayer stability and polish.

    Except for still being hard to mod, they've nailed singleplayer more or less IMO.

    But if I had to say something, then diplomacy. Some of the options from Napoleon are missing for no apparent reason.
    .

  8. #8
    Kinjo's Avatar Taiko
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    Default Re: What is the #1 thing in Shogun 2 that needs to be improved upon for the next total war game?

    I think I would have enjoyed single player more if the vet system was similar to multi-player, there is just something wrong about recruiting stacks of level 6+ vets. You should have to earn vets not breed them.

  9. #9

    Default Re: What is the #1 thing in Shogun 2 that needs to be improved upon for the next total war game?

    I would like to be able to distinguish between different unit types on the battlefield, when zoomed out.

    It's like playing chess but all the pieces look like pawns, err...well more like ants actually.

    and, I want larger armies, towns/castles and battlemaps.

  10. #10

    Default Re: What is the #1 thing in Shogun 2 that needs to be improved upon for the next total war game?

    While I voted for CAI, what I really want improved are features. With Shogun, it seemed that everything was good, not great, but good, and I'm sure over time as they work with Warscape, it will get better. What I'd really like are a lot of new, relatively minor features to make things more realistic and interesting. Like these:

    Supply Lines: Either maintain actual supply lines that can be raided to cause attrition in enemy armies, or loot off the land with penalties to diplomacy and populace happiness.

    Civil Wars: new factions arising from wars of succession, angry nobles or commoners, that can conduct diplomacy, and can be instigated by enemy action by bribing lords or inciting unrest.

    Guerrilla Warfare: More of what we saw in the Peninsular campaign, but able to be recruited from enemy territories if unrest is high enough due to foreign occupation, stage raids,

    More Faction Specialization: Make certain technologies mutually exclusive or at least harder to obtain if another conflicting tech is researched. For example, increasing your armies ability to loot off the land decreases priority of research towards more efficient supply lines. Discipline vs. Morale, etc. Stronger faction bonuses and specific units, historic specialties, and things like that make each faction different (read, more fun to replay) and therefore make everything more fun.

    More Battlefield Flexibility: There's no reason we can't have 30, 40, or 50 units on the battlefield at once, or multiple armies under different commanders with broad tactical objectives given by the player, with AI Marshals attempting to accomplish your orders. More battlefield features like occupy-able villages, not just a single building here and there, with a unit able to occupy multiple small buildings close together at once. (maybe make a group of houses a single "building" that a unit can occupy.) I'd like FoW on the battlefield, with units that are behind hills or forests invisible except for clouds of dust, units that can lie down to avoid artillery bombardment, and things like that.

    Campaign Map Immersion: More events, dilemmas, outbreaks of disease, migrations, disasters. The ability to see what a piece of terrain looks like before you decide to end your turn there would be awesome (like the view city ability in Rome) so that you can decide whether a spot will actually provide the ground you want, rather that just guessing ("This ground looks hilly"<starts battle, ground is flat> "ARRGGG!")

    Diplomacy: Add Napoleon's and Shogun's menus together, bring back diplomats (or use other agents) for negotiations with individual lords, towns, or agents.

    Economy: Just make it accurate depending on the era, Empire and Napoleon's focus on trade goods was perfect, but IMO Shogun didn't place enough emphasis on farming over trade goods. If applicable, ideology or faction government type should make a difference as to economic growth and whether new industry is sponsored by government orders or the private sector (and therefore out of your hands)

    And...I'm done...for now
    Last edited by The Juggernaut; May 23, 2011 at 02:47 PM.
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  11. #11
    Jiub's Avatar Praepositus
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    Default Re: What is the #1 thing in Shogun 2 that needs to be improved upon for the next total war game?

    Quote Originally Posted by The Juggernaut View Post
    While I voted for CAI, what I really want improved are features. With Shogun, it seemed that everything was good, not great, but good, and I'm sure over time as they work with Warscape, it will get better. What I'd really like are a lot of new, relatively minor features to make things more realistic and interesting. Like these:

    Supply Lines: Either maintain actual supply lines that can be raided to cause attrition in enemy armies, or loot off the land with penalties to diplomacy and populace happiness.

    Civil Wars: new factions arising from wars of succession, angry nobles or commoners, that can conduct diplomacy, and can be instigated by enemy action by bribing lords or inciting unrest.

    Guerrilla Warfare: More of what we saw in the Peninsular campaign, but able to be recruited from enemy territories if unrest is high enough due to foreign occupation, stage raids,

    More Faction Specialization: Make certain technologies mutually exclusive or at least harder to obtain if another conflicting tech is researched. For example, increasing your armies ability to loot off the land decreases priority of research towards more efficient supply lines. Discipline vs. Morale, etc. Stronger faction bonuses and specific units, historic specialties, and things like that make each faction different (read, more fun to replay) and therefore make everything more fun.

    More Battlefield Flexibility: There's no reason we can't have 30, 40, or 50 units on the battlefield at once, or multiple armies under different commanders with broad tactical objectives given by the player, with AI Marshals attempting to accomplish your orders. More battlefield features like occupy-able villages, not just a single building here and there, with a unit able to occupy multiple small buildings close together at once. (maybe make a group of houses a single "building" that a unit can occupy.) I'd like FoW on the battlefield, with units that are behind hills or forests invisible except for clouds of dust, units that can lie down to avoid artillery bombardment, and things like that.

    Campaign Map Immersion: More events, dilemmas, outbreaks of disease, migrations, disasters. The ability to see what a piece of terrain looks like before you decide to end your turn there would be awesome (like the view city ability in Rome) so that you can decide whether a spot will actually provide the ground you want, rather that just guessing ("This ground looks hilly"<starts battle, ground is flat> "ARRGGG!")

    Diplomacy: Add Napoleon's and Shogun's menus together, bring back diplomats (or use other agents) for negotiations with individual lords, towns, or agents.

    Economy: Just make it accurate depending on the era, Empire and Napoleon's focus on trade goods was perfect, but IMO Shogun didn't place enough emphasis on farming over trade goods. If applicable, ideology or faction government type should make a difference as to economic growth and whether new industry is sponsored by government orders or the private sector (and therefore out of your hands)

    And...I'm done...for now
    What he said!
    In a few words:diversity and realism, game depth !!


  12. #12
    Brutalsubtlety's Avatar Decanus
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    Icon11 Re: What is the #1 thing in Shogun 2 that needs to be improved upon for the next total war game?

    Currently game is lacking faction diversity, roster depth.
    Future game calls for sincere faction diversity, roster depth.

  13. #13

    Default Re: What is the #1 thing in Shogun 2 that needs to be improved upon for the next total war game?

    Quote Originally Posted by The Juggernaut View Post
    While I voted for CAI, what I really want improved are features. With Shogun, it seemed that everything was good, not great, but good, and I'm sure over time as they work with Warscape, it will get better. What I'd really like are a lot of new, relatively minor features to make things more realistic and interesting. Like these:

    Supply Lines: Either maintain actual supply lines that can be raided to cause attrition in enemy armies, or loot off the land with penalties to diplomacy and populace happiness.

    Civil Wars: new factions arising from wars of succession, angry nobles or commoners, that can conduct diplomacy, and can be instigated by enemy action by bribing lords or inciting unrest.

    Guerrilla Warfare: More of what we saw in the Peninsular campaign, but able to be recruited from enemy territories if unrest is high enough due to foreign occupation, stage raids,

    More Faction Specialization: Make certain technologies mutually exclusive or at least harder to obtain if another conflicting tech is researched. For example, increasing your armies ability to loot off the land decreases priority of research towards more efficient supply lines. Discipline vs. Morale, etc. Stronger faction bonuses and specific units, historic specialties, and things like that make each faction different (read, more fun to replay) and therefore make everything more fun.

    More Battlefield Flexibility: There's no reason we can't have 30, 40, or 50 units on the battlefield at once, or multiple armies under different commanders with broad tactical objectives given by the player, with AI Marshals attempting to accomplish your orders. More battlefield features like occupy-able villages, not just a single building here and there, with a unit able to occupy multiple small buildings close together at once. (maybe make a group of houses a single "building" that a unit can occupy.) I'd like FoW on the battlefield, with units that are behind hills or forests invisible except for clouds of dust, units that can lie down to avoid artillery bombardment, and things like that.

    Campaign Map Immersion: More events, dilemmas, outbreaks of disease, migrations, disasters. The ability to see what a piece of terrain looks like before you decide to end your turn there would be awesome (like the view city ability in Rome) so that you can decide whether a spot will actually provide the ground you want, rather that just guessing ("This ground looks hilly"<starts battle, ground is flat> "ARRGGG!")

    Diplomacy: Add Napoleon's and Shogun's menus together, bring back diplomats (or use other agents) for negotiations with individual lords, towns, or agents.

    Economy: Just make it accurate depending on the era, Empire and Napoleon's focus on trade goods was perfect, but IMO Shogun didn't place enough emphasis on farming over trade goods. If applicable, ideology or faction government type should make a difference as to economic growth and whether new industry is sponsored by government orders or the private sector (and therefore out of your hands)

    And...I'm done...for now
    - Actual story mode which makes each clan has their own ambition and tale - I honestly enjoyed America liberty tutorial in Empire
    - Something better than "You Won sign"
    - Unlockables after winning campaign mode
    -

  14. #14

    Default Re: What is the #1 thing in Shogun 2 that needs to be improved upon for the next total war game?

    Multiplayer campaign stability

  15. #15
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    Default Re: What is the #1 thing in Shogun 2 that needs to be improved upon for the next total war game?

    I think diplomacy is fine in shogun 2 there is hardley no backstabbing

  16. #16

    Default Re: What is the #1 thing in Shogun 2 that needs to be improved upon for the next total war game?

    Quote Originally Posted by pharoh View Post
    I think diplomacy is fine in shogun 2 there is hardley no backstabbing
    In terms of diplomacy, Im thinking along the lines of diplomatic options. Backstabbing is controlled by the Campaign AI.

  17. #17

    Default Re: What is the #1 thing in Shogun 2 that needs to be improved upon for the next total war game?

    i enjoy SH2 throughly...

    i voted for a new engine... hope'n that the next release will improve on this one

  18. #18

    Default Re: What is the #1 thing in Shogun 2 that needs to be improved upon for the next total war game?

    overall gameplay compexity: i agree with much of Juggernauts statements.
    no new engine please, graphics are perfect as they are. more complex games are more palyable. high tech graphics with not much complexity= you go through it once and thats game.

    1)I'd like to see more economic complexity. prevent lategame econ from becomeing overpowered. In all total war games, when you have lots of towns, your econ gets like massive. i remeber in vanilla Rome my tactic was to get Italy and some other rich provinces (spain, Carthage and sorroundings) and tech up, and then i had enough money to bribe any army. my diplomats were my most powerfull weapons. went to greece for a shopping spree... bought some spartan warriors and athenian generals on the agora. ridicoluos. there should be something to "scale" your income. right now its basically monoton increasing as you tech and expand. maybe inflation like in civ4 would be a good idea, or some other eceonomic factors. i'd be happy to see more economic models so you can choose for your empire- like the slavery and stuff:roman type, etc (i mean like civics in civ).

    2)more options in campaign map warfare would be cool too. i like the supply lines idea.

    3)balance of units...

    4) AI: well yeah, its simply a hard job, CA needs to make TONS of ai scripts and make lots of combinations possible for players to experiance variety in ai tactics.
    diplomacy ai: need some scripts for ai to analize the situation depending on the two factions relative strength: popluation/standing army/wealth/tech... +country personality. its kind of rofl when you smash ais armies. take some provinces and you make a peace, then ai goes to war again... suicidal nations?

    5)battle auto resolve is really weird. lol sometimes im lazy to fight battles :/

    ps: why can't i vote? sry im new to this
    Last edited by sanguin; May 23, 2011 at 03:07 PM.

  19. #19
    Jiub's Avatar Praepositus
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    Default Re: What is the #1 thing in Shogun 2 that needs to be improved upon for the next total war game?

    Quote Originally Posted by sanguin View Post
    ps: why can't i vote? sry im new to this
    You need to have your account for more than 2 weeks ( i think ) and have at least 50 posts.


    Edit: I meant to use the edit but forgot and made a double post. UPS!


  20. #20

    Default Re: What is the #1 thing in Shogun 2 that needs to be improved upon for the next total war game?

    To be honest, I think diplomacy. I thought it was perfect with NTW, but it seems in shogun we have gone back to the, if you are weakish/next to someone, they will automatically attack you. At least in NTW I could trust my allies.

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