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  1. #1

    Default Question regarding unit size and formation

    Hello all, I just had a quick question, appologies if this has been discussed or posted. Currently rifle units come in a huge size and cant really do much more than a large mass formation. There are no complaints here, as this is exactly how it went down in 1914 with massed infantry assaults.

    My question, however, is progressing through the game, are there any ideas or ways, either through technology progression, or new units altogether, that allow for a more spread out, modern infantry movement? An example of this would be the Germans use of infiltration tactics, and using smaller bodies of men utilizing cover.

    Thanks!
    The Canadian Corps: Mount Sorrel, 2nd Ypres, Vimy, Arleux, Hill 70, Passchendaele, Amiens, Hindenburg Line, Canal du Nord, Mons.

  2. #2

    Default Re: Question regarding unit size and formation

    Yes, that is one our major plans for 5.0. We'll explain in more detail later on, but its essentially a system of technological progression, with three eras, and appropriate units and tactics for each. Hopefully it shall add a whole new dynamism to the campaign, along with the many other changes we have planned.
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

    Quote Originally Posted by Admiral Van Tromp View Post
    History has always been a bit of the State's slut.

  3. #3

    Default Re: Question regarding unit size and formation

    Quote Originally Posted by King Sama View Post
    Yes, that is one our major plans for 5.0. We'll explain in more detail later on, but its essentially a system of technological progression, with three eras, and appropriate units and tactics for each. Hopefully it shall add a whole new dynamism to the campaign, along with the many other changes we have planned.
    Thanks for the quick response, Sama Hope I didnt spoil anything from 5.0
    The Canadian Corps: Mount Sorrel, 2nd Ypres, Vimy, Arleux, Hill 70, Passchendaele, Amiens, Hindenburg Line, Canal du Nord, Mons.

  4. #4

    Default Re: Question regarding unit size and formation

    This is a great issue, and was debated sometimes when the possibility of uniting both world wars was considered. The biggest problem is that those smaller and more specialized formations get completely exterminated in seconds by the large 300 men formations. It's just a wall of lead that they can't withstand, because even though they can have better accuracy and stats, the other, larger, units can pour a sea of bullets into them.

    EDIT: OOps, got ninja'ed and the post is now obsolete.

  5. #5
    mAIOR's Avatar Senator
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    Default Re: Question regarding unit size and formation

    Hum... When I first saw this mod I admit I was a bit sceptical since the whole "you can't portray a World War with this engine" issue. But after seeing what's been done so far, I'll wait and see. WWI came along nicely and I sincerely hope WWII goes the same way (if you manage to replicate late WWI tactics WWII is half way done). However, those smaller units are a problem since they were part of bigger units only operated individually as squads. That's the main problem while trying to make a WWII game. Best I've played so far was "Men of War". But you don't have a 20 unit limit and the engine is quite different...



    Cheers...


    EDIT: Yay, 500th post... and it only took me 5 and a half years to reach this mark. :p


  6. #6
    BrotherSurplice's Avatar Semisalis
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    Default Re: Question regarding unit size and formation

    Quote Originally Posted by mAIOR View Post
    Hum... When I first saw this mod I admit I was a bit sceptical since the whole "you can't portray a World War with this engine" issue. But after seeing what's been done so far, I'll wait and see. WWI came along nicely and I sincerely hope WWII goes the same way (if you manage to replicate late WWI tactics WWII is half way done). However, those smaller units are a problem since they were part of bigger units only operated individually as squads. That's the main problem while trying to make a WWII game. Best I've played so far was "Men of War". But you don't have a 20 unit limit and the engine is quite different...



    Cheers...


    EDIT: Yay, 500th post... and it only took me 5 and a half years to reach this mark. :p
    Men of War is a great game, but yeah its just a tad bit of a smaller scale to Total War.

  7. #7
    mAIOR's Avatar Senator
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    Default Re: Question regarding unit size and formation

    Actually, it can be bigger scaled. You just don't have the unit limit and the scenarios are smaller. You have a concentration of troops that actually works and since they work as independent squads, it's all fun and games. Actually, if you want a good tactical simulator of WWII try Combat Mission. Word of warning though, Barbarossa to Berlin is so realistic that it actually takes too much time.



    Cheers...


  8. #8
    Inevitability won
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    Default Re: Question regarding unit size and formation

    Yes, this era system and a massive overhaul of the unit roster system is what King Sama has been doing for 5.0, its some sterling work. Like he said, alot more information on 5.0 to come.

  9. #9
    mAIOR's Avatar Senator
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    Default Re: Question regarding unit size and formation

    Quote Originally Posted by .Mitch. View Post
    Yes, this era system and a massive overhaul of the unit roster system is what King Sama has been doing for 5.0, its some sterling work. Like he said, alot more information on 5.0 to come.
    You know, the more you tease us with 5.0 the more difficult I find to properly enjoy 4.5... damn that version must be good... could you just tell me the music you chose for the intro video? I had this crazy idea of making a version of Wagner's Ride of the Valkyries with WWI canon sounds on the background. But then, the perfect song hit me. It's the 4th movement of Dvorak's New world Symphony. I find it fitting since This particular war was supposed to bring a new world about...
    For those who don't know it:

    http://www.youtube.com/watch?v=yctfXIqugXc



    Cheers...


  10. #10
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    Default Re: Question regarding unit size and formation

    This is the music from the Main Menu.

    Spoiler Alert, click show to read: 


    If you are interested in all the music used in the mod, there is a thread somewhere lost in the pages that I created with all of the music listed.

