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Thread: sands of Conquest!:BETA( download)

  1. #61

    Default Re: sands of Conquest!:BETA

    game play is good~ if you want to take it slow & build up play as one of the outer island Dynasties
    like
    Shelabi
    Gaja Gun
    Jaya Jaya
    the Bahraja caliphate

    or if you like things to happen quicker play as one of the "main Island" Dynasties

    the Sultanate of Ari
    the Taquil Dynasty
    The Malikate of Makon
    the Sheikdom of Dumas
    Dea Depan
    The Caliphate of Mozul Rupita

  2. #62
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    Default Re: sands of Conquest!:BETA

    Are all the faction slots taken? it would be nice to play as more dynasteys

  3. #63

    Default Re: sands of Conquest!:BETA

    Quote Originally Posted by pharoh View Post
    Are all the faction slots taken? it would be nice to play as more dynasteys
    there is room for at least ten or more! but these factions (dynasties) are completely new(not a problem to do) but a lot of work! if interest increases & it becomes a desired feature of the mod it would be quite easy to add in a few more~

  4. #64
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    Default Re: sands of Conquest!:BETA

    Here's what I sugguest The sultanate of lurijia the calipalaite of umah the sheikdom Keigia

  5. #65

    Default Re: sands of Conquest!:BETA

    About the faction that is named : The Malikate of Makon, malikate means queen in arabic, and I guess you want it mean: The Kingdom of Makon so the true name is: Mamlakit Makon.
    Also there is a problem with the names, the pic will explain:
    Spoiler Alert, click show to read: 

    Also when I point to anything related to Gaja Gun, it says it is Spanish, for example when I point to there capital it says Spanish captial, and when I point to one of their armies it says Spanish army, etc.
    >>>>>>>>>>>>>>>>>>




  6. #66

    Default Re: sands of Conquest!:BETA

    ok, not a problem I can change that easy! forgot to edit! that & it would be easy to edit so all Dynasties to have arabic names but I really did not think that was a big deal!~ but I would be happy to it! just would mean it would take me about a week & you would have to re-download the whole mod!

    if I did that this what I am thinking:
    '
    All of the Northern Island "jungle" dynasties use the Turkish names & all the main Island dynasties use the Egyptian?
    Last edited by Druvatar De Bodemloze; May 22, 2011 at 02:35 PM.

  7. #67

    Default Re: sands of Conquest!:BETA

    Quote Originally Posted by pharoh View Post
    Here's what I sugguest The sultanate of lurijia the calipalaite of umah the sheikdom Keigia
    I could rather easy
    the sheikdom of Bakkra
    The Malikate of Vaz`edit: Mamlikat of Vaz
    the Hejad Sultanate
    the Caliphate of Suvoni
    the tribesmen of lamazuda

    but no more! than that!
    Last edited by Druvatar De Bodemloze; May 22, 2011 at 02:36 PM.

  8. #68

    Default Re: sands of Conquest!:BETA

    Quote Originally Posted by Druvatar De Bodemloze View Post
    ok, not a problem I can change that easy! forgot to edit! that & it would be easy to edit so all Dynasties to have arabic names but I really did not think that was a big deal!~ but I would be happy to it! just would mean it would take me about a week & you would have to re-download the whole mod!

    if I did that this what I am thinking:
    '
    All of the Northern Island "jungle" dynasties use the Turkish names & all the main Island dynasties use the Egyptian?
    Great idea, I like it, and there is no problem about re-downloading the whole mod again. The mod isn't that big.

    Quote Originally Posted by Druvatar De Bodemloze View Post
    I could rather easy
    the sheikdom of Bakkra
    The Mamlakit of Vaz`
    the Hejad Sultanate
    the Caliphate of Suvoni
    the tribesmen of lamazuda

    but no more! than that!
    Last edited by Lego_Bman; May 22, 2011 at 02:39 PM.
    >>>>>>>>>>>>>>>>>>




  9. #69

    Default Re: sands of Conquest!:BETA

    so next things up are too do the name changes? & add those new factions? if I add those factions now a new download may not be ready for awhile how about I just do the names right now could have that in under a week!

  10. #70

    Default Re: sands of Conquest!:BETA

    Can you also make the buildings prices lower, please?
    >>>>>>>>>>>>>>>>>>




  11. #71

    Default Re: sands of Conquest!:BETA

    Quote Originally Posted by Lego_Bman View Post
    Can you also make the buildings prices lower, please?
    no problem! give under a week 2-3 days actually! may be quicker!

  12. #72
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    Default Re: sands of Conquest!:BETA

    Check your visitor messages please

  13. #73

    Default Re: sands of Conquest!:BETA

    No new factions will be added currently. Maybe 2 or 3 in the future. 10 is ridiculous! The names are for example in your case "Spanish" because the faction is based off of the Spanish. It can easily be changed!

  14. #74

    Default Re: sands of Conquest!:BETA

    Quote Originally Posted by Russian Gondor View Post
    No new factions will be added currently. Maybe 2 or 3 in the future. 10 is ridiculous! The names are for example in your case "Spanish" because the faction is based off of the Spanish. It can easily be changed!
    I am actually changing names now, Russian Gondor likes a faction to have a starting army I personally like you to start out with only one general & have to recruit! but unfortunately I will have too delete all armies to changes the names may be Russian Gondor will do them again!

  15. #75

    Default Re: sands of Conquest!:BETA

    Wait.... wah?

    Personally I think the names are fine.

  16. #76

    Default Re: sands of Conquest!:BETA

    ok nothing has been incorporated yet anyway! (but I will change Malikate accordingly)
    everything will stay as is except I will update Malikate to Mamlakit & get rid of "Spanish" & change it too Gaja Gun


    edit: this all done
    Last edited by Druvatar De Bodemloze; May 22, 2011 at 06:44 PM.

  17. #77

    Default Re: sands of Conquest!:BETA

    future release will have for the northern "jungle Island Dynasties
    of Shelabi, Jaya jahar, Gaja Gun & the Bahraja Caliphate all "Turkish" names

    The sultanate of Ari, Mamlakit of Makon & Dea Depan
    will have all Egyptian

    The Taquil Dynasty, The Sheikdom of Dumas & The Caliphate of Mozul Rupita
    all moorish names
    ( plus major editing of names as well! e.g. Mamlakit Makon " ali of Cairo" to ali of Fad & so on Taquil dynasty "farook of Morrocco to Farook of Anyra" all the northern Jungle Island Dynasties will have the turkish roster

    the eastern portion of Lurija all will have the egyptian roster
    & all the Dynasties to the west ( Sheikdom of Dumas, Taquil Dynasty & Caliphate of Mozul Rupita) will have the moorish roster (unless a unit maker desires to help!)
    thank you
    Last edited by Druvatar De Bodemloze; May 22, 2011 at 07:05 PM.

  18. #78
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    Default Re: sands of Conquest!:BETA

    Darn no sultanate of lurijia

  19. #79

    Default Re: sands of Conquest!:BETA

    I can do all I suggested rather easy (won't take me very long at all) but before I do I need to get some one to commit to helping me code the "Battle models data base file" I can do all the skinning & coding in the edb.
    no problem could probably have it done way before fall too!

  20. #80

    Default Re: sands of Conquest!:BETA

    I have done some extensive testing of game play & economy & I do not know what is happening in your games Lego but it appears to me build costs are quite appropriate so I am sorry but I will leave those alone for now~

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