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  1. #1

    Default Faction List and Campaign Map

    Maybe I'm dumb, but I can't find either of these anywhere. I have reinstalled M2TW for the first time in 2030822 years and felt like giving a shot to something different. I want to know the faction list and see the map first, however, unless this mod has neither of those...



    EDIT: I found a faction GUIDE, but I'd still like to see the map and where said factions are located.
    Last edited by DoogansQuest; May 21, 2011 at 07:18 PM.

  2. #2
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Faction List and Campaign Map

    Map


    Faction List
    Playable:
    Khorne
    Tzeentch
    Slaanesh
    Nurgle
    Dark Elves
    Sylvannia (aka Vampire Counts)
    Orcs & Goblins
    Reikland
    Wissenland
    Averland
    Stirland
    Middenland and Middenheim
    Talabecland
    Ostland
    Ostermark
    Hochland
    Nordland
    High Elves
    The Dwarves of Karaz Ankor
    Kislev
    Border Princes

    NPC/Scripted:
    Night Goblins
    Beastmen
    Undivided (the toughest faction of them all)
    The Grand Theogonist
    Last edited by The Holy Pilgrim; May 22, 2011 at 12:09 PM.

  3. #3
    Grymloq's Avatar Domesticus
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    Default Re: Faction List and Campaign Map

    HP you forget the mighty Grand Theogonist

  4. #4
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Faction List and Campaign Map

    Oh yeah, it seems I did

  5. #5
    rogergargantua's Avatar Senator
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    Default Re: Faction List and Campaign Map

    I count 25 factions in your list.....I am not sure how much factions Kingdoms can support. But does it leaves room for more factions to add?

  6. #6
    Grymloq's Avatar Domesticus
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    Default Re: Faction List and Campaign Map

    IIRC the faction limit is 30 + rebels

  7. #7
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Faction List and Campaign Map

    Yep, Grymloq is right. 31 factions, including rebels. So that's 30 playable factions and then rebels.

  8. #8

    Default Re: Faction List and Campaign Map

    silly question,does the rebel faction have to be all one generic type or could they be different armys in different places? cheers

  9. #9
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Faction List and Campaign Map

    That's a tricky question. The Rebel faction can be split up into sub-factions, each with their own units and banners, but they can never fully declare all out war on one another.

  10. #10

    Default Re: Faction List and Campaign Map

    Quote Originally Posted by The Holy Pilgrim View Post
    That's a tricky question. The Rebel faction can be split up into sub-factions, each with their own units and banners, but they can never fully declare all out war on one another.
    i only asked to see if perhaps it may be a way of getting some units currently left out of the roster into the campaign,i mean the rebels you find in an empire region are not the same as you'll find say in the ork or dwarf lands even in the current game. cheers

  11. #11
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Faction List and Campaign Map

    Yep. That is entirely possible

  12. #12
    rogergargantua's Avatar Senator
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    Default Re: Faction List and Campaign Map

    Nice! So that leaves room for 5 more factions if it can be a total of 30!! Must be ace to work on this mod and be part of the team. Much possibilities left. I bet the limit of different kind of units isnt even reached.

    I hope to see your Real Warhammer 1.4.4 version real soon, Holy Pilgrim! You have added Wood Elves and some other new factions to your submod, didnt ya?
    Makes the map definatley a bit more brighter and awesome!

  13. #13
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Faction List and Campaign Map

    Wood Elves may or may not appear in Real Warhammer. Please do try and keep discussion about my sub-mod in any Real Warhammer threads though. Thank you

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