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Thread: 310 B.C. -Samnium Calling (v0.95)

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  1. #1
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: 310 B.C.

    nvm, I think I did it
    EDIT Nomad, did you change Gaul into Celts? and did you change some Dacian things into Antigonid, Sonny forgot some of them?
    Last edited by lolIsuck; May 06, 2011 at 04:10 PM.

  2. #2

    Default Re: 310 B.C.

    Next version 0.71 uploaded.
    Changes
    -Console changed to Key:q, changed in descr_shortcuts and manually changed ingame (works for me, hope for you guys too!)
    -Melitene, Halicarnassus and Sinope (Antigonids) are large cities now.
    -Antigonids have greek strat_map officers and greek units in their starting towns
    -expanded_bi and export_units corrected

    Check the first page for the download link...

    @nomad93: Somehow i can´t download your textfiles. But I changed them (including the Celts) but thanks +rep
    Last edited by Sonny Costanzo; May 06, 2011 at 07:04 PM.

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  3. #3

    Default Re: 310 B.C.

    Quote Originally Posted by Sonny Costanzo View Post
    @nomad93: Somehow i can´t download your textfiles. But I changed them (including the Celts) but thanks +rep
    Are you kidding?Click on the files attached,then a window appears,and click save.Oh,and remember to put Epirus to Epirus(currently it is rebel)in the next upadate

  4. #4

    Default Re: 310 B.C.

    Quote Originally Posted by Nomad93 View Post
    Are you kidding?Click on the files attached,then a window appears,and click save.Oh,and remember to put Epirus to Epirus(currently it is rebel)in the next upadate
    It didn´t work yesterday. Anyway i fixed it and changed all the Antigonid stuff as well. Epirus will have...........Epirus in the next version! (Maybe I´m going to rename the faction to Epirus and the Italiote League)
    Last edited by Sonny Costanzo; May 17, 2011 at 07:27 PM.

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  5. #5

    Default Re: 310 B.C.

    @lolIsuck: Not for the next version, cause i changed many things and i can´t remember where, but for the update after that i´ll keep it in mind.

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  6. #6
    Spartan198's Avatar Protector Domesticus
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    Default Re: 310 B.C.

    Quote Originally Posted by Sonny Costanzo View Post
    -Console changed to Key:q, changed in descr_shortcuts and manually changed ingame (works for me, hope for you guys too!)
    It does now, thanks. I didn't know it had to be changed in-game, too.

    A couple of things I did notice, though.
    *The Ptolemaic capitol should be Alexandria, not Memphis.
    *The Romans can't built any temples.
    *As you know, some units lack descriptions. I've seen this actually cause battle CTDs in the past (we had this issue with Sparta: Total War 3.5 during beta testing).

    Quote Originally Posted by lolIsuck View Post
    Sonny, do I have to edit something in the map?
    Quote Originally Posted by Sonny Costanzo View Post
    That´ll be great. I´d love to include your results into the mod, if that it fine with you (plus credits of course). But you don´t have to...
    Can I suggest a few more settlements in Greece? Right now it's quite big and quite empty.

    BTW, I went all the way though the expanded_bi file and fixed some errors, such as occasional misspellings, leftover references to Dacia, Scipii, and Julii, changed every mention of "Romans (Senate)" to just "Romans", and such. It also includes a few suggestions to Sonny for renamed factions (such as "Germanians" to "Germanic Tribes" and "Celts" to "Celtic Tribes"). So here's my optional expanded_bi file if anyone wants to use it.

  7. #7

    Default Re: 310 B.C.

    @spartan198: Thanks for your expanded_bi.txt. I´ll add it as it is into my next update.

    @lolIsuck: If suggesting is o.k for you i´d suggest more regions in greece, italy and southern france (for Massilia and the celtic tribes to fight for)

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  8. #8

    Default Re: 310 B.C.

    Quote Originally Posted by lolIsuck View Post
    nvm, I think I did it
    EDIT Nomad, did you change Gaul into Celts? and did you change some Dacian things into Antigonid, Sonny forgot some of them?

    Uh,no why?Antigonids?Yes some remained "dacian"if I'm right.

  9. #9
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: 310 B.C.

    what's with the console change?
    I would have done the settlements tomorrow if you hadn't done them, I will see tomorrow wether I can mod the map.
    You should change the alliances too, in descr_strat file I thought, at the bottom
    EDIT Sonny can you just put the changed documents on the site like Nomad, I don't want to download
    Last edited by lolIsuck; May 06, 2011 at 07:37 PM.

  10. #10

    Default Re: 310 B.C.

    Quote Originally Posted by lolIsuck View Post
    what's with the console change?
    I would have done the settlements tomorrow if you hadn't done them, I will see tomorrow wether I can mod the map.
    You should change the alliances too, in descr_strat file I thought, at the bottom
    EDIT Sonny can you just put the changed documents on the site like Nomad, I don't want to download
    Spartan mentioned before that he couldn´t open the console. I changed mine in descr_shortcuts into the german key ß and included that into the mod. Maybe that was the problem. Now I changed it into the key q. It didn´t work. I had to change it in options too. Now it works!

    @pharoh: ?
    Last edited by Sonny Costanzo; May 06, 2011 at 08:09 PM.

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  11. #11
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    Default Re: 310 B.C.

    The problim is with changing the dacians into the antigonoids is that the dacians in vanilla hardley ever expand

  12. #12
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    Default Re: 310 B.C.

    Quote Originally Posted by pharoh View Post
    The problim is with changing the dacians into the antigonoids is that the dacians in vanilla hardley ever expand
    That's just from my experince with rome total war

  13. #13
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: 310 B.C.

    you can change that too and it's not true

  14. #14
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: 310 B.C.

    yea, he doesn't know, in the campains I played (not a lot and a long time ago) they were pretty agressive, otherwise you just change some of the relations and it's all fine. You have to do that with the former Romans, they're still all allied and they weren't really friends. This will however cause trouble for Rome as it might be destroyed early on so I suggest giving them a bigger army or another region

  15. #15

    Default Re: 310 B.C.

    Relations will be fixed in the next update tomorrow or the day after. I´ll rethink the romans too.

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  16. #16
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: 310 B.C.

    can you just put the small changes on this page Sonny, than I don't have to download it again

  17. #17

    Default Re: 310 B.C.


  18. #18

    Default Re: 310 B.C.

    Here´s my unit preview for Massilia, which will replace the britons in the next version:

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  19. #19
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: 310 B.C.

    Sonny, do I have to edit something in the map?

  20. #20

    Default Re: 310 B.C.

    Quote Originally Posted by lolIsuck View Post
    Sonny, do I have to edit something in the map?
    That´ll be great. I´d love to include your results into the mod, if that it fine with you (plus credits of course). But you don´t have to...

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