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  1. #1

    Default How to raise armies?

    I dont understand. as England, i am allowed to use landersket and houifire and men at arms, yet i can only raise infantry and knights at england, men at arms at my provines at norway, and houifire and lendersket in Vedenne(France)

    How, when, Why and where i raise troops?

  2. #2

    Default Re: How to raise armies?

    You can recruit more advanced soldiers from regions that have cores belonging to owners with better technology.

  3. #3

    Default Re: How to raise armies?

    Ah.
    But still, i have researched landersket and i cant recruit it from my cores.

    and another thing - ive heard that always annexing isnt good, and i puts a burden on your economy. well - from what tax production should i annex? provinces with 5 and up?

    and i got a monopoly in lisboa which is worth 53 gold, yet i dont get that gold in my annual pay. furthermore, since beginning, ive doubled the size of my empire yet my annual profit wont grow.

    what im doing wrong? i mean, how the hell could i ever pay for that 999 ducat refinery?

  4. #4

    Default Re: How to raise armies?

    I don't understand why you can't recruit landschneckts yet. Are you playing EU3 Divine Wind? That's what I was talking about.

    I never have problems with finances when annexing. I usually end up with enough money for a large number of manufactories. If you have troubles with 999 gold ones, wait till later. They cost more as you build more.
    Are you building a colonial empire? Undeveloped colonies are a big burden on any economy.

  5. #5

    Default Re: How to raise armies?

    So what you say that any province is good?
    and i asked is how that i have a monopoly and alot of provines - my income never changes, but goes worse(monthly one. annual never changes and if so then by 2 ducats and even then i dont know why).

    i have vanilla.

  6. #6
    empr guy's Avatar Praefectus
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    Default Re: How to raise armies?

    any province will increase tax revenu (colonial ones will only be somewhat profitiable when they are self sustaining, before that they cost lots), although for the soldiers, did you switch your soldier type to the new one instead of the original default? You can only recruit one type of soldier for cav/inf/art in your cores, which you have to set manuely (almost a pain early on since its obvious you want the new units although its very infrequent, it comes in handy later though because you get choices for defensive/offensive/ballanced troops).

    Anyways, to increase tax income, make sure you have 3 stability(or at least positive stability, 3 is always nice to have), no war exhaustion. decent legitamacy, and the more centralized the better. (i think those are the main moddifiers, legitamcy and war exhaustion might not be, but they are good to keep in check regardless)

    Merchants also increase income, you can see how much you get from them monthly in the reaserch tab. It sounds to me like the problem you have is you have merchants using a center of trade that is terrible, if you dont have good trade reaserch then even merchants in COT's worth ~200 will make very little money, i can only imagine that a COT worth 53 gold will bring in pretty much nothing.

    the only other thing i can think of is military, which can cost alot to maintain when you get a real empire, so unless in war you want to keep maintanence at half at most (dont position units on hot borders with that funding though, the serious lack of morale might mean you loose the entire army as soon as its attacked). Missionarys and colonists cost money too, but i cant see england needing to use missionarys so early or colonists.

    Could you post some pictures though(your empire, reaserch, and bars would be the best to post)? It could help if what i said didnt.
    odi et amo quare id faciam fortasse requiris / nescio sed fieri sentio et excrucior


  7. #7

    Default Re: How to raise armies?

    Ill try to find pictures.
    And is it true that more provinces the better? is this like in civ, where when you get more cities you raise costs fo science, and when you have merchants, they contribute to research instead of direct money?

    What trade tech you consider good? 7 and above?
    And what was my question is that why, whatever i do, tax rev NEVER changes. new provinces everywhere, more colonies etc. i get NOTHING.
    And you know any good way to get a CB against natives?(Aztecs, inca).

    and do i always have to suffer stability drop when i change sliders? do i must always favor centralization?

  8. #8
    empr guy's Avatar Praefectus
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    Default Re: How to raise armies?

    Quote Originally Posted by StandardUser View Post
    Ill try to find pictures.
    And is it true that more provinces the better? is this like in civ, where when you get more cities you raise costs fo science, and when you have merchants, they contribute to research instead of direct money?
    well as far as i know the more provinces the better, although since not all provinces are equal some are better then others. And reaserch comes from monthly income, so they contribute to both.

    What trade tech you consider good? 7 and above?
    I usually just dont give trade tech any funding and ignore trading, the bonus from your ruler and neighboring bonuses should increase the level fine.

    And what was my question is that why, whatever i do, tax rev NEVER changes. new provinces everywhere, more colonies etc. i get NOTHING.
    well if you get more provinces tax revanue does increase or there is something wrong with your game. And colonies dont give tax revanue until self sustaining, and when they do they give very little. They also cost money, since you are supporting the colony until it has 1k people.


    And you know any good way to get a CB against natives?(Aztecs, inca).
    You should automatically get a colonialism CB on them iirc

    and do i always have to suffer stability drop when i change sliders? do i must always favor centralization?
    If you hover your mouse above the slider change it should tell you what the peneltys or rewards are for that change, stab hit is one option for centralization although for me the most common, you could also get a particularist revolt which should be alot easier and cheaper to deal with.
    odi et amo quare id faciam fortasse requiris / nescio sed fieri sentio et excrucior


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