Thx for uploading mate!
It seems to solve it
Only issue Im having now, is the proyectiles tend to disperse way too much compared to previous versions.
This seems to be what controls grapeshot
Code:
<area_effect>
<name>grape_shot_cannon</name>
<type>projectile</type>
<projectile_type>grape_bullet_cannon</projectile_type>
<explosion_force_min>5</explosion_force_min>
<explosion_force_max>20</explosion_force_max>
<preserve_momentum>true</preserve_momentum>
<direction>backwards</direction>
<scatter_angle>30</scatter_angle>
<projectile_number>80</projectile_number>
</area_effect>
<area_effect>
<name>grape_shot</name>
<type>projectile</type>
<projectile_type>grape_bullet_bp</projectile_type>
<explosion_force_min>15</explosion_force_min>
<explosion_force_max>25</explosion_force_max>
<preserve_momentum>true</preserve_momentum>
<direction>horizontal</direction>
<scatter_angle>15</scatter_angle>
<projectile_number>20</projectile_number>
</area_effect>
Im gonna try to edit and test to see what gives best results
I