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Thread: [RS 2.1a] "Demise of the Republic" Download/Information Thread

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  1. #1

    Default Re: [RS 2.1a] "Demise of the Republic" Download/Information Thread

    Yes absolutly.
    Thanks for the quick reply.

    Loaded RTW, then RTW ALX, then RSII, then 2.1 patch, then DOTR.

    Game plays fine till turn three, get CTD when click 'end turn'. AI starts moving a diplomat then CTD.

    Interestingly enough, after reading posts, turned off fow and got one more turn, but on comlete of that turn CTD.
    I do have v 1.5 DOTR

    Can I say once again, looks like an excellent mod, you've obviously put alot of time into this, and as a Rome history buff/nut I really appreciate all your effort here.

  2. #2

    Default Re: [RS 2.1a] "Demise of the Republic" Download/Information Thread

    So, I reloaded everyting and all is good now.....sweet

  3. #3

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    Quote Originally Posted by Donten View Post
    So, I reloaded everyting and all is good now.....sweet
    Good to here you got it working. RTW is such a old game that it does not run well with modern computers, and that can make troubleshooting CTDs difficult sometimes. Let me know if you have any more bugs like that.


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    "What's the matter, kid? Don't ya like clowns?
    Don't we make ya laugh? Aren't we freakin' funny?" - CPT Spaulding in Devil's Rejects

  4. #4
    chris10's Avatar Primicerius
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    Default Re: [RS 2.1a] "Demise of the Republic" Download/Information Thread

    Quote Originally Posted by CPT Worsham View Post
    RTW is such a old game that it does not run well with modern computers, and that can make troubleshooting CTDs difficult sometimes.
    CPT...Iam not quite sure about that...I run a new win7 system and always executed RSII in normal mode (not even XP compatibility mode) and had only half a dozen generic crashes with RSII in over 150 hours (and I only play on huge units). Apart from well known CTDs like the siege-battle reinforcement bug RTW/RSII is more stable on my new win7 system than it ever has been on any of my XP powered PCs.
    New win7 systems are not supposed to be the slightest problem for RTW/RSII...at least not on my book

    Part of these sudden end turn CTDs after battles for example are apparently related to the "Qoutes" in the loading screens...dont know what really the technical issue is as I had no time to dig deeper into it but removing the qoutes fixes vast part of these totally random and unpredictable end turn CTDs coming with RTW...it was/is tested by the RSII team and RTR team at the moment and it seems to work pretty good...
    Last edited by chris10; October 04, 2011 at 06:54 AM.

  5. #5

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    Quote Originally Posted by chris10 View Post
    CPT...Iam not quite sure about that...I run a new win7 system and always executed RSII in normal mode (not even XP compatibility mode) and had only half a dozen generic crashes with RSII in over 150 hours (and I only play on huge units). Apart from well known CTDs like the siege-battle reinforcement bug RTW/RSII is more stable on my new win7 system than it ever has been on any of my XP powered PCs.
    New win7 systems are not supposed to be the slightest problem for RTW/RSII...at least not on my book

    Part of these sudden end turn CTDs after battles for example are apparently related to the "Qoutes" in the loading screens...dont know what really the technical issue is as I had no time to dig deeper into it but removing the qoutes fixes vast part of these totally random and unpredictable end turn CTDs coming with RTW...it was/is tested by the RSII team and RTR team at the moment and it seems to work pretty good...
    Thanks for the info Chris10. The quotes piece is really interesting.
    "What's the matter, kid? Don't ya like clowns?
    Don't we make ya laugh? Aren't we freakin' funny?" - CPT Spaulding in Devil's Rejects

  6. #6
    Pro-opera Jungian's Avatar Tiro
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    Default Re: [RS 2.1a] "Demise of the Republic" Download/Information Thread

    Okay, I've been playing the mod for a while, and have had quite a few crashes (Basically every five battles or so I have a crash) but it hasn't been that bad. But I just got to the part with Ptolemy in Egypt with Pompey's assassination. Every time I click end turn after the message pops up, the game crashes. Any ideas how to fix that?

    As long as I'm listing crashes, I have a weird bug where when Lucius Vorenus leaves a city, another Lucius pops up in the city but dies the moment he too exits the city, also resulting with the original Lucius' death. I like Lucius, but one Lucius is enough. If it were Atia, Octavia or Eirene or Cleopatra on the other hand...oh never mind.

    Anyhow, help would be appreciated, cause I love this Mod.

  7. #7

    Default Re: [RS 2.1a] "Demise of the Republic" Download/Information Thread

    Is it possible to get the Commander Name tag under each Army / Fleet for standard RS2 like in the screen-shots?

  8. #8

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    Quote Originally Posted by Pro-opera Jungian View Post
    Okay, I've been playing the mod for a while, and have had quite a few crashes (Basically every five battles or so I have a crash) but it hasn't been that bad. But I just got to the part with Ptolemy in Egypt with Pompey's assassination. Every time I click end turn after the message pops up, the game crashes. Any ideas how to fix that?

