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Thread: Evilkinevils Makedon mod (ALX)

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  1. #1
    korsakoff's Avatar Tiro
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    Default Evilkinevils Makedon mod (ALX)


    Install instructions.

    Download link
    Filefront: http://www.gamefront.com/files/20348...n_mod_V0_1_zip

    To play
    copy your Alex shortcut or make a new one. right click and select properties.
    in the box labeled 'target' paste:
    "Program Files\rome total war \RomeTW-Alex.exe" -noalexander -mod:My_mod (with the quotations).
    ---------------------------------------------------------------------------

    The mod does work on RTW 1.5 but has some bugs to play on RTW 1.5 simply direct it to
    Program Files \The Creative Assembly\Rome - Total War\RomeTW.exe" -show_err -mod:My_mod -nm



    Gameplay settings.
    Due to some gameplay tweaks and such the mod is a bit to easy at times.

    i suggest you try playing on
    M/H
    or
    H/H

    This mod hopes to give depth and accuracy to the Diadochi factions, focusing on the era between the rise and fall of the successor states. The mod will start around 270BC and includes a few new factions along with some minor gameplay changes.

    The Kingdom of Pergamum
    The Kingdom of Epirus
    The Kingdom of Bactria
    The Republic of Rome
    The Macedonian Empire
    The Ptolemaic Empire
    The Seleucid Empire
    The Republic of Carthage
    The Kingdom of Pontus
    The Gauls
    The Germanic Tribes
    The Briton Tribes
    The Kingdom of Armenia
    The Kingdom of Illyria
    The Greek City-States
    The Massalian League
    The Scythian Tribes
    The Iberian Tribes
    The Kingdom of Parthia

    The mod does have complete reskins some game play changes and other general things changed. This mod isn't really aimed for full historical accuracy but more for gameplay.

    Credits.
    THS mod for inspiration
    RTW modding portal for creating good modding tutorials
    Finch for My_mod folder
    Comrade_general for his Massalian and egypt pike unit skins.


    The mod is finished but there is still some things to be done such as some final unit skins UI cards and to change the general names for bactria pergamum and epirus. Currently i will not have time to do this as i have other important things to do in real life





    |Images|
    Spoiler Alert, click show to read: 


























    Last edited by korsakoff; May 20, 2011 at 09:26 AM.

  2. #2
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    Default Re: Evilkinevils Makedon mod (ALX)

    look's like faction symboles need to be changed

  3. #3
    korsakoff's Avatar Tiro
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    Default Re: Evilkinevils Makedon mod (ALX)

    Quote Originally Posted by pharoh View Post
    look's like faction symboles need to be changed

    the mod is more vanilla RTW based the only factions that will have symbol changes are Bactria, Pergamum and The Massalian League

  4. #4
    Finch's Avatar is Deadpool
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    Default Re: Evilkinevils Makedon mod (ALX)

    very nice work keep it up!




  5. #5
    korsakoff's Avatar Tiro
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    Default Re: Evilkinevils Makedon mod (ALX)

    thank you finch

    on a side note a small update.
    the mod will have a provincial campaign based around the Alexander map thx to supermoler for creating it.
    http://www.twcenter.net/forums/showthread.php?t=430203


    Spoiler Alert, click show to read: 


    ^
    original map


    and this is what i hope to edit
    v




    It's a rough outline
    factions will be

    The Kingdom of Pergamum
    The Kingdom of Bactria
    The Macedonian Empire
    The Ptolemaic Empire
    The Seleucid Empire
    The Greek City-States
    The Scythian Tribes
    The Kingdom of Parthia
    The Kingdom of Thrace
    Last edited by korsakoff; May 16, 2011 at 06:42 AM.

  6. #6
    Stilicone's Avatar Tiro
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    Default Re: Evilkinevils Makedon mod (ALX)

    Quote Originally Posted by evilkinevil View Post
    thank you finch

    on a side note a small update.
    the mod will have a provincial campaign based around the Alexander map thx to supermoler for creating it.
    http://www.twcenter.net/forums/showthread.php?t=430203


    Spoiler Alert, click show to read: 


    ^
    original map


    and this is what i hope to edit
    v




    It's a rough outline
    factions will be

    The Kingdom of Pergamum
    The Kingdom of Bactria
    The Macedonian Empire
    The Ptolemaic Empire
    The Seleucid Empire
    The Greek City-States
    The Scythian Tribes
    The Kingdom of Parthia
    The Kingdom of Thrace
    I think the map should be like this (for more historical accuracy):

  7. #7
    korsakoff's Avatar Tiro
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    Default Re: Evilkinevils Makedon mod (ALX)

    Quote Originally Posted by Stilicone View Post
    I think the map should be like this (for more historical accuracy):
    i didn't include that map though due to being to busy and i don't think i will.

  8. #8
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    Default Re: Evilkinevils Makedon mod (ALX)

    Ok so it won't be going to the langthes like Dadochi total war

  9. #9
    korsakoff's Avatar Tiro
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    Default Re: Evilkinevils Makedon mod (ALX)

    Quote Originally Posted by pharoh View Post
    Ok so it won't be going to the langthes like Dadochi total war
    correct Diadochi totalwar is more based on historical accuracy and unit balance.
    This mod is more Vanilla styled gameplay though does aim for some historical gameplay to.

  10. #10
    Grymloq's Avatar Domesticus
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    Default Re: Evilkinevils Makedon mod (ALX)

    very good unfortunately I don't own ALX

  11. #11
    korsakoff's Avatar Tiro
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    Default Re: Evilkinevils Makedon mod (ALX)

    Quote Originally Posted by Grymloq View Post
    very good unfortunately I don't own ALX
    dahh.... sorry to hear that
    not to worry the mod is still playable on RTW 1.5 it's just got some bugs

    Small update again. Massalian league have just been placed into the campaign map. just need to work on the unit roster.

    Spoiler Alert, click show to read: 






    Last edited by korsakoff; May 17, 2011 at 06:18 PM.

  12. #12

    Default Re: Evilkinevils Makedon mod (ALX)

    Good luck!

  13. #13
    korsakoff's Avatar Tiro
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    Default Re: Evilkinevils Makedon mod (ALX)

    First release up now. there are a few things that arn't finished such as changing the General names and other things.

    I don't have time to make a new thread on the release section as i am very busy with college work

  14. #14

    Default Re: Evilkinevils Makedon mod (ALX)

    The title should be Μακεδον Μοδ because η and θ are "e" and "th".

  15. #15
    korsakoff's Avatar Tiro
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    Default Re: Evilkinevils Makedon mod (ALX)

    Quote Originally Posted by VenetianWarrior View Post
    The title should be Μακεδον Μοδ because η and θ are "e" and "th".
    didn't know that lol thx for telling me

  16. #16

    Default Re: Evilkinevils Makedon mod (ALX)


  17. #17
    Skull's Avatar Campidoctor
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    Default Re: Evilkinevils Makedon mod (ALX)

    Very Good.
    A bomb's a bad choice for close-range combat.

  18. #18

    Default Re: Evilkinevils Makedon mod (ALX)

    Looking good. +rep

    Proudly under patronage of Ishan

  19. #19
    korsakoff's Avatar Tiro
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    Default Re: Evilkinevils Makedon mod (ALX)

    thx sonny and skull

  20. #20

    Default Re: Evilkinevils Makedon mod (ALX)

    Hmmm,I got an idea,what about using BI,and making Numidia and Parthia able to hording?

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