These are simple adjustments I'v made to my game to counter "distance to capital" penalty a bit, especially because I consider moving the capital ahistorical.
Better communications = better connection to the capital, thus:
Roads 2 = +5% law bonus
Roads 3 = +10% law bonus
When you give people land to live and work, they are more content and happy:
Farms 3 = +5% happiness bonus
Farms 4 = +10%
Farms 5 = +15%
These bonuses are received by empires which can build these structures.
I also consider giving law bonuses to some more advanced ports, especeially when the connetion between Constantinople and it's cities were mainly through the ships.
Just an idea, no need to reaise flames
And some more:
I changed the name of Peasants to Militia.
The formation to square.
Removed "is_peasant" tag, now they have normal effectivity in making people not to steal everything they see
Raised their cost to 100 and unkeep to 50.




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