    EDIT: Oh sorry, I saw you said intro video, not main menu.. stupid me... and No, you can wait to see the vid yourself lol

  11. #11

    Default Re: Question regarding unit size and formation

    Quote Originally Posted by .Mitch. View Post
    This is the music from the Main Menu.

    Spoiler Alert, click show to read: 


    If you are interested in all the music used in the mod, there is a thread somewhere lost in the pages that I created with all of the music listed.

    EDIT: Oh sorry, I saw you said intro video, not main menu.. stupid me... and No, you can wait to see the vid yourself lol

    hehe, two steps from hell. very epic band/orchestra.







  12. #12

    Default Re: Question regarding unit size and formation

    I wouldn't mind infantry abilities becoming available like in ETW, how you research different line infantry drills to improve their performance and abilities. Perhaps it is possible to make it that you require to research, "Trench Warfare Doctrine," before units can be deployed with trenches and pre made cover for example?

  13. #13
    Inevitability won
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    Default Re: Question regarding unit size and formation

    I do like the idea of progressive ability, but the ability to dig a large hole in the ground isn't really something that requires research. It's just sort of already in every man.

    However, in regards to formations, we now have a system in 5.0 that means units you recruit early are less adapt to WW1 warfare, meaning tighter formations early on. As you progress through the war, you'll get access to units that are far more adapt at facing the style of war, such as the light, fast and loose formationed stormtroopers.

  14. #14

    Default Re: Question regarding unit size and formation

    Quote Originally Posted by .Mitch. View Post
    I do like the idea of progressive ability, but the ability to dig a large hole in the ground isn't really something that requires research. It's just sort of already in every man.

    However, in regards to formations, we now have a system in 5.0 that means units you recruit early are less adapt to WW1 warfare, meaning tighter formations early on. As you progress through the war, you'll get access to units that are far more adapt at facing the style of war, such as the light, fast and loose formationed stormtroopers.
    /Cheer!
    The Canadian Corps: Mount Sorrel, 2nd Ypres, Vimy, Arleux, Hill 70, Passchendaele, Amiens, Hindenburg Line, Canal du Nord, Mons.

  15. #15

    Default Re: Question regarding unit size and formation

    Quote Originally Posted by .Mitch. View Post
    I do like the idea of progressive ability, but the ability to dig a large hole in the ground isn't really something that requires research. It's just sort of already in every man.

    However, in regards to formations, we now have a system in 5.0 that means units you recruit early are less adapt to WW1 warfare, meaning tighter formations early on. As you progress through the war, you'll get access to units that are far more adapt at facing the style of war, such as the light, fast and loose formationed stormtroopers.
    Will the whole "move-stop-aim-die-shoot" cycle be fixed or is that hardcoded into the game? As of now, it's alittle disheartening to see an entire battalion get wasted because their formation wasn't perfect. it saddens me
    That is the flaw in your theory, gentlemen and I will not help you out of it. If you choose to deal with men by means of compulsion, do so. But you will discover that you need the voluntary co-operation of your victims, in many more ways than you can see at present. And your victims should discover that it is their own volition - which you cannot force - that makes you possible. I choose to be consistent and I will obey you in the manner you demand. Whatever you wish me to do, I will do it at the point of a gun. If you sentence me to jail, you will have to send armed men to carry me there - I will not volunteer to move. If you fine me, you will have to seize my property to collect the fine - I will not volunteer to pay it. If you believe that you have the right to force me - use your guns openly. I will not help you to disguise the nature of your action. -Hank Rearden

  16. #16

    Default Re: Question regarding unit size and formation

    Enable the unit's light infantry mode. Each man will commence firing (from a crouch making them harder to hit too) the moment he reaches his destination, rather than waiting for the whole battalion to maneuver unlike units that haven't got it enabled (such as Conscript battalions who fire from a standing position, so they get hit easily.) A lot of people overlook this very useful mode and probably don't even realize it's existence because they already fight in loose formations. But it exists and works quite well if people would try it out.

  17. #17

    Default Re: Question regarding unit size and formation

    Quote Originally Posted by Handgun_Hero View Post
    Enable the unit's light infantry mode. Each man will commence firing (from a crouch making them harder to hit too) the moment he reaches his destination, rather than waiting for the whole battalion to maneuver unlike units that haven't got it enabled (such as Conscript battalions who fire from a standing position, so they get hit easily.) A lot of people overlook this very useful mode and probably don't even realize it's existence because they already fight in loose formations. But it exists and works quite well if people would try it out.
    thank you very much. I thought it was enabled by default though so do I have to disable/re-enable it?
    That is the flaw in your theory, gentlemen and I will not help you out of it. If you choose to deal with men by means of compulsion, do so. But you will discover that you need the voluntary co-operation of your victims, in many more ways than you can see at present. And your victims should discover that it is their own volition - which you cannot force - that makes you possible. I choose to be consistent and I will obey you in the manner you demand. Whatever you wish me to do, I will do it at the point of a gun. If you sentence me to jail, you will have to send armed men to carry me there - I will not volunteer to move. If you fine me, you will have to seize my property to collect the fine - I will not volunteer to pay it. If you believe that you have the right to force me - use your guns openly. I will not help you to disguise the nature of your action. -Hank Rearden

  18. #18

    Default Re: Question regarding unit size and formation

    In default it actually functions as skirmishers, not light infantry. They will form in loose formations, but they will not crouch to fire or fire on initiative. You have to enable light infantry mode, in which they form up in looser formations, crouch to fire on enemies and use initiative to fire.

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