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Thread: Kingdom port - new(old) submods available?

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  1. #1

    Default Kingdom port - new(old) submods available?

    Now that broken crescent has ported to kingdoms can i assume that kingdoms generic mods (i.e. graphic ones and crimson tide) etc. will work with it?
    Can't wait to start playing!

  2. #2
    karaislam's Avatar Vicarius
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    Default Re: Kingdom port - new(old) submods available?

    all was working with m2tw as well.

  3. #3

    Default Re: Kingdom port - new(old) submods available?

    Quote Originally Posted by karaislam View Post
    all was working with m2tw as well.
    cheers, campaign map castles/ settlemens mod works fine (not sure why isnt included as standard), as does better water and sky mods

    will try ysdays ones as well as the one that changes siege images/ trade caravans etc.

    realise y2days mod changes unit cards which 2.3 already does
    Last edited by Hell_Bent; May 07, 2011 at 01:38 PM.

  4. #4
    karaislam's Avatar Vicarius
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    Default Re: Kingdom port - new(old) submods available?

    i make something for 2.3 in submod directory check.

  5. #5

    Default Re: Kingdom port - new(old) submods available?

    Quote Originally Posted by karaislam View Post
    i make something for 2.3 in submod directory check.
    i saw already
    i used your submod for 2.02.... great work!

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