    As long as I'm listing crashes, I have a weird bug where when Lucius Vorenus leaves a city, another Lucius pops up in the city but dies the moment he too exits the city, also resulting with the original Lucius' death. I like Lucius, but one Lucius is enough. If it were Atia, Octavia or Eirene or Cleopatra on the other hand...oh never mind.

    Anyhow, help would be appreciated, cause I love this Mod.
    Please upload a saved game for the turn in which you are getting the end of turn CTD.

    I have no idea why the issue with Vorenus is happening. I've never heard of an issue like that before. However, I will look into that also when you upload the saved game.
    "What's the matter, kid? Don't ya like clowns?
    Don't we make ya laugh? Aren't we freakin' funny?" - CPT Spaulding in Devil's Rejects

  9. #9
    Pro-opera Jungian's Avatar Tiro
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    Default Re: [RS 2.1a] "Demise of the Republic" Download/Information Thread

    Quote Originally Posted by CPT Worsham View Post
    Please upload a saved game for the turn in which you are getting the end of turn CTD.

    I have no idea why the issue with Vorenus is happening. I've never heard of an issue like that before. However, I will look into that also when you upload the saved game.
    Okay, here's the save game.

    EDIT: Hmm, I tried it again without doing anything that turn, and I was able to tend turn. However, any time I load Caesar's Army on a ship and end turn it crashes, whereas when I don't, it works. Is there something preventing Caesar from ending his turn at sea?
    Last edited by Pro-opera Jungian; October 06, 2011 at 06:05 PM.

  10. #10

    Default Re: [RS 2.1a] "Demise of the Republic" Download/Information Thread

    Quote Originally Posted by Pro-opera Jungian View Post
    Okay, here's the save game.

    EDIT: Hmm, I tried it again without doing anything that turn, and I was able to tend turn. However, any time I load Caesar's Army on a ship and end turn it crashes, whereas when I don't, it works. Is there something preventing Caesar from ending his turn at sea?
    Thanks for uploading the saved game. I could not find any Pompey Assassination end of turn CTD issues, and I could not find the issue concerning Vorenus that you described. I garrisoned Vorenus, and then un-garrisoned him over a period of turns, and he never cloned or died as you described.

    Concerning Julius Caesar being in a ship at end of turn causing a CTD that is in fact a problem. Thanks for bringing it to my attention as I did not realize that would happen. The cause of this problem has to do with the piece of script that automatically retrains his army at the end of turn. I'll try to find a way to modify that piece of script to prevent this CTD. If I can not find a modification to the script that will fix this CTD I'll probably have to just remove this piece of script altogether.
    "What's the matter, kid? Don't ya like clowns?
    Don't we make ya laugh? Aren't we freakin' funny?" - CPT Spaulding in Devil's Rejects

  11. #11
    Pro-opera Jungian's Avatar Tiro
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    Default Re: [RS 2.1a] "Demise of the Republic" Download/Information Thread

    Quote Originally Posted by CPT Worsham View Post
    Thanks for uploading the saved game. I could not find any Pompey Assassination end of turn CTD issues, and I could not find the issue concerning Vorenus that you described. I garrisoned Vorenus, and then un-garrisoned him over a period of turns, and he never cloned or died as you described.

    Concerning Julius Caesar being in a ship at end of turn causing a CTD that is in fact a problem. Thanks for bringing it to my attention as I did not realize that would happen. The cause of this problem has to do with the piece of script that automatically retrains his army at the end of turn. I'll try to find a way to modify that piece of script to prevent this CTD. If I can not find a modification to the script that will fix this CTD I'll probably have to just remove this piece of script altogether.
    Thank you so much! I tested out the Vorenus problem again, and everything worked out. Whatever it was, I guess it was solved on it's own. A quick question pertaining to the game: After Pompey's death in Egypt, in Caesar supposed to follow him there\fight Ptolmey like he did in history? Or is it simply up to the player and not scripted? I didn't know one way or another, but I didn't want to backstab an ally if I wasn't supposed to do that.

  12. #12

    Default Re: [RS 2.1a] "Demise of the Republic" Download/Information Thread

    Quote Originally Posted by CPT Worsham View Post
    Thanks for uploading the saved game. I could not find any Pompey Assassination end of turn CTD issues, and I could not find the issue concerning Vorenus that you described. I garrisoned Vorenus, and then un-garrisoned him over a period of turns, and he never cloned or died as you described.

    Concerning Julius Caesar being in a ship at end of turn causing a CTD that is in fact a problem. Thanks for bringing it to my attention as I did not realize that would happen. The cause of this problem has to do with the piece of script that automatically retrains his army at the end of turn. I'll try to find a way to modify that piece of script to prevent this CTD. If I can not find a modification to the script that will fix this CTD I'll probably have to just remove this piece of script altogether.
    This problem has been resolved in Version 1.6 (released today) via altering the script. Caesar still auto retrains his troops in the field, but this no longer causes a CTD while he is at sea.
    "What's the matter, kid? Don't ya like clowns?
    Don't we make ya laugh? Aren't we freakin' funny?" - CPT Spaulding in Devil's Rejects

  13. #13

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    Quote Originally Posted by 5th Lieutenant View Post
    Is it possible to get the Commander Name tag under each Army / Fleet for standard RS2 like in the screen-shots?
    I'm not sure I understand the question, but if you hit F1 while in campaign mode you will see keyboard short cuts which allow you to toggle names off and on.
    "What's the matter, kid? Don't ya like clowns?
    Don't we make ya laugh? Aren't we freakin' funny?" - CPT Spaulding in Devil's Rejects

  14. #14

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    Quote Originally Posted by Pro-opera Jungian View Post
    Okay, here's the save game.

    EDIT: Hmm, I tried it again without doing anything that turn, and I was able to tend turn. However, any time I load Caesar's Army on a ship and end turn it crashes, whereas when I don't, it works. Is there something preventing Caesar from ending his turn at sea?
    Julius Caesar is scripted to be moved automatically to the River Rhine on the the turn right before Caesar's Civil War begins. If he is garrisoned in a city, ship, or fort on that turn it will result in a CTD. He should not have a problem with being garrisoned at any other time.

    I'll take a look at it as soon as I can. My wife has my computer with her at work, and I won't get it back until tomorrow evening so I will check it out then.


    ---
    I am here: http://maps.google.com/maps?ll=31.068412,-97.657550
    "What's the matter, kid? Don't ya like clowns?
    Don't we make ya laugh? Aren't we freakin' funny?" - CPT Spaulding in Devil's Rejects

  15. #15

    Default

    Quote Originally Posted by Pro-opera Jungian View Post
    Thank you so much! I tested out the Vorenus problem again, and everything worked out. Whatever it was, I guess it was solved on it's own. A quick question pertaining to the game: After Pompey's death in Egypt, in Caesar supposed to follow him there\fight Ptolmey like he did in history? Or is it simply up to the player and not scripted? I didn't know one way or another, but I didn't want to backstab an ally if I wasn't supposed to do that.
    No you don't have to chase him. It is completely up to the player to decide how to proceed.


    ---
    I am here: http://maps.google.com/maps?ll=31.068192,-97.657680
    "What's the matter, kid? Don't ya like clowns?
    Don't we make ya laugh? Aren't we freakin' funny?" - CPT Spaulding in Devil's Rejects

  16. #16

    Default Re: [RS 2.1a] "Demise of the Republic" Download/Information Thread

    Hi i really like the look of the mod but i'm struggling to get it to work i'm having the problem with the first turn when all my cities get taken over. i have downloaded the hotfix's and unzipped them i don't see whats going wrong anything you can do for me would be great thank you

  17. #17

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    Quote Originally Posted by Scrappy View Post
    Hi i really like the look of the mod but i'm struggling to get it to work i'm having the problem with the first turn when all my cities get taken over. i have downloaded the hotfix's and unzipped them i don't see whats going wrong anything you can do for me would be great thank you
    Did Caesar and Mark Antony survive the first battle?

    If they survived and you are still having this problem then I'm unsure of what is causing the problem. Save the game and upload the saved game file so I can troubleshoot it please.


    ---
    I am here: http://maps.google.com/maps?ll=31.068105,-97.657619
    "What's the matter, kid? Don't ya like clowns?
    Don't we make ya laugh? Aren't we freakin' funny?" - CPT Spaulding in Devil's Rejects

  18. #18

    Default Re: [RS 2.1a] "Demise of the Republic" Download/Information Thread

    I downloaded the latest 1.6 version and installed it to my RS 2 directory, but there seems to be something wrong since I don't get any Play_Demise_of_the_Republic folder nor any option to make it start in the launcher.
    Last edited by Spartan 666; November 02, 2011 at 08:55 AM.


  19. #19

    Default Re: [RS 2.1a] "Demise of the Republic" Download/Information Thread

    Quote Originally Posted by Spartan 666 View Post
    I downloaded the latest 1.6 version and installed it to my RS 2 directory, but there seems to be something wrong since I don't get any Play_Demise_of_the_Republic folder nor any option to make it start in the launcher.
    Try installing again, and be sure to follow the steps listed in the first post of this thread for detailed instructions. Let me know if that does not work. If it does not work for you after that then we will troubleshoot it.
    Last edited by CPT Worsham; November 02, 2011 at 08:08 PM.
    "What's the matter, kid? Don't ya like clowns?
    Don't we make ya laugh? Aren't we freakin' funny?" - CPT Spaulding in Devil's Rejects

  20. #20

    Default Re: [RS 2.1a] "Demise of the Republic" Download/Information Thread

    Tried again, any time I try to install it it creates a "data" and a "preferences" folder and the uninstaller, it doesn't create "play_dotr" or changes options in the launcher.


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