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Thread: ReallyBadAI Battle System v5.7 Released!

  1. #201

    Default Re: ReallyBadAI Battle System v5.7 Released!

    Keep getting "not enough campaigns or corefiles missing" I copied all the data from SS folder but still getting this error sadly. Could anyone help ?

  2. #202

    Default Re: ReallyBadAI Battle System v5.7 Released!

    Where are we supposed to FIND THE DOWNLOAD for this mod? is it in this forum at all or in an external link??

  3. #203

    Default Re: ReallyBadAI Battle System v5.7 Released!

    Hey, Guys. I'm fairly new here, but... WHERE do you download this mod?

    It's a genuine question. I can't find it.

  4. #204

    Default Re: ReallyBadAI Battle System v5.7 Released!

    [QUOTE=Germanicu5;9612448]


    I was fighting an battle with eqypt in late champion. Im playing as england and was besieged by eqypt in gaza. After 7 months i attacked them with my depleted army of longbow and dismounted nights. Egypt army was made up of 8 cavalry units with 3 siege towers and 1 battering ram. I know there cavalry cant have siege engines, but i attacked them, and every time game collapsed and exited with this error. Rest all battles works fine. I attacked egypt cario and it worked fine. Kindly provide me help.

    20:03:31.921 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    20:08:04.969 [game.script] [error] Script execution error for <label_unit>, at line 9452, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    20:08:04.976 [game.script] [error] Script execution error for <define_unit_group>, at line 9454, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a4u20'.
    20:08:04.977 [game.script] [error] Script execution error for <label_unit>, at line 9508, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent army
    20:08:04.977 [game.script] [error] Script execution error for <define_unit_group>, at line 9509, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'a6u1'
    20:19:07.438 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

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