Originally Posted by
crazyivan
Hi Swiss
I installed your mod part way through my Shamuze campaign everything was going well with the new units.
But i owned Bungo and had 4 Naban trade ships in the build que.
Turn after turn they just sit there not being built yet the que says 1 turn etc.
in the end i had to cancel the production yet i still can"t build them if i reselect the trade ship.
I don't know whats going on and i dont want to start i new campiagn try the Naban trade ships building agian because if it doesnt work i have to uninstall your mod then my campiagn wont work as you have siad.
Originally Posted by
OmegaO
EDIT: nevermind, had a problem, but it fixed itself... somehow
Originally Posted by
OmegaO
So here's my issue:
AUM 2.4 works fine with DMS 2.7, and that's great and all, but the problem arises when I try to edit the pack file. I followed your instructions [to remove the custom units] but when I try to boot Shogun 2, it crashes.
To help troubleshoot:
+I edit the aum_sho_mod_dms.pack file using PFM:
-I remove the custom units from aum_sho_mod_dms.pack\db\units_to_groupings_military_permissions_tables\aum_units_to_groupings_military_permissions
-save
+move it into the data directory of my Shogun 2 folder
+make sure my user.script (Shogun2\, DMS\, and DMS_2x/Normal_Size) have the required lines:
-mod aum_sho_mod_dms.pack;
mod darthmod_shogun.pack;
-in that order
+start Shogun2
+Shogun2 crashes
Originally Posted by
crazyivan
Please swiss post #54 i think about the Naban trade ships can you give me some glues or any one
Originally Posted by
MatrixStorm
Thanks.
But still, the units are a bit to expensive...
EDIT: Well, my DB Editor doesn't work anymore, and neither are the fresh downloads...
Can someone do these things for me?
Just making loan sword ashigaru 0-turn recruitable for Shimazu and also cheaper in both upkeep and recruitment cost by 10%.
Originally Posted by
Mr Kami
Matrix you can change that yourself if you wish by going into the unit_tables/units_land of the mod in question using Packfile Manager and change the value in the turns to build section to 0 for whatever unit you want.
If anyone would want to remove the 0-turn recruitment for Oda just change the value back to 1 in DMS and AUM for the units it affects.
But I have one suggestion:
Since the yari ashigaru have 0-turn recruitment for the oda in DMS, could you make the loan sword ashigaru
0-turn recruitable for Shimazu?
They always have problems with staying alive in my campaigns, and when I play like them, I see why.
The Shogi clan gets very powerful in the first few turns while they can barely survive.
I don't know how they get so powerful, but damn it's annoying...
Also, maybe if you give them slightly better stats for Shimazu too?
EDIT: Oh and make them a bit cheaper in terms of upkeep and recruitment cost.
They aren't worth the money in my opinion...