Dunno if that was meant to be like that, but it is of course more realistic. They're hoplites, not phalangites. There's a difference.
Dunno if that was meant to be like that, but it is of course more realistic. They're hoplites, not phalangites. There's a difference.
yea, but the description says they are able to form phalanx and they got totally powned by one unit of Barb warlord
yea but still, they have no possibility and don't form
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Actually they are already in phalanx a phalanx can be described as a certain amount of units packed tightly together, according to Polybios I think. And the greek phalanx has always been known as the dense formation of hoplites with their dory sticking out.
Although I know what you mean, it could be changed to "Phalanx unit" or something, as they are always in phalanx formation
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Curious. Can't get it to work. I guess I followed instructions, but I get a clean CTD to desktop while in the game loading phase (the first screen). Happened to me also with another similar mod I installed today, so I guess it was my mess up. Any suggestions?
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They haven't really got a tight formation, it was quite a loose formation (otherwise they wouldn't have been beaten by barb warlord) but I give up
I know what you mean. If you canīt wait for the next version, you could add:
type greek hoplite militia
dictionary greek_hoplite_militia ; Militia Hoplites
category infantry
class spearmen
voice_type Light_1
soldier greek_hoplite_militia, 40, 0, 1
mount_effect horse +2, chariot +2, camel +2
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 5, square
stat_health 1, 0
stat_pri 5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 0, 3, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 0, 0, 0
stat_mental 2, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 230, 100, 30, 40, 230
ownership greek, slave, egyptian
Now those guys have a special effect against horses, chariots and camels.
But : This unit is meant to be the weakest one, replacing peasents, which were completely taken out
Pretty much extracted to desktop and then copy pasta to RTW main folder (I did check if the directory was right, the main reason I do the steps I said before are because sometimes modders mix up directories for mods you have to extract). Might have been, that, will try out the way one is supposed to. Occurred to me today
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Congragulations dear Sonny Costanzo.
I have a question. Which patch/add-on does this mod suitable with?
Vanilla R:TW? Barbarian Invasion? Alexander Add-on?
BTW, of course +rep for your efforts.
With best wishes...
well I found out what lags the game so much, the over-use of forest on the map. Some regions are not supposed to be this forested, like the steppes. You also got to keep in mind that to keep the game playable you can't have the AI being able to hid on almost EVERY tile.
Also the dividing of settlement has to be looked at, especially in Anatolia and the rest of the Middle East.
All in all, this project is too much to handle for me at the moment
sorry you guys...
BTW the post on you other mod's thread was meant to be here
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Itīs actually webbirdīs originial map. I changed nothing. And as I mentioned before I can play it graphically set to maximum (in both strategy map and in battles) with huge armies. Does it lag for others too???