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Thread: How do you increase the cap on unit training before it cycles to next

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  1. #1

    Default How do you increase the cap on unit training before it cycles to next

    Hi all,

    When you recruit a number of the same unit, there's a limit where it will train for x-number of turns then the next batch would come in the next set of turns (IE, if you wanted 4 Admiral 5th Rates, it will queue up to 2 for the first batch in 2 turns, then queue another 2 for the next batch so in total you need 4 turns to create those 4). I would like to know if there's a way to increase that limit so I can recruit all 4 in the 2 turns it takes to build a ship?

  2. #2

    Default Re: How do you increase the cap on unit training before it cycles to next

    Each building have building slots, variable per building rank. You can see this in the db table building_effects_junction.

  3. #3

    Default Re: How do you increase the cap on unit training before it cycles to next

    Thanks. I just tried editing the value to something higher and its still the same limit. I also noticed the value it has in there doesnt seem to correspond with the limit. For example:

    Dockyard has a value of 3 in Building Effects Junction.

    If I go build 4 Admiral 5th Rates at the Dockyard, its queued as follows:

    5th Rate: 2 turns
    5th Rate: 2 turns
    5th Rate: 4 turns
    5th Rate: 4 turns

  4. #4

    Default Re: How do you increase the cap on unit training before it cycles to next

    dockyard - naval_recruitment_points - 2
    This is vanilla. If you make a packfile for your moded lines and load it correct it will work.

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