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March 02, 2006, 05:29 AM
#1
Quick_Darth_Gameplay_Patch!(Test it to use it for 7.0)
Here is a small but valuable addition to your 6.9 DarthMod.
Download it!!!!
Its main purpose is to enhance the gameplay experience of your DarthMod and also by the feedback you will give you will contribute to the release of a perfect DarthMod according to your needs.
how to install?
-Have a clean DarthMod_6.9 installed as per instructions
-Unzip
-Open the file "Quick_Darth_Patch" and copy the whole content to \Activision\Rome - Total War
(And not \Activision\Rome - Total War\Data=wrong)
Contents:
-Included much modding of hoplite/phalanx/spear units for better and more realistic usage of them.
-Fixed some minor issues of AI formations for Romans-Macedon
-Changed the map distribution again to create even better gameplay and more powerful Carthage.(To improve this I should have also imported some
starting ports for Carthage and ships but test it as it is now to tell me)
-Made secondary protective formation for all units according to their role.
For example the melee-phalanx units will be more coherent (like shieldwall) and missile units will spread as usually. To activate it you must toggle the known button of loose/tight formation.(For phalanxes you must first unphalanx and then activate it to re-phalanx.)
This does not apply only to human bcs as I think it has to do with an internal formation used when units go at melee. When they do this they use the spaces scripted for them to use when at loose formation. So then when they actually are in contact with enemy they are more coherent and
protected even if they are not in a special formation.)
This has to be proved and tested by you bcs it may be my false opinion.
-Include the small CTD-Scythia Fix
-Include improved Vassal_Beta3 (to use it first apply this small patch and then copy the content of the file "BETA_VASSAL3" with the same method as I advise above.You will witness super and new challenge by playing campaign VH to overpass the passiveness and for test play first with greek_cities
as it is a guaranteed challenge.(Then tell me for others)
That's it. I am counting on you and also hope you enjoy it!
Darth Vader
-PS. You will lose your save games (Do not use them after install) but it is worth the effort believe me
Last edited by DARTH VADER; March 02, 2006 at 05:43 AM.
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March 02, 2006, 07:41 PM
#2
Primicerius
If I download this, will I then have to reinstall RTW?
Hello Mr. Vader,
I would like to download this BUT I don't want to reinstall you mod over again.
Will I have to?
Thank you sir, Hellas1
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March 03, 2006, 02:10 AM
#3
No, have 6.9 installed properly and install over it as per instructions....it is worth it.
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March 03, 2006, 04:54 PM
#4
Primicerius
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March 07, 2006, 08:44 AM
#5
Senator
Hey Darth,
I have been testing you latest patch. Althought the battles have improved the campaign AI seems less agressive than you last patch.
I am using Vessal 3 but in this one the AI does not use naval invasions as much as I experienced with Vessal 2. Overall the AI is very passive. One example is when one of the roman factions (Green) landed a full stack outside Syracuse. They did not siege the settlement, in the next turn they got back on the ship and left. I had a mininal garrison.
The only action going on is the constant blokading of my ports in the Aegean from Pontos and Seleucids. I have a full stack guarding Pergamum and Pontos and the Seleucids just stand in their territory and will not advance. If I advance into their territory they will intercept me but that's it.
Dacia is the only expansionistic nation.
Also on Sicily the Carthaginians have full stacks but they will not attack the Roman settlement nor my settlemet on the island. They just stand on their border and wait. But they keep shipping stacks of troops from Africa so the island is full of Carthaginians but they will not attack anyone.
Hope this helps you to refine this system further. Let me know if you have any questions.
I am playing H/H with Greeks, as usual :wink: Year 248BC.
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