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Thread: Strange (for me?) problem with UI card in Campaign mode.

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  1. #1

    Default Strange (for me?) problem with UI card in Campaign mode.

    Hello guys, i have problem .
    I take a 100% working and bug-free unit looking like:
    -----------------------------------------------------------------------
    type axe heerbann
    dictionary axe_heerbann ; Axe Heerbann
    category infantry
    class heavy
    voice_type Medium_1
    soldier axe_heerbann, 50, 0, 1.1
    attributes sea_faring, hide_forest, can_sap
    formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
    stat_health 1, 0
    stat_pri 10, 5, no, 0, 0, melee, blade, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 9, 9, 6, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 5
    stat_ground 1, -2, 3, 2
    stat_mental 20, impetuous, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 0, 220, 0, 60, 80, 510
    ownership slave, franks
    ------------------------------------------------------------------------
    And did new mercenary unit next way:

    type merc axe heerbann
    dictionary axe_heerbann ; Axe Heerbann
    category infantry
    class heavy
    voice_type Medium_1
    soldier axe_heerbann, 50, 0, 1.1
    attributes sea_faring, hide_forest, can_sap, mercenary_unit, no_custom
    formation 1.2, 1.2, 2.4, 2.4, 4, square, shield_wall
    stat_health 1, 0
    stat_pri 10, 5, no, 0, 0, melee, blade, piercing, sword, 25 ,1
    stat_pri_attr no
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 9, 9, 6, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 5
    stat_ground 1, -2, 3, 2
    stat_mental 20, impetuous, untrained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 0, 450, 300, 60, 80, 0
    ownership franks

    Notice "merc" prefix in the first line, and new unit attributes.
    I've tested unit in custom battles (with removed merc_unit and no_custom) and found it 100% OK. Then i added it to merc pool and return both attributes. Now i have a strange problem while playing campaign: unit uses proper model/skin on the battlefield, have proper description in campaign mode but ... uses "black peasants" default unit cards! It seems strange for me, as it WASN'T SO in custom battles mode . Did somebody faced such problem and if yes how it could be resolved?
    Almost forgot: my version is Barb Invasion 1.6

  2. #2
    Lusted's Avatar Look to the stars
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    Default

    Have you put the unit cards into the mercs folder in bi\data\ui?
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  3. #3

    Default

    Thanks for interest and quick reply.
    Yes i did this. It's all strange, because i did all the same way as in RTR 6.0 + RTW v.1.2. It worked there, but here it doesn't...

  4. #4

    Default

    Quote Originally Posted by viper1980
    Thanks for interest and quick reply.
    Yes i did this. It's all strange, because i did all the same way as in RTR 6.0 + RTW v.1.2. It worked there, but here it doesn't...
    Is their some reason you don't want it available for custom battles? Otherwise just cut that out.

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