@Fred Putz
I need to test it.
@alexgold
All I can add is that what archers do on ladders is more of specific mod setting (like projectile radius etc) vs unit's stats. If there's an anfavourable twist in calculations, AI doesn't switch to melee.
@Lord Ragnar
Not really well, I had had no time to some point, then I started working on some new SS features. Now I'm doing BAI again. If I thought CAI was that bad I'd do it sooner .
@Geoffrey de Villehardouin
Strong gates give player too much of an advantage.
@Ne4ypara
Ok, I'll try a simple script for you when I'm done with current update (altohugh it needs to be integrated into main AI, which makes it a bit less than simple).
@timtimtim182
I'd rather bet on UAC being on (in this case see "before posting" thread") or you ticking the wrong release when applying AI (looks like TATW-specific AI was applied to Crusades). First "untick" AI in settup file, then delete this Third_Age.bat file and apply dedicated release.
@Krazy Kook
CTD fix is, as stated, "emergency" - it kills most of campaign script code, so it's of no use long-term.
So generally it brakes everything, which allows you to move on in case there was some script-related issue (or anc\trait application).
Regards