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Thread: IB2: ODOACER REX ITALIAE PROGRESS

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  1. #1
    midnite's Avatar Citizen
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    Default Re: IB2: ODOACER REX ITALIAE PROGRESS

    new patch for odoacer with new code to add some more factions
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  2. #2
    midnite's Avatar Citizen
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    Default Re: IB2: ODOACER REX ITALIAE PROGRESS

    Started working on the ERE inf units
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

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  3. #3
    Protestant Knight's Avatar Centenarius
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    Default Re: IB2: ODOACER REX ITALIAE PROGRESS

    Quote Originally Posted by midnite View Post
    Started working on the ERE inf units
    Awesome news I can't wait to see them

  4. #4
    midnite's Avatar Citizen
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    Default Re: IB2: ODOACER REX ITALIAE PROGRESS

    Added new stone wall textures for the roman fortifications by Cincinatus and myself. Currently finishing the barbarian stone walls using char's textures.
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  5. #5
    CK23's Avatar Campidoctor
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    Default Re: IB2: ODOACER REX ITALIAE PROGRESS

    Looking forward to this, it's a great historical period.
    Rabble rousing, Pleb Commander CK23

  6. #6

    Default Re: IB2: ODOACER REX ITALIAE PROGRESS

    A great deal of work has been done. Developers Fullbuilds are progressing. We are currently refining the factions. Hopefully some pics to show soon

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  7. #7

    Default Re: IB2: ODOACER REX ITALIAE PROGRESS

    Redid the ports a bit for

    last two ports modified for the ERE experience
    May need to change the Latin a bit
    -Ingentes Romani turpissimum navalis: Large Roman Naval Base
    Using the Portus project as http://www.portusproject.org/ a basis...Redid the original pic of the model w/paint tool

    Reconstructed animation



    -Portus Theodosiacus (Constantinople) Needs further work on small building card





    Hope to add Carthage port



    Other changes hopefully we can expand upon soon
    -Added several more regions in Gaul and Eastern Europe
    -MathiasOfAthens Odoacer Mapper
    -midnites unit additions
    wall tetures (char)
    textures and models
    -Strat file and names additions
    -Cincinatus names additions-unit info, decriptions
    Spoiler Alert, click show to read: 


    -Added Franks, Langobards, Alemanni Domain of Soissons
    Last edited by Riothamus; January 16, 2012 at 10:21 AM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  8. #8

    Default Re: IB2: ODOACER REX ITALIAE PROGRESS

    Ah, so you'll be porting over the Roman engineering concept from Conquestus (the logistica engineering req. listed)? Good to see, was an excellent mechanic, represents the decline of the era nicely.

    I'm glad to see another project on the way, and for a chance to finally get a go at the Eastern Empire. It's only logical the Empire be led from the Queen of Cities.

    Just one little thing; when times to release, I'd ask you guys take a quick look to make sure all the upgraded units have the right models; last two releases have had the buggered Roman armour upgrades for various AoR variants.
    Therefore, I conclude, that Valve should announce Half Life 2 Episode 3.

  9. #9
    midnite's Avatar Citizen
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    Default Re: IB2: ODOACER REX ITALIAE PROGRESS

    Quote Originally Posted by MajorStoffer View Post
    Just one little thing; when times to release, I'd ask you guys take a quick look to make sure all the upgraded units have the right models; last two releases have had the buggered Roman armour upgrades for various AoR variants.

    Hi MajorStoffer

    Which units are these? Could you post a pic.
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  10. #10

    Default Re: IB2: ODOACER REX ITALIAE PROGRESS

    Quote Originally Posted by midnite View Post
    Hi MajorStoffer

    Which units are these? Could you post a pic.
    Roman troops, namely Legio Comitatenses, Legio Palatina and Palatina Auxilia don't change model/skin when upgraded, except for the "italian" aor variant. I.e. in both Vandalorum and Conquestus, only troops from the Italian/German recruitment zones become fully armoured when upgraded, the rest don't change.

    I'd grab a screen, but in both campaigns I've altered the units table so that all units get the Italian variant when upgraded, so while they lose their unique shields, they do become fully armoured.

    If it would be of any use, if you folks run a beta past me when you're close to release, I'd be willing to go through the faction rosters on the battle map to make sure everything upgrades properly, as I imagine that would be a rather tedious process when there's more important things to do. Only thing I'd need is a heads up as to where the different AoRs begin and end, so I can test the regional variants.
    Therefore, I conclude, that Valve should announce Half Life 2 Episode 3.

  11. #11
    midnite's Avatar Citizen
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    Default Re: IB2: ODOACER REX ITALIAE PROGRESS

    Quote