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Thread: Can we change anything about revolutions and disorders?

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  1. #1
    Artifex
    Patrician

    Join Date
    Oct 2008
    Location
    London, UK
    Posts
    1,332

    Default Can we change anything about revolutions and disorders?

    Correct me if I'm wrong, but are these all hardcoded?

    • Amount of resistance to foreign occupation (13 or 30)
    • Speed how this resistance fades (1 per turn)
    • Military crackdown repression (6)
    • Speed how this fades (1 per turn)
    • Order how unhappiness happens (protests, damage building, revolt)
    • Directions how revolutions go (absolute monarchy -> absolute monarchy (upper) / republic (lower); republic -> republic (lower) / constitutional monarchy (upper); constitutional monarchy -> absolute monarchy (upper) / constitutional monarchy (lower) )

    These are surprisingly not hardcoded:

    • Which social classes you get in each government
    • Happiness from religion pairs, industrialization, entertainment buildings, people in government, government type, player vs ai based on difficulty

    What kind of units spawn seems to be based on some db tables iirc as well.

    I'm trying to figure out if I can create more revolutions without making the game essentially unplayable (due to -30 resistance), but so far the only "solution" is giving player huge +bonus to counteract resistance (as ai doesn't expand much anyway). This sucks.

  2. #2
    Ryker's Avatar Foederatus
    Join Date
    Apr 2011
    Location
    BC, Canada
    Posts
    42

    Default Re: Can we change anything about revolutions and disorders?

    couldn't you use building_faction_wide_effects for giving clamour for reform more than in just the region with the research building? +1 for each level i.e. to the whole faction.

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