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Thread: Baltic: TW submod [New units, battle rebalance and bugfixes]

  1. #1

    Default Baltic: TW submod [New units, battle rebalance and bugfixes]

    Baltic: TW submod by NN

    What's this?
    This is a submod for Baltic:TW 1.2. The mod adds new units for Norway and Denmark, re-balances several aspects of the game and includes a bunch of fixes. Full list of changes and improvements below. Please keep in mind, that this is my first mod and I realize there may be some bugs (in fact I know there are), but I can't promise I'll keep supporting this. If you get any crashes, I'll try to help. Huge thanks to all the guys in the mod workshop who helped me hunt down all the ctds.

    Main features

    • 12 New units for Norway
    • 3 new units for English roster (TO's crusade troops)
    • Fixed all the units not fighting, including Ritterbruder (in total, more than ten units had this bug)
    • New historic events for TO. This will make the game more challenging for this faction. You'll have to deal with some rebellions and aftermaths of some historic defeats.
    • Complete rebalance of the EDU. (More details below.)
    • Rebalanced some aspects of economy.
    • New menu art, loading screens, info pics
    • New main intro video, faction videos (including victory videos) for all reskinned factions, except Norway.
    • Fixed Mongol victory conditions and UI.
    • New settlement models (by Agart)
    • Better water (by davide.cool)
    • New custom portraits for all factions for characters and agents. I used Medieval I portraits (thanks to SoulBlade for extracting them).
    • Numerous other fixes and adjustments, I don't recall them all anymore.


    Unit Previews
    Raaka's Norse roster for Norway and Denmark: http://www.twcenter.net/forums/showthread.php?t=225499(I took almost all of the units shown here)
    Lord Hamilton's English units: http://www.twcenter.net/forums/showthread.php?t=427333(I took 3 units from this: levy archers, levy spearmen and spear militia)

    Art preview














    Some aspects in more detail:
    EDU and battle system

    - Longer battles, allowing for more strategic movement. Keeping reserves is now a favourable tactic.
    - Stats arranged based on units' equipment. Units in armour will almost always be superior to light troops.
    - If a unit is well armoured, it is likely to be capable in melee (even archers).
    - Morale adjusted for troops to fight a bit longer.
    - If they are near the main body of the army, units will not rout even after suffering heavy losses. If a unit does rout with a fair amount of troops left, it will likely regroup and come back. Routing units is generally more difficult, although it's still possible (on rare occasions) to rout a unit quickly after an initial charge. Having a general nearby can be a substantial boost to the morale of even the lowest quality troops, although in most cases even if the general is far away, units will not break as long as they know he's alive.
    - Archers can deal good damage, but are more expensive than infantry and take two turns to recruit. They're not very effective against armoured troops, but range is a factor here.
    - Infantry will for the most part be the core of your armies. Sword infantry is not effective against heavy armour, spear infantry has good defence and is not useless against sword infantry. Phalanxes are very tough but slow.
    - Units without shields are easy targets for archers.
    - Two-handers overall aren't a very effective fighting force due to their lack of shields for defence. Whittling down heavily armoured units is where they excel the most.
    - Cavalry is powerful, but very expensive (especially knights). It's not overpowered though. Their main advantage is in their mobility and it is up to the player to utilize it.
    - All units are more expensive now. Having a stack full of elite troops will be a sight to behold.

    Custom portraits
    In order for this to work, I swapped around some cultures and added some new ones... I think there might have been a better way to do this, but it's too late now. There may be some culture related issues like wrong buildings here and there.
    Here's a small preview of the portraits:
    Spoiler Alert, click show to read: 
    Lithuanian portraits:


    TO's portraits:


    Mongol portraits:

    INSTALLATION
    1. Install Baltic TW 1.2
    2. Install my submod:
    https://mega.co.nz/#!TtoAgYQa!JotXTA...4_7imp5-8oS75g
    3. Download Update 1: https://mega.co.nz/#!f9xCnLoB!XAPx6h...reNM9N5bsAgCfA
    Install it by copying the archived content into the mod folder (should be 'dlv_teutonic_knights'), overwriting everything.

    CREDITS
    _Tartaros_ - for helping me all throughout and sending me some of the units
    Lord Hamilton - for his English units
    Raaka - for his Norse roster (I've asked for permission, but he hasn't replied yet. Hopefully he says yes.)
    Agart - for his settlement models
    Davide.cool - for his Better Water mod
    SoulBlade - for extracting the portraits
    People at the Mod Workshop for helping me with ctd's and scripting.
    wudang_clown for helping me with Polish unit names.
    DrTomas (from TaleWorlds forum) for helping me with Lithuanian unit names.

    Last edited by Neige; October 25, 2013 at 11:44 AM.

  2. #2
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: Eye candy submod

    great work.
    i download as i writhe!

    regards

  3. #3

    Default Re: Baltic: TW submod [New units and bugfixes]

    The old mod is now updated, there's a lot of new features. Expect some bugs; you have been warned.


    I'll post install instructions for Baltic: Total War 1.2 here, since some people have trouble installing it:

    1. Install DLV teutonic knights:
    http://www.gamefront.com/files/21275...none.part1.rar
    http://www.gamefront.com/files/21276...none.part2.rar

    2. Then install Lithuania mod on top of that (overwriting the files):
    http://www.gamefront.com/files/21272...C+allinone.zip

    This is an alternate torrent file (might be a bit slow, please seed!) of all the files from above:
    http://www.gameupdates.org/details.php?id=4934

    3. Delete these files located in data\ui
    strategy.sd
    battle.sd
    shared.sd

    4. Then proceed with installing my submod.
    Last edited by Neige; March 14, 2012 at 08:08 AM.

  4. #4

    Default Re: Baltic: TW submod [New units and bugfixes]

    I had to delete the old mod because of constant CTDs, but this sounds promising, and the new units look great. Downloading.

    EDIT: When installing Baltic Crusades 1.2, do I still need to delete the three .sd files?
    Last edited by Cyprian2; March 14, 2012 at 02:47 AM.

  5. #5

    Default Re: Baltic: TW submod [New units and bugfixes]

    Yes, if you do not, the UI will be messed up.

  6. #6

    Default Re: Baltic: TW submod [New units and bugfixes]

    I get a CTD upon loading a campaign. This only happens after installing your update (by placing the data folder into mods/dlv_teutonic_knights). Baltic Crusades loads fine without the update. Perhaps a missing texture somewhere? I wouldn't know where to look.

    Also, very nice work on the loading screens and intro movies. They add a very nice flavour to
    the mod.

    Now, if only I could get the campaign to load...

    Will try a re-download and reinstall maybe, but I've already done this once.

  7. #7

    Default Re: Baltic: TW submod [New units and bugfixes]

    Ok, give me your error log. (should be in this folder: medieval 2 total war/logs)


    Edit: I think I know where the problem is: try this: http://gups.in/52ih
    Edit2: Updated the main link with this fix as well.
    Last edited by Neige; March 14, 2012 at 08:45 AM.

  8. #8

    Default Re: Baltic: TW submod [New units and bugfixes]

    Your fix worked like a charm, and I got the campaign up and running.

    Very nice additions/fixes you've made.

    And thanks for the quick fix!

  9. #9
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: Baltic: TW submod [New units and bugfixes]

    great work! i will download as soon as possible.

    regards and +rep

  10. #10
    Aguirre's Avatar Decanus
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    Default Re: Baltic: TW submod [New units and bugfixes]

    great! now if the kingdom of sweden were added, and the additional animations, it would be perfect!


    It reads this file contains invalid data"
    Last edited by Aguirre; March 16, 2012 at 08:35 AM.

  11. #11
    michell's Avatar Tiro
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    Default Re: Baltic: TW submod [New units and bugfixes]

    It reads this file contains invalid data"[/QUOTE]

    I have the same problem: "this file contains invalid data" info just after I have run installer

  12. #12
    Beagler's Avatar Foederatus
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    Default Re: Baltic: TW submod [New units and bugfixes]

    Same for me.

  13. #13

    Default Re: Baltic: TW submod [New units and bugfixes]

    Sorry, faulty download. Fixed it.

  14. #14
    michell's Avatar Tiro
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    Default Re: Baltic: TW submod [New units and bugfixes]

    Hi
    I have one question: which folder should I choose to install your submod - MTW2 folder, that installer choose automatically or any other one?

  15. #15

    Default Re: Baltic: TW submod [New units and bugfixes]

    Having good fun in my Norwegian campaign. And don't those new units just look awesome! Too bad none of the other rosters are their equals (at least in Scandinavia). A proper Swedish faction would be incredible. Are there Swedish skins floating around somewhere? I only know of Caesar Clivus's, which are pretty good, but follow a different aesthetic than Raaka's. Thanks again for re-infusing some life into this mod, Neige Noire.

  16. #16

    Default Re: Baltic: TW submod [New units and bugfixes]

    Quote Originally Posted by michell View Post
    Hi
    I have one question: which folder should I choose to install your submod - MTW2 folder, that installer choose automatically or any other one?
    You should install it in the main MTW2 folder, just like the installer says. It will automatically find all the necessary subfolders.

    @Cyprian2; You're welcome. And let me know if you run into any serious bugs.

  17. #17
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: Baltic: TW submod [New units and bugfixes]

    i think ataegina´s ferrum aeternum mod contains a swedish roster,too.

  18. #18

    Default Re: Baltic: TW submod [New units and bugfixes]

    Can somebody refresh link on "Baltic: TW submod by NN"?

  19. #19
    Aragorn1963's Avatar Biarchus
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    Default Re: Baltic: TW submod [New units and bugfixes]

    Yes please, both links aren't working anymore. Despite giving my email I didn't recieve a link to download.

  20. #20
    Aguirre's Avatar Decanus
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    Default Re: Baltic: TW submod [New units and bugfixes]

    did you add the new raaka norweigan units to the old rooster, or did you replace it entirely?

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