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Thread: 310 B.C. -Samnium Calling (v0.95)

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  1. #1

    Default Re: 310 B.C.

    I´ll add mount_effect.
    Last edited by Sonny Costanzo; May 18, 2011 at 07:53 AM.

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  2. #2
    debux's Avatar Senator
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    Default Re: 310 B.C.

    Quote Originally Posted by lolIsuck View Post
    srry, didn't really make a great sentence there
    They haven't got the possibility to form phalanx (wich is in the description) and they are against cavalry (or any other unit really)
    Actually they are already in phalanx a phalanx can be described as a certain amount of units packed tightly together, according to Polybios I think. And the greek phalanx has always been known as the dense formation of hoplites with their dory sticking out.

    Although I know what you mean, it could be changed to "Phalanx unit" or something, as they are always in phalanx formation
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  3. #3
    debux's Avatar Senator
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    Default Re: 310 B.C.

    Curious. Can't get it to work. I guess I followed instructions, but I get a clean CTD to desktop while in the game loading phase (the first screen). Happened to me also with another similar mod I installed today, so I guess it was my mess up. Any suggestions?
    Linky linky to my last.fm profile! Clicky clicky! If you like anything that ranges from breakbeat to downtempo/chillout, from house to drum & bass, you might find something new in between! (Artist suggestions are more than welcome )


  4. #4

    Default Re: 310 B.C.

    Quote Originally Posted by debux View Post
    Curious. Can't get it to work. I guess I followed instructions, but I get a clean CTD to desktop while in the game loading phase (the first screen). Happened to me also with another similar mod I installed today, so I guess it was my mess up. Any suggestions?
    Could you please tell me how you installed it?

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  5. #5
    debux's Avatar Senator
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    Default Re: 310 B.C.

    Quote Originally Posted by Sonny Costanzo View Post
    Could you please tell me how you installed it?
    Pretty much extracted to desktop and then copy pasta to RTW main folder (I did check if the directory was right, the main reason I do the steps I said before are because sometimes modders mix up directories for mods you have to extract). Might have been, that, will try out the way one is supposed to. Occurred to me today
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  6. #6

    Default Re: 310 B.C.

    Congragulations dear Sonny Costanzo.
    I have a question. Which patch/add-on does this mod suitable with?
    Vanilla R:TW? Barbarian Invasion? Alexander Add-on?

    BTW, of course +rep for your efforts.
    With best wishes...

  7. #7

    Default Re: 310 B.C.

    Quote Originally Posted by famiglia_ducale View Post
    Congragulations dear Sonny Costanzo.
    I have a question. Which patch/add-on does this mod suitable with?
    Vanilla R:TW? Barbarian Invasion? Alexander Add-on?

    BTW, of course +rep for your efforts.
    With best wishes...
    Thank you very much famiglia_ducale, it is for RTW 1.5 and it´s completely modfoldered
    (-mod:europa270bc)

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  8. #8
    Blatta Optima Maxima's Avatar Vicarius Provinciae
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    Default Re: 310 B.C.

    A phalanx can be any tight infantry formation, really.

  9. #9
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: 310 B.C.

    They haven't really got a tight formation, it was quite a loose formation (otherwise they wouldn't have been beaten by barb warlord) but I give up

  10. #10

    Default Re: 310 B.C.

    Quote Originally Posted by lolIsuck View Post
    They haven't really got a tight formation, it was quite a loose formation (otherwise they wouldn't have been beaten by barb warlord) but I give up
    I know what you mean. If you can´t wait for the next version, you could add:

    type greek hoplite militia
    dictionary greek_hoplite_militia ; Militia Hoplites
    category infantry
    class spearmen
    voice_type Light_1
    soldier greek_hoplite_militia, 40, 0, 1
    mount_effect horse +2, chariot +2, camel +2
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 5, square
    stat_health 1, 0
    stat_pri 5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear, spear_bonus_8
    stat_sec 3, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 0, 3, 5, flesh
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 2, 0, 0, 0
    stat_mental 2, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 230, 100, 30, 40, 230
    ownership greek, slave, egyptian

    Now those guys have a special effect against horses, chariots and camels.

    But : This unit is meant to be the weakest one, replacing peasents, which were completely taken out

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  11. #11
    Irishguy's Avatar Campidoctor
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    Default Re: 310 B.C.

    well I found out what lags the game so much, the over-use of forest on the map. Some regions are not supposed to be this forested, like the steppes. You also got to keep in mind that to keep the game playable you can't have the AI being able to hid on almost EVERY tile.
    Also the dividing of settlement has to be looked at, especially in Anatolia and the rest of the Middle East.

    All in all, this project is too much to handle for me at the moment

    sorry you guys...
    BTW the post on you other mod's thread was meant to be here
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  12. #12

    Default Re: 310 B.C.

    It´s actually webbird´s originial map. I changed nothing. And as I mentioned before I can play it graphically set to maximum (in both strategy map and in battles) with huge armies. Does it lag for others too???
    Last edited by Sonny Costanzo; May 23, 2011 at 04:34 PM.

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  13. #13

    Default Re: 310 B.C.

    Not for myself. Like it really +rep

  14. #14

    Default Re: 310 B.C.

    Thanks Die Waz!

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  15. #15

    Default Re: 310 B.C.

    Hi Sonny Costanzo, I really apreciate your mod... but it seems not ready. Are you still working on it?

  16. #16

    Default Re: 310 B.C.

    And on 270 B.C.?

  17. #17
    Achea's Avatar Ordinarius
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    Default Re: 310 B.C.

    Quote Originally Posted by Die Waz View Post
    Hi Sonny Costanzo, I really apreciate your mod... but it seems not ready. Are you still working on it?
    Quote Originally Posted by Die Waz View Post
    And on 270 B.C.?
    I'm not Sonny, but I believe it is still in beta stage. And just a tip, use the edit button.

  18. #18

    Default Re: 310 B.C.

    Quote Originally Posted by Die Waz View Post
    Hi Sonny Costanzo, I really apreciate your mod... but it seems not ready. Are you still working on it?
    I´m still working on it. Though my focus is on 280 B.C. right now. Having more then one mod to work on helps me to not get bored with it...

    Quote Originally Posted by Achea View Post
    I'm not Sonny, but I believe it is still in beta stage. And just a tip, use the edit button.
    You are right Achea

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  19. #19

    Default Re: 310 B.C.

    Good to know... Keep up the great work!

  20. #20
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: 310 B.C.

    Sonny is waiting on the new map I guess wich I can't really finish and Irishguy hasn't got the time for it

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