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Thread: New Barter/Money Tade Bonus Systems

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    Default New Barter/Money Tade Bonus Systems

    -Still a WIP but basic format implemented within the game
    See Thread:
    IB2 CB Mod Info: What You Should Know

    NEW TRADE BONUS MONEY SYSTEMS
    Cattle/land, money and gold

    Cattle/Land and Money Systems
    Types Income (Effecting trade base income bonuses and building trees)

    1-LAND /CATTLE
    -Gaels
    -Pict's
    -Germanic
    Base level needed:
    Building-
    1-market corn exchange or Livestock Cattle
    2-Cattle Farming: Land Owners
    Gaels: bóaire Bó Aires/Cerdí/láech
    Picts...same Bó Aires/Cerdí/láech
    Germanic Land Owners/Ceorle-Artisans/Craftsmen
    3-Ruling Assemblies ...unique buildings
    (needed: Barb Gov Center )
    -Gaels: The Céile: at feis
    -Germanic:folkmoot (in its ancient form)
    a-Franks: Warriors Assembly
    -Pict's: on Chambered Cairn on Moot Hill at Scone where the druids meet.
    The Druids acted as judges

    MONEY
    -Romans
    -Romano British
    Base level needed:
    1-Building-market corn exchange or
    Livestock Cattle
    Levels:
    2-Merchant(money lending)
    3-Roman govcenter for pop Assimilation)
    4-Curiales class: Land Owners
    5-Treasury Treasury (needed provincial civil gov)
    Cattle was worth about 1/2 a solidus. A cattle type trade bonus is less then a money based trade bonus. Having a large Roman curial class of land owners will bring noticeably higher trade base bonus return in comparison to the Germanic/Gaelic/Pict/land cattle trade gains.
    The game for all the cultures is based on a numerical values but at least the two different income types can be somewhat reflected.

    -Both systems have the same points...corn exchange(grain)and livestock but quickly diverge with provinces population upgraded settlements

    -The different types economy reflects the trade bonuses effects on ports, markets and the various other economically type driven buildings. The Money system is the most sophisticated and generates the higher bonuses but is the most expensive and more technologically challenging to construct. The Romans and more so the Romano British can digress and begin building the barter type economic systems, but thus forfieting the ability to build the higher level economic and technicalogical buildings that generate incolme in terms of money. This reflects the so called dark ages in ways of loss of certain technologies.

    -Eventual Goal: Roman(limited) and Romano factions will have a choice between the two economic systems. The money system being the more difficult.
    Last edited by Riothamus; April 30, 2011 at 03:03 PM. Reason: Thread

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  2. #2
    Magister Militum Flavius Aetius's Avatar δούξ θρᾳκήσιου
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    Default Re: New Barter/Money Tade Bonus Systems

    The landowning class were called possesores. Curiales were government officials in charge of a City or town. Hence the town's "Curia".

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