Results 1 to 5 of 5

Thread: game crashes in Mundus Magnus

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default game crashes in Mundus Magnus

    heya...

    I'm currently playing as Julii in RTW 1.2 with Mundus Magnus v2, and until now, it all worked fine...

    The problem is, that now, where i am in the game, as soon, as i hit the end-turn-button, i'm returned to windows??

    so what could cause that?

    I have modded some files in the data folder, wich are the following: export_descr_unit.txt (changing a few things like defensive skills, charge bonus, to make the game a little more realistic), export_descr_buildings.txt (de- or increased the construction time for some buildings for the above metioned reason, disabled some of the "fantasy"-units, and some of the roman cohorts ((first cohorts - both of them, the urban cohorts)) for balancing/ making the roman campaigns a little more challenging, changing some of the temple values for balancing, aso), and the descr_strat.txt in the Mundus Magnus campaign folder (what i did here, is only slightly increasing the starting money, so that you startup with a roughly 10.000 - 25.000 credits, depending on what faction, you play)...

    that is all, what i've done so far, and i have played with these changes for some days now, and they worked all fine, until now

    so what could i have done wrong?

    thx in advance

    Merged double post. - Trajan

    anyone who can help???
    Last edited by Trajan; February 28, 2006 at 06:04 PM. Reason: Merged non-duplicate double post.

  2. #2

    Default

    i got a similar problem, maybe you should look if you installed the mundus magnus mod really with the right version of RTW.. or maybe did you have some skins before installing mundus magnus.. i think it maybe only works with a clean 1.2 rtw without skins etc but i am not sure..
    but i think a reply of a starter of this game, who isnt sure if he is right is better than nothing

  3. #3

    Default

    Quote Originally Posted by ~Feanor~
    i got a similar problem, maybe you should look if you installed the mundus magnus mod really with the right version of RTW.. or maybe did you have some skins before installing mundus magnus.. i think it maybe only works with a clean 1.2 rtw without skins etc but i am not sure..
    but i think a reply of a starter of this game, who isnt sure if he is right is better than nothing

    thx, i guess, i found the problem now, the problem was, that there were a few extra spaces in the export_descr_buildings.txt in the lines, wich described the temple availabilities for the different factions, an example:

    .....requires factions { spain, gauls, macedon } = an extra space between "gauls," and "macedon"

    so, i guess that when one of the factions, tried to build the temple in the level, where these extra spaces were, the game couldn't "read" the requirements, so it broke down, but i fixed this now, so it works fine now.

    But thx anyway Feanor, good to see, someone had the same problem....


  4. #4
    Trajan's Avatar Capodecina
    Join Date
    Oct 2004
    Location
    USA
    Posts
    10,934

    Default

    Moved to the Total War Technical help center.

  5. #5
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,184

    Default

    Modding question so moved to the mod workshop.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •