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  1. #1

    Default Army of death

    Does a mod add army of death in the game ?

    Thx

  2. #2

    Default Re: Army of death

    Welcome to the forums! But no. I already answered this. Not to be mean or anything, but the moderators REALLY don't like people bumping topics. (:

  3. #3
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Army of death

    Quote Originally Posted by Lauvergna91 View Post
    Does a mod add army of death in the game ?

    Thx
    http://www.twcenter.net/forums/showthread.php?t=261921 is the best thread most often to put single questions in, even to just ask 'direction' to mods of special character

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  4. #4

    Default Re: Army of death

    we intented to add the army of the dead with " Ozz's New Units Project ", but the plan was left in development stage, mainly because the mod was abandoned. here's the wip model,taken from LOTR:TW. i never got to finish it:
    Spoiler Alert, click show to read: 
    Last edited by glassakias; May 18, 2011 at 07:37 AM.

  5. #5

    Default Re: Army of death

    thx so much for the answers

  6. #6

    Default Re: Army of death

    glassakias

    in the suggestions thread someone came up with a really cool and balanced idea..to just make "the army of the dead" a single general unit with full dread and all kinfds of fear traits for the general and the unit (frighten foot and mounted units ect)
    could you just give the model you created a helmet and do that ,releasing it as a mini-submod? maybe scripting them to spawn for just a few turns 2-3 after gondor accepts aragorn return or something like that


  7. #7

    Default Re: Army of death

    it's been suggested many times that the army of the dead can be an incapable of real fighting unit, but causing most other units to rout, something like the whitch-kings special ability, but permanent. for the time being, i don't have the time to work on them and the scripting part while be kinda hard, as i'm pretty novice to scripting whatsoever. plus, there are other implications, like having to ask the guys from LOTR:TW for permission, since the unit's texture is almost entirely from their mod. all in all, i might work on the project as some project and maybe release them as minimod or even a ressource. thanks for the idea anyway.

  8. #8

    Default Re: Army of death

    if your planing on making them a single cavalry -generals bg- unit, maybe you should also check the text-script section in the mod workshop as someone (i think eothese ) made it possible for cavalry units (only ..lets hope even for infantry in the future) to go berserk

    if you resolve all other matters maybe the ideal would be to have that -single unit- for just 2 turns but ,besides the fear also capable of fighting (and kicking ass )
    Last edited by Noobio; May 19, 2011 at 06:01 AM.


  9. #9

    Default Re: Army of death

    This idea is completly
    Spoiler Alert, click show to read: 
    awesome!

  10. #10

    Default Re: Army of death

    I just had to say something about this topic. I think that the army of dead has to be in the mod. Maybe it could be done this way. Aragorn has to find pieces of Narsil and then forge Andúril and when he does that he can get the option to recruit the dead army. Then he has to march straight to Mordor and use up all the movement points in each turn or tha army disbands. They stay until Mordor is taken and then are disbanded. Or could be used still only to hunt down Sauron and then they go away for ever. They would be very strong units but you could use them for only that time after you obtain needed conditions. And you could make only one stack of infantry like in the books. I think it is a shame that they are not in the mod. If they were present in the game for that short period of time it would be like in the books and it would not mess up the game in the long run. Maybe?

  11. #11

    Default Re: Army of death

    From technical side, its perfectly possible to create Army of the DEAD . You just set gray alpha channel so they are transparent and then you rig them in a way they appear to be floating, most stuff below belt is rigged to pelvis bone.

  12. #12

    Default Re: Army of death

    you can't have semi-transparent textures in M2TW like in rome, you can either have them totally transparent(invisible) or not at all (the "1 bit alpha" thing in ps). this is no major drawback though, you can make them "rugged" and maybe with holes on the models.

    edit: btw, if i was to make such a mod, i would never make them a strong unit. i ususally prefer to stick to the lore and, in LOTR, the only thing they did was scare the hell out of the easterlings that threatened gondor
    Last edited by glassakias; May 19, 2011 at 09:58 AM.

  13. #13

    Default Re: Army of death

    They scared the crap out of them, but where does it say they were weak?

  14. #14

    Default Re: Army of death

    you can't have semi-transparent textures in M2TW like in rome, you can either have them totally transparent(invisible) or not at all (the "1 bit alpha" thing in ps). this is no major drawback though, you can make them "rugged" and maybe with holes on the models.
    Eh, thats too bad, I always throught differently. I could swear that often I had transparend models, maybe just my memory isnt that good .

  15. #15

    Default Re: Army of death

    some people have attemted to create semi-transparent models with dotted black-white alpha channels, without great success.

    @neige noire: if i remember correctly, they were incapable of physically harming people. likewise, they couldn't be harmed...

  16. #16
    Withwnar's Avatar Script To The Waist
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    Default Re: Army of death

    Quote Originally Posted by glassakias View Post
    if i remember correctly, they were incapable of physically harming people. likewise, they couldn't be harmed...
    That's right; they are just ghosts.

    Shame about the transparency limitation.

  17. #17

    Default Re: Army of death

    Actually it doesnt give a conclusive answer. It says that none of the Gondorians (or perhaps Aragorn and co.) saw them harm anyone as the corsairs fled before them.

  18. #18

    Default Re: Army of death

    if they couldn't actually harm anyone ,then whats the point in "guarding" the passage ,partecipating in a battle in order to fulfill their oath to help in battle etc ..?

    anyway,who cares if someone actually does them maybe he could be kind enough to upload two files or give instructions how to mod his file into making them "material" or "imaterial" ..
    it would have to be a modeler anyway ,since the idea is lacking its base..the models


  19. #19
    paradamed's Avatar Praepositus
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    Default Re: Army of death

    I always wanted Gondor to have the army of the dead in a similar way to the LOTR TW mod for RTW.

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