I know these won't be out in the next release however, I would like to ask what're the team plans regarding those cute metal beasties? I think tanks should come in two flavours, or rather, two different units. The first unit (and the one more readily available circa 1916) would be a small 1 or 2 tank strong group to reflect their first use as simply infantry support. They could be taken care of rather easily since their numbers wouldn't be high enough (unless you sacrifice artillery and infantry). The second unit should become available after researching the appropriate technology (which could be fittingly called J. F. C. Fuller massed armour doctrine) and constructing the right building. This should make the tanks units bigger (maybe ten tanks) and since you achieve a higher concentration of tanks, their role would be greatly extended. This is to represent the time (circa 1917 - Cambrai) when tanks started to be regarded in their best role away from infantry support. Of course, this technology in this time frame should be harder for the Germans to get access to (they only built 20 tanks during the entire war) though the Germans, should gain other advantages such as having the biggest number of MGs in an early stage and access to the stormtrooper doctrine which would give them (within engine possibilities of course) access to mixed weapon squads of infantry. Regarding this late German troops, they should have grenades and smk rounds so they can damage tanks (they took out quite a few in the German 1918 offensive) and maybe give the officer and the standard bearer a light machine gun of sorts instead of rifles and slightly improved fire rate and accuracy to the whole unit. This would allow for a lot of tactical flexibility and if used correctly together with flamethrowers as support should give the most enthusiastic tank commanders a run for their money.
Cheers...





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