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Thread: "mod_unit_morale_enemy" effects

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  1. #1

    Default "mod_unit_morale_enemy" effects

    Does anyone know if this value should be positive or negative in order to decrease enemy morale?

    Going through the files, it seems the general skills intimidating and the sword of amu have the opposite modifiers.

    "general_intimidating" "mod_unit_morale_enemy" 2 1
    - (character_skill_level_to_effects_junctions)
    s2anc_artefact_myth_sword_amateratsu "mod_unit_morale_enemy" -1
    - (ancillary_to_effects)

    One of the values must be coded incorrectly, otherwise one would actually increase enemy morale instead of scaring them!

  2. #2

    Default Re: "mod_unit_morale_enemy" effects

    Run a test? If you have a general with either trait, modify the 'scare' factor to the extreme
    Sweat Saves Blood
    -Erwin Rommel

  3. #3

    Default Re: "mod_unit_morale_enemy" effects

    I doubt you'll be able to test it, there would be too many variables involved.

  4. #4

    Default Re: "mod_unit_morale_enemy" effects

    Couldn't one of these values be absolute while the other is relative ?
    I reign with my left hand, I rule with my right
    I'm lord of all darkness, I'm queen of the night
    I've got the power
    Now do the march of the Black Queen

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