For example, I want to make the late legionary cohorts to be recruited at the army barracks but if you do not have a foundry built in the city you can't recruit this unit. Is this possible?![]()
For example, I want to make the late legionary cohorts to be recruited at the army barracks but if you do not have a foundry built in the city you can't recruit this unit. Is this possible?![]()
RTWRM - back to basics
that was possible just add the line and you'll get it.
Beware though, in game, right clicking the recruitment display on UI will cause CTD with this, so it's better to use hidden_resource or place the unit directly in that building
Only works up to v1.2. They broke it in patch 1.5/1.6, so if you try to do it, you get an error-less CTD.
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Only if you have more than 4 units in a building whose recruitment is based on a building.
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That's new to me,so no CTD if you have 4 units max using a building conditional,or 4 units max if any is using a building conditional? I know about port being OK,but anything else I have to experiment on also.
It is possible using 'port',but we have trouble using any other building as shown above. I need to experiment myself and will share my findings. Squid has me curious.
Update: I used successfully,albeit 1 unit:use this at end as sample-with 2 spaces after unit(Note 4 per building->Squid). I right clicked on unit and OK also.
; and building_present_min_level smith blacksmith
(select: blacksmith smiths_workshop foundry)
Last edited by Kylan271; May 16, 2011 at 04:11 AM. Reason: Updating
Thanks Kylan271 ! That helps!
RTWRM - back to basics