Hello,
me and two friends are playing a hotseat campaign in stainless steel 6.0. At a certain point when I (as the Order of the Knights Templar end my turn we get a crash to the desktop when it is the Cuman Khanate's turn. Could anyone help us out so that we can continue our quest to conquer the know world?
If anyone, who could help us out, needs more info please post it
I've added the game log:
Spoiler Alert, click show to read:
20:20:10.543 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 6428, column 4
Building DB error - faction spain has gap in building prior to st_johns_major_ch (unavailable at level zero)
20:20:10.543 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 6428, column 4
Building DB error - faction aragon has gap in building prior to st_johns_major_ch (unavailable at level zero)
20:20:10.543 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 6428, column 4
Building DB error - faction lithuania has gap in building prior to st_johns_major_ch (unavailable at level zero)
20:20:10.543 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 6428, column 4
Building DB error - faction kievan_rus has gap in building prior to st_johns_major_ch (unavailable at level zero)
20:20:10.543 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 6428, column 4
Building DB error - faction teutonic_order has gap in building prior to st_johns_major_ch (unavailable at level zero)
20:20:10.543 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 6428, column 4
Building DB error - faction ireland has gap in building prior to st_johns_major_ch (unavailable at level zero)
20:20:10.543 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 6428, column 4
Building DB error - faction jerusalem has gap in building prior to st_johns_major_ch (unavailable at level zero)
20:20:10.544 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 6428, column 4
Building DB error - faction kwarezm has gap in building prior to st_johns_major_ch (unavailable at level zero)
20:20:10.544 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 6428, column 4
Building DB error - faction slave has gap in building prior to st_johns_major_ch (unavailable at level zero)
20:24:22.513 [game.script] [error] Trigger processing error in <Kingmaker1>
: FactionwideAncillaryExists needs a living character.
when testing <FactionwideAncillaryExists> condition
20:24:22.513 [game.script] [error] Trigger processing error in <Kingmaker2>
: FactionwideAncillaryExists needs a living character.
when testing <FactionwideAncillaryExists> condition
20:24:22.892 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
thanks, however, when I tried it it still didn't work. Is there anything else it could try?
I already swapped my export_descr_ancillaries for the one I found on one of the forums. I could add the saved game if you would like to take a look at it?
Spoiler Alert, click show to read:
10:29:54.934 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 6428, column 4
Building DB error - faction spain has gap in building prior to st_johns_major_ch (unavailable at level zero)
10:29:54.934 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 6428, column 4
Building DB error - faction aragon has gap in building prior to st_johns_major_ch (unavailable at level zero)
10:29:54.934 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 6428, column 4
Building DB error - faction lithuania has gap in building prior to st_johns_major_ch (unavailable at level zero)
10:29:54.934 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 6428, column 4
Building DB error - faction kievan_rus has gap in building prior to st_johns_major_ch (unavailable at level zero)
10:29:54.934 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 6428, column 4
Building DB error - faction teutonic_order has gap in building prior to st_johns_major_ch (unavailable at level zero)
10:29:54.934 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 6428, column 4
Building DB error - faction ireland has gap in building prior to st_johns_major_ch (unavailable at level zero)
10:29:54.934 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 6428, column 4
Building DB error - faction jerusalem has gap in building prior to st_johns_major_ch (unavailable at level zero)
10:29:54.934 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 6428, column 4
Building DB error - faction kwarezm has gap in building prior to st_johns_major_ch (unavailable at level zero)
10:29:54.935 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 6428, column 4
Building DB error - faction slave has gap in building prior to st_johns_major_ch (unavailable at level zero)
10:31:12.380 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Last edited by Thewhithehand; May 14, 2011 at 04:43 AM.
Savegame wouldn't help, hardly no-one has 6.0 installed anymore. Attach your full log and if necessary reverse any personal modifications you did, as I have no idea where those Building DB errors should originate from.
Added the entire sytemlog. The only modification I did was decreasing the building time by 1 turn for all buildings. If i reset those, the saved game will be unable to load, right?
Added the entire sytemlog. The only modification I did was decreasing the building time by 1 turn for all buildings. If i reset those, the saved game will be unable to load, right?
No, the change would be savegame compatible unless you activated the integrity check in hotseat options.
Originally Posted by Thewhithehand
is there any hope of fixing it?
You can always try to kill of the Cuman Khanate with surrender_regions. Unless they are vital to your campaig or use "follow ai movement" and the reveal map cheat "toggle_fow" to identify the last action of the AI before the crash. Often campaigns can be saved by simply preventing that action.
I'm not able to use any cheats: it says it is disabled during hotseat. When I tried attacking them I got an other weird error in my log:
Spoiler Alert, click show to read:
Building DB error - faction jerusalem has gap in building prior to st_johns_major_ch (unavailable at level zero)
15:02:45.900 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 6428, column 4
Building DB error - faction kwarezm has gap in building prior to st_johns_major_ch (unavailable at level zero)
15:02:45.900 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/export_descr_buildings.txt, at line 6428, column 4
Building DB error - faction slave has gap in building prior to st_johns_major_ch (unavailable at level zero)
15:06:57.908 [game.script] [error] Trigger processing error in <VanquisherHeathenAssassinates>
: <target_religion> is unavailable from event <LeaderOrderedAssassination>
when testing <TargetFactionReligion> condition
15:06:57.908 [game.script] [error] Trigger processing error in <VanquisherEnglishAssassinates>
: <target_faction> is unavailable from event <LeaderOrderedAssassination>
when testing <TargetFactionType> condition
15:06:57.908 [game.script] [error] Trigger processing error in <VanquisherFrenchAssassinates>
: <target_faction> is unavailable from event <LeaderOrderedAssassination>
when testing <TargetFactionType> condition
15:06:57.908 [game.script] [error] Trigger processing error in <VanquisherHREAssassinates>
: <target_faction> is unavailable from event <LeaderOrderedAssassination>
when testing <TargetFactionType> condition
15:06:57.908 [game.script] [error] Trigger processing error in <VanquisherSpanishAssassinates>
: <target_faction> is unavailable from event <LeaderOrderedAssassination>
when testing <TargetFactionType> condition
15:06:57.909 [game.script] [error] Trigger processing error in <VanquisherSicilianAssassinates>
: <target_faction> is unavailable from event <LeaderOrderedAssassination>
when testing <TargetFactionType> condition
15:06:57.909 [game.script] [error] Trigger processing error in <VanquisherScottishAssassinates>
: <target_faction> is unavailable from event <LeaderOrderedAssassination>
when testing <TargetFactionType> condition
15:06:57.909 [game.script] [error] Trigger processing error in <VanquisherVenetianAssassinates>
: <target_faction> is unavailable from event <LeaderOrderedAssassination>
when testing <TargetFactionType> condition
15:06:57.909 [game.script] [error] Trigger processing error in <VanquisherMilaneseAssassinates>
: <target_faction> is unavailable from event <LeaderOrderedAssassination>
when testing <TargetFactionType> condition
15:06:57.909 [game.script] [error] Trigger processing error in <VanquisherRomanAssassinates>
: <target_faction> is unavailable from event <LeaderOrderedAssassination>
when testing <TargetFactionType> condition
15:06:57.909 [game.script] [error] Trigger processing error in <VanquisherRussianAssassinates>
: <target_faction> is unavailable from event <LeaderOrderedAssassination>
when testing <TargetFactionType> condition
15:06:57.910 [game.script] [error] Trigger processing error in <VanquisherMoorsAssassinates>
: <target_faction> is unavailable from event <LeaderOrderedAssassination>
when testing <TargetFactionType> condition
15:06:57.910 [game.script] [error] Trigger processing error in <VanquisherTurksAssassinates>
: <target_faction> is unavailable from event <LeaderOrderedAssassination>
when testing <TargetFactionType> condition
15:06:57.910 [game.script] [error] Trigger processing error in <VanquisherFatimidsAssassinates>
: <target_faction> is unavailable from event <LeaderOrderedAssassination>
when testing <TargetFactionType> condition
15:06:57.910 [game.script] [error] Trigger processing error in <VanquisherDanishAssassinates>
: <target_faction> is unavailable from event <LeaderOrderedAssassination>
when testing <TargetFactionType> condition
15:06:57.910 [game.script] [error] Trigger processing error in <VanquisherPortugueseAssassinates>
: <target_faction> is unavailable from event <LeaderOrderedAssassination>
when testing <TargetFactionType> condition
15:06:57.911 [game.script] [error] Trigger processing error in <VanquisherPolishAssassinates>
: <target_faction> is unavailable from event <LeaderOrderedAssassination>
when testing <TargetFactionType> condition
15:06:57.911 [game.script] [error] Trigger processing error in <VanquisherHungarianAssassinates>
: <target_faction> is unavailable from event <LeaderOrderedAssassination>
when testing <TargetFactionType> condition
15:06:57.911 [game.script] [error] Trigger processing error in <VanquisherMongolsAssassinates>
: <target_faction> is unavailable from event <LeaderOrderedAssassination>
when testing <TargetFactionType> condition
15:06:57.911 [game.script] [error] Trigger processing error in <VanquisherCumansAssassinates>
: <target_faction> is unavailable from event <LeaderOrderedAssassination>
when testing <TargetFactionType> condition
15:07:13.229 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
have u got any idea what this means? or perhaps how to enable cheats in hotseat?