-
April 30, 2011, 12:34 PM
#1
Recruiting! We need help!
In search of another 2D ARTIST and A UV MAPPER! Also a CODER! PM me if you can do it.
I am starting up a mod named World of Camelot. After sometime working alone I've come up to the point where I need to recruit some members; a skinner and a second modeller, and people to help make a campaign (mappers, scripters). Also in need to a 2D Artist for flags, factions symbols etc. Any help at this point will be greatly appreciated. If you have any these skills and will like to help, or if you would like to contribute in any form, please PM me if interested and I'll provide more details on exactly what the job needs of you.
Some of what needs to get done:
- A campaign map
- Resources
- Scripting and coding
- New Strategy map models
- Ideas for more units
-Flags and faction symbols
Map:

Basically where the game takes place...
Please see here for more information.
Best, WAR monger
Last edited by WAR monger; June 04, 2011 at 07:50 AM.
[signature]
-
May 01, 2011, 05:05 PM
#2
Re: World of Camelot is recruiting!
I'm still looking people
-
May 02, 2011, 07:13 PM
#3
Re: World of Camelot is recruiting!
It seems to me that you could use the map from the kingdoms britannia campaign which could save you a lot of work.
-
May 02, 2011, 10:37 PM
#4
Re: World of Camelot is recruiting!
That's true, But I would need more regions because what is in Brittania simply isn't enough. And if it turned out that I needed more space, trying not to have the regions so tightly packed, I might as well get a new map. At least thats the situation from my point of view. but I see what you mean.
-
May 03, 2011, 05:54 AM
#5
Re: World of Camelot is recruiting!
Editing regions is quite simple and if the map needs to be bigger then it could be scaled (that would need to be done with all map tga's).
-
May 03, 2011, 07:10 PM
#6
Laetus
Re: World of Camelot is recruiting!
-
May 04, 2011, 11:56 AM
#7
Re: World of Camelot is recruiting!
i can join as a 2d artist
but note that i'm working with photoshop not gimp
-
May 05, 2011, 06:13 AM
#8
Re: World of Camelot is recruiting!
That's actually a plus since Photoshop has more/better options.
-
May 07, 2011, 02:10 PM
#9
Re: World of Camelot is recruiting!
i could help as a unit concept artist
-
May 14, 2011, 05:00 PM
#10
Re: World of Camelot is recruiting!
In search of another 2D artist and concept artist! PM me if you can do it.
-
May 15, 2011, 09:22 PM
#11
Re: World of Camelot is recruiting!
I'm desperate people. 2D artist, concept artist and a coder.
-
May 28, 2011, 10:23 AM
#12
Re: Recruiting! We need help!
-
May 31, 2011, 08:50 PM
#13
Re: Recruiting! We need help!
-
June 02, 2011, 03:58 PM
#14
Re: Recruiting! We need help!
WAR monger, I PMed you; I can help with concepts.
Unfortunately, I cannot help with 2d art - as Zack-Stefy will tell you, it makes me stressed.
edit: oh, and I can help with some basic - imtermediate skinning.
Last edited by OceanPhoenix; June 02, 2011 at 04:01 PM.
-
June 04, 2011, 07:51 AM
#15
Re: Recruiting! We need help!
-
July 03, 2011, 06:16 PM
#16
Re: Recruiting! We need help!
UV MAPPER AND 2D ARTIST NEEDED.
-
July 21, 2011, 11:30 PM
#17
-
July 22, 2011, 10:57 PM
#18
Re: Recruiting! We need help!
Well if we do that we would need team members!
-
July 25, 2011, 12:40 AM
#19
Re: Recruiting! We need help!
Indeed, espescially skinners since a lot of models have been made but no skins yet.
-
July 26, 2011, 08:52 AM
#20
Re: Recruiting! We need help!
i can probably make the map if you still need someone to do that, but im on vacation now and dont know when ill be back
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules