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Thread: 310 B.C. -Samnium Calling (v0.95)

  1. #121
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: 310 B.C.

    Dunno if that was meant to be like that, but it is of course more realistic. They're hoplites, not phalangites. There's a difference.

  2. #122
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: 310 B.C.

    yea, but the description says they are able to form phalanx and they got totally powned by one unit of Barb warlord

  3. #123
    Spartan198's Avatar Protector Domesticus
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    Default Re: 310 B.C.

    Quote Originally Posted by lolIsuck View Post
    yea, but the description says they are able to form phalanx
    Hoplitic phalanx and Macedonian phalanx aren't the same thing.

  4. #124
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: 310 B.C.

    yea but still, they have no possibility and don't form

  5. #125
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    Default Re: 310 B.C.

    Quote Originally Posted by lolIsuck View Post
    yea but still, they have no possibility and don't form
    What?
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  6. #126

    Default Re: 310 B.C.

    To be honest, I did not work on any unit descriptions yet. But I will soon...

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  7. #127
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: 310 B.C.

    Quote Originally Posted by Irishguy View Post
    What?
    srry, didn't really make a great sentence there
    They haven't got the possibility to form phalanx (wich is in the description) and they are against cavalry (or any other unit really)

  8. #128

    Default Re: 310 B.C.

    Iīll add mount_effect.
    Last edited by Sonny Costanzo; May 18, 2011 at 07:53 AM.

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  9. #129
    debux's Avatar Senator
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    Default Re: 310 B.C.

    Quote Originally Posted by lolIsuck View Post
    srry, didn't really make a great sentence there
    They haven't got the possibility to form phalanx (wich is in the description) and they are against cavalry (or any other unit really)
    Actually they are already in phalanx a phalanx can be described as a certain amount of units packed tightly together, according to Polybios I think. And the greek phalanx has always been known as the dense formation of hoplites with their dory sticking out.

    Although I know what you mean, it could be changed to "Phalanx unit" or something, as they are always in phalanx formation
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  10. #130
    debux's Avatar Senator
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    Default Re: 310 B.C.

    Curious. Can't get it to work. I guess I followed instructions, but I get a clean CTD to desktop while in the game loading phase (the first screen). Happened to me also with another similar mod I installed today, so I guess it was my mess up. Any suggestions?
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  11. #131

    Default Re: 310 B.C.

    Quote Originally Posted by debux View Post
    Curious. Can't get it to work. I guess I followed instructions, but I get a clean CTD to desktop while in the game loading phase (the first screen). Happened to me also with another similar mod I installed today, so I guess it was my mess up. Any suggestions?
    Could you please tell me how you installed it?

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  12. #132
    Bull3pr00f de Bodemloze's Avatar Occasio mihi fertur
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    Default Re: 310 B.C.

    Quote Originally Posted by lolIsuck View Post
    yea, but the description says they are able to form phalanx and they got totally powned by one unit of Barb warlord
    As soon as they raise their spears, they're in phalanx. No reason to have a button for it.

  13. #133
    Blatta Optima Maxima's Avatar Vicarius Provinciae
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    Default Re: 310 B.C.

    A phalanx can be any tight infantry formation, really.

  14. #134
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: 310 B.C.

    They haven't really got a tight formation, it was quite a loose formation (otherwise they wouldn't have been beaten by barb warlord) but I give up

  15. #135

    Default Re: 310 B.C.

    Quote Originally Posted by lolIsuck View Post
    They haven't really got a tight formation, it was quite a loose formation (otherwise they wouldn't have been beaten by barb warlord) but I give up
    I know what you mean. If you canīt wait for the next version, you could add:

    type greek hoplite militia
    dictionary greek_hoplite_militia ; Militia Hoplites
    category infantry
    class spearmen
    voice_type Light_1
    soldier greek_hoplite_militia, 40, 0, 1
    mount_effect horse +2, chariot +2, camel +2
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 5, square
    stat_health 1, 0
    stat_pri 5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear, spear_bonus_8
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 3, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 2, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 230, 100, 30, 40, 230
    ownership greek, slave, egyptian

    Now those guys have a special effect against horses, chariots and camels.

    But : This unit is meant to be the weakest one, replacing peasents, which were completely taken out

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  16. #136
    debux's Avatar Senator
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    Default Re: 310 B.C.

    Quote Originally Posted by Sonny Costanzo View Post
    Could you please tell me how you installed it?
    Pretty much extracted to desktop and then copy pasta to RTW main folder (I did check if the directory was right, the main reason I do the steps I said before are because sometimes modders mix up directories for mods you have to extract). Might have been, that, will try out the way one is supposed to. Occurred to me today
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  17. #137

    Default Re: 310 B.C.

    Congragulations dear Sonny Costanzo.
    I have a question. Which patch/add-on does this mod suitable with?
    Vanilla R:TW? Barbarian Invasion? Alexander Add-on?

    BTW, of course +rep for your efforts.
    With best wishes...

  18. #138

    Default Re: 310 B.C.

    Quote Originally Posted by famiglia_ducale View Post
    Congragulations dear Sonny Costanzo.
    I have a question. Which patch/add-on does this mod suitable with?
    Vanilla R:TW? Barbarian Invasion? Alexander Add-on?

    BTW, of course +rep for your efforts.
    With best wishes...
    Thank you very much famiglia_ducale, it is for RTW 1.5 and itīs completely modfoldered
    (-mod:europa270bc)

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  19. #139
    Irishguy's Avatar Campidoctor
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    Default Re: 310 B.C.

    well I found out what lags the game so much, the over-use of forest on the map. Some regions are not supposed to be this forested, like the steppes. You also got to keep in mind that to keep the game playable you can't have the AI being able to hid on almost EVERY tile.
    Also the dividing of settlement has to be looked at, especially in Anatolia and the rest of the Middle East.

    All in all, this project is too much to handle for me at the moment

    sorry you guys...
    BTW the post on you other mod's thread was meant to be here
    [LED ZEPPELIN FANS] [BATAVIA TW!]
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  20. #140

    Default Re: 310 B.C.

    Itīs actually webbirdīs originial map. I changed nothing. And as I mentioned before I can play it graphically set to maximum (in both strategy map and in battles) with huge armies. Does it lag for others too???
    Last edited by Sonny Costanzo; May 23, 2011 at 04:34 PM.

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