DISCLAIMER: i know this idea isnt new, and lots bits have been mentioned about it in recent threads but i wanted to bring all that discussion together here, so keep it to that. dont come and explain why rome 2 would be better, not interested, thats been covered ad nauseam. this is a thread for discussion Mongol total war only. please.
How has this not happened yet?
there have been a couple of poll thread up for potential new games recently but neither have mentioned this possibiility. surely this is bursting with total war potential? the mongol armies were touched on in MTW and showed huge promise, but with the detail and game mechanics of shogun 2, can you imagine how good it could be?
here are some thoughts on why it would be amazing:
1) the map area. it would be epic, and cover everything not covered so far! who wants to go back to europe again? China! the steppes! Russia (properly this time) the middle east, the far east. all these awesome places and their varying topography.
2) the armies. In MTW, Empire and Shogun the armies are all pretty much the same, the differences are ususlly in the colour of their clothes. Mongol total war would see the elite cavalry armies of the mongols fighting the vast pesant armies of the chinese, and the spearmen of persia, and the elephants of india, and the heavy cavalry of the Rus. every army would be different, the variety of tactics and strategy would be immense, every battle would be different. there would be every type of unit under the sun, from classic pesants with sticks to early cannons and rockets.
2) the epic scale strategy. no more fiddiling around in valleys and constant castle battles, now you can take your great armies accross the vast steppes of mongolia, re-unitng the tribes before crossing the great wall into the vast plains of central china. you dont have to defend every border and micromanage 10 enemies at once like being a european state, you can concentrate on one enemy at the time and let the geography and distances take care of the others.
3) the epic historical events. you can conquer a mongol empire bigger than all the previous maps put together, or take the side of the persian caliphs, and try to hold back the mongol horde as it pours over the mountains. you can fight as the mameluks and defeat the mongols in the heart of the holy land, or be the defeated austrian army cowering behind the gates of vienna waiting for the hammer blow that will never come. you can be the master of the great knights templar, fighting his last stand on the banks a river in hungary as the great Tsubadai swirls his forces around you. or you can be the Rus prince, desperately trying to defend muscow from the terror that comes in the night.
4) the challenge. some previous total war games have lacked a certain level of dfficulty, which has been compenstated for by simply making your people harder to control, by making everyone attack you all at once, and neven stop, and other contrived things. lets face it, empire was a great game, but winning was formulaic. In Mongol total war it would be different: Do you have what it takes to unite the mongol tribes? or will you fail and be forgotten to history. Do you have what it takes to hold the wall against the horde and save the forbidden city and your emperor? Do you have the skill to protect your people of the russian steppe against the genocidal foe? can you make the right decisions and sacrifices?
no more trade wars which give you the money to spam win armies, no more winning european campaign on MTW just by having better merchants or by winning enough battles and keeping the rate of attrition up to ineveitable victory. what about a situation where you are faced with an enemy you cannot beat in open battle? what about facing an army 10x the size of your own and having to defeat it? what about fighting for the very survival of your vast persian nation against an unstoppable foe? what about making a mistake that means you cannot aviod defeat? of having a pivotal battle that will decide your fate, rather than lots and lots of relatively unimportnat one. is it better to fight 100 battles to win a war, or to sometimes be faced with the situation where you have to throw all the chips on the table at once and have to choose the time to make your stand, all or nothing. which is what so many enemies of the mongols had to do. something that doesnt happen in most other TW series games
The scale of mongol total war could be amazing, and the sheer playability of so many armies and situations would last for ever. shogun 2 is brilliantly detailed, but lacks scope, which is a nice change from the epic empire, but in empire, you are basicly always having one line of men shooting at another lie of men, it got dull lets face it. Rome had amazing variety of units and tactics, but the game mechanics couldnt live up to the situation. MTW2 had too much micromanagement, and battles became too frequent, and too irrelevant, you were always fighting on 16 fronts at once with 30 armies and couldnt lose at that point. Mongol can be the best of both worlds, the tactics and unit detail of shogun, the variety of units and armies of Rome, and the scale and epicness of empire all combined a challenge, and genuine risk of losing and of course
with everyones favorite army
THE MONGOLS!!!
The cover of the new game?
The battlefield theme music?
http://www.youtube.com/watch?v=iXvKvO77yNQ (credit to pharoh for finding, he shall be rewarded with the land of the tartars)
http://www.youtube.com/watch?v=T7AS_...eature=related
http://www.youtube.com/watch?v=YHGOuPyNnTg
http://www.youtube.com/watch?v=gN6cJ1lmyZo&feature=related
http://www.youtube.com/watch?v=kzbERNNdfbU
Discuss.
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