Results 1 to 15 of 15

Thread: Gameplay Speed

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Gameplay Speed

    After looking at many mods for R:TW I have seen the vast majorit slowdown gameplay speed in the combat area. I was wondering, since my computer is on the slow side, is there a mod that will increase unit speed?

  2. #2

    Default

    I have this same problem. Does anyone know how to fix it. I think there might be somekind of gameplay speedup option in the game, but I can't find it.

  3. #3
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,184

    Default

    Look for the file descr_battle_map_movement_modifiers, or something like that i can't remember the exact name. Increase the values in the file next to each ground type and your units will move faster.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  4. #4

    Default

    This seems a very counterintuitive idea to me...if you have a slow computer that can't handle the calcs and bogs down, why would it make sense to try to make things move quicker? It isn't like the PC is going to get quicker. Instead I would expect it to become herky-jerky because it is going to fall even farther behind while your units try to cover more ground in the same increment of time.

    If you want to improve how the PC handles the game, the first suggestion would be to use "normal" unit size (or even "small" if you must, although that might not be very satisfying.)

  5. #5
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,184

    Default

    He's referring to the speed of units, many mods make units move slower.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  6. #6

    Default

    Quote Originally Posted by Lusted
    He's referring to the speed of units, many mods make units move slower.
    Yes, and that's my point. If your PC is having trouble keeping track of the individuals already, I fail to see how making them cover more ground per cycle is going to help the PC. Instead it is likely to be more of a slide show, since your frame count will likely be the same or lower as a result.

    If a unit covers 5 meters in 2 seconds and perhaps 20 frames in those 2 seconds on a slow system, how would it help for the unit to cover 10 meters in 2 seconds? It will still only have about 20 frames, so it will have an even more pronounced loss of fluidity.

  7. #7
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,184

    Default

    No, you're not gettin it. Some mods DELIBERATELY make units move slower as RTW's unit speeds aren't realistic. This isn't to do with specs. If his computer ran the game fine before, it should do now. He is referring to how fast units move, not how fast the GAME itself is.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  8. #8

    Default

    Quote Originally Posted by Lusted
    No, you're not gettin it. Some mods DELIBERATELY make units move slower as RTW's unit speeds aren't realistic. This isn't to do with specs. If his computer ran the game fine before, it should do now. He is referring to how fast units move, not how fast the GAME itself is.
    No, you aren't getting it. That is *not what he said.* Now perhaps that is what he meant to say and you all are running off in the right direction. However, I see a very clear disconnect between what was asked and what is being given in response. Yes, I know quite a bit about modding the stats myself, and changing kill rates etc.

    "After looking at many mods for R:TW I have seen the vast majorit slowdown gameplay speed in the combat area. I was wondering, since my computer is on the slow side, is there a mod that will increase unit speed?"

    What he specifically he wants is not clear. Nor is the specific part that he sees as a problem. Is it framerate, is it movement speed, is it kill rate? Only the original poster can clarify what the perceived problem is.

  9. #9
    Proximus's Avatar Nothing To No One
    Join Date
    May 2004
    Location
    Uppsala, Sweden
    Posts
    3,628

    Default

    I think we all should just wait fore the OP the clarify what he ment before we discuss this anymore.

    Under the Honoured Patronage of Quintus Maximus Adopted by Valus
    Bestows Patronage upon NobleNick

    The superior man, when resting in safety, does not forget that danger may come. When in a state of security he does not forget the possibility of ruin. When all is orderly, he does not forget that disorder may come. Thus his person is not endangered, and his States and all their clans are preserved.

  10. #10

    Default

    Quote Originally Posted by Red Harvest

    What he specifically he wants is not clear. Nor is the specific part that he sees as a problem. Is it framerate, is it movement speed, is it kill rate? Only the original poster can clarify what the perceived problem is.
    Actually what I really need is something that will make the units move faster on the battlefield. For example, have legionaries "run faster"

    obviously I was unclear, but my comp can handle the setting I have in place right now, it is just that I wish the units to move faster during battles.

  11. #11

    Default

    Quote Originally Posted by Leviathan
    Actually what I really need is something that will make the units move faster on the battlefield. For example, have legionaries "run faster"

    obviously I was unclear, but my comp can handle the setting I have in place right now, it is just that I wish the units to move faster during battles.
    In addition to changing the other speeds, you might also want to undo some of the improvements made in 1.3/1.5. In 1.3/1.5 CA introduced some new slower movements speed skeletons: fs_semi_fast skeletons replaced many of the fs_fast skeletons, while fs_slow skeletons replaced many of the other standard movement speed skeletons. Skeleton selections for units can be changed in descr_model_battle.txt.

  12. #12
    Turbo's Avatar Civitate
    Join Date
    Oct 2004
    Location
    New Jersey
    Posts
    2,152

    Default

    Quote Originally Posted by Leviathan
    After looking at many mods for R:TW I have seen the vast majorit slowdown gameplay speed in the combat area. I was wondering, since my computer is on the slow side, is there a mod that will increase unit speed?
    One of the reasons for this is the unit models that use high res graphics but don't have sprites for zooming out.
    Work of God

  13. #13
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,184

    Default

    Okay, then i was going in the right direction. Edit the text file descr_battle_map_movement_modifiers which looks like this, the values will be different in yours. If you want the speed units moved at in RTW, edit the values back to the ones below.

    climate default

    grass_short 1.0
    grass_long 1.0
    sand 1.0
    rock 0.9
    forest_dense 0.75
    scrub_dense 0.8
    swamp 0.8
    mud 0.8
    mud_road 0.85
    stone_road 1.0
    water 0.6
    ice 0.5
    snow 0.75
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  14. #14

    Default

    Quote Originally Posted by Lusted
    Okay, then i was going in the right direction. Edit the text file descr_battle_map_movement_modifiers which looks like this, the values will be different in yours. If you want the speed units moved at in RTW, edit the values back to the ones below.

    climate default

    grass_short 1.0
    grass_long 1.0
    sand 1.0
    rock 0.9
    forest_dense 0.75
    scrub_dense 0.8
    swamp 0.8
    mud 0.8
    mud_road 0.85
    stone_road 1.0
    water 0.6
    ice 0.5
    snow 0.75
    How much higher would you recomend raising them? A point, three points, Half a point?

  15. #15
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,184

    Default

    Well what i've posted is the default values, many mods reduce them to 0.8 for grass for example. Raising each by 0.1 should help.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •