Results 1 to 3 of 3

Thread: delete

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default delete

    no longer interested in participating
    Last edited by RubiconDecision; November 13, 2011 at 11:21 PM.

  2. #2

    Default Re: Bribery mechanics

    The AI would bribe them if they had enough money and a diplomat with enough skill.

    Nobles might be bribed as generals, not as family members.

    If the unit has the mercenary_unit attribute, then all factions can bribe it, regardless of who has ownership in EDU.

  3. #3
    Squid's Avatar Opifex
    Patrician Artifex Technical Staff

    Join Date
    Feb 2007
    Location
    Frozen waste lands of the north
    Posts
    17,751
    Blog Entries
    3

    Default Re: Bribery mechanics

    Quote Originally Posted by RubiconDecision View Post
    http://www.twcenter.net/forums/showt...hlight=bribery

    I read this thread awhile back, and it seems to me that bribery is not correctly coded in vanilla. I much preferred the way that it was in RTW, and I think that's how it should be in MTW2.

    In RTW, you could bribe soldiers, and I believe into your armies, though some merely disbanded. You also could bribe some of the nobles into your family, and hence adopt them. Of course, that meant they had low loyalty, so you'd have to do some things to encourage some good traits to develop in them, otherwise you adopted some scoundrels into your family, and that bodes poorly in the long run. Those scoundrels are liable to pass along bad traits to their sons.

    I think there are two issues:
    1) Units cannot be bribed away since the units cannot be recruited by a faction in the EDU
    a)England has no javelin cav in the vanilla game. But they want some jinetes to bribe away some from Spain or Portugal as they attack the Moors. You can't bribe them since the ownership line doesn't include england, as an parameter under ownership. If you enabled it, you'd merely have silver surfers, I think. You'd have to add the units properly i.e. How to add an existing unit into another faction:
    http://www.twcenter.net/forums/showthread.php?t=346427
    Correct, you need to add faction ownership and then add any required texture/sprite lines to battle_models.modeldb as well as UI images.

    b) if you did add those kinds of units, then if you successfully bribed the units, instead of disbanding, they'd be some new units added to your army. You still couldn't recruit them in your stables, only bribe them away.
    Correct, you'd need to add the new faction to the recruitment line in EDB to enable recruitment.

    c) the question would be, would the AI bribe them too?
    Yes

    It seems like the easiest fix would be to also add certain helpful units in certain regions as mercs. That means as long as the slave ownership parameter is in there, then you can add the jinette to the descr_mercenaries.txt
    Not quite correct, only mercenary units (i.e. those with the mercenary_unit attribute and slave ownership) can be added to descr_mercenaries.txt.

    Does this seem correct, or is my logic faulty?
    Mostly correct.
    Under the patronage of Roman_Man#3, Patron of Ishan
    Click for my tools and tutorials
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •