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  1. #1

    Default Export_descr_unit issue

    I tried editing my file like I normally would on RTW however when i make the changes and save the file it does not change in-game

  2. #2
    irishron's Avatar Cura Palatii
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    Default Re: Export_descr_unit issue

    Delete the map.rwm and start a new campaign?

  3. #3

    Default Re: Export_descr_unit issue

    why would deleting map.rwm help with changing unit stats?

  4. #4
    irishron's Avatar Cura Palatii
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    Default Re: Export_descr_unit issue

    Because of all the info buried in it, I do it out of habit because I can't remember which do and which don't hence my question.

  5. #5

    Default Re: Export_descr_unit issue

    didnt work still no ingame changes after i edit unit stats

  6. #6
    irishron's Avatar Cura Palatii
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    Default Re: Export_descr_unit issue

    What stats are you changing?

  7. #7

    Default Re: Export_descr_unit issue

    only the stat_pri
    Confused Face.

  8. #8
    irishron's Avatar Cura Palatii
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    Default Re: Export_descr_unit issue

    Which unit and in what way?

  9. #9
    kevindrosario's Avatar Ordinarius
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    Default Re: Export_descr_unit issue

    If you're coming from RTW and this is your first time trying to modify files with Medieval 2, then I'm guessing you probably don't know what a mod folder is. So here's the process after you unpack the files.

    Create a "mods" folder in your main M2 directory where you will put all of your mods. In your "mods" folder, make another folder called "mymod". Copy and paste the Medieval2 preference CFG file from your main M2 directory into your "mymod" folder. Rename the CFG file "mymod". Copy and paste this at the top of the file:
    Code:
    [features]
    mod = mods/mymod
    
    [log]
    to = logs/system.log.txt
    level = * error
    Now you have to copy and paste over some files from the M2/data folder into your "mymod" folder. Copy and paste over:
    1. data/fmv
    2. data/loading_screen
    3. data/sounds/events.dat
    4. data/sounds/events.idx
    5. data/text/imperial_campaign_regions_and_settlement_names.txt.strings
    6. data/world/maps/base
    7. data/world/maps/campaign/imperial_campaign
    8. Any files you want to edit (e.g. export_descr_units)

    Make sure you keep the same structure of the folders. Now open a new Notepad file and save it as "mymod.bat" in your "mymod" folder. Enter this text into the file:
    Code:
    cd ..\..
    start medieval2.exe @mods\mymod\mymod.cfg
    And that should be it. You can now launch your mod from the batch file and any edits you make to your files within the "mymod" folder will take effect in-game.
    Last edited by kevindrosario; May 06, 2011 at 12:55 AM.

  10. #10
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Export_descr_unit issue

    I can smell a virtual store issue here....

    How To Fix UAC and VirtualStore Problems










  11. #11

    Default Re: Export_descr_unit issue

    This is very confusing compared to rtw so i have to follow all the steps in the patck 1.2 readme as well as do all that other stuff with compying and pasting to the mymod file or it wont work?

  12. #12
    kevindrosario's Avatar Ordinarius
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    Default Re: Export_descr_unit issue

    Quote Originally Posted by scottmack1 View Post
    This is very confusing compared to rtw so i have to follow all the steps in the patck 1.2 readme as well as do all that other stuff with compying and pasting to the mymod file or it wont work?
    I don't know what's in the Patch 1.2 readme, but what you have to do is unpack your files (run the unpack_all batch file) and then follow the steps that I listed above. There is a slightly easier method than what I wrote above, but that is really the best way to do it. The easier way could mess up your files if you don't back them up.

    And yeah, it's a bit more complicated than RTW, but it only takes a few minutes to set up.

  13. #13
    Moon's Avatar Centenarius
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    Default Re: Export_descr_unit issue

    You need this, Mod folder installer

  14. #14
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Export_descr_unit issue

    Just in case it's not for kingdoms, take this one: Creating a World – Bare Kingdoms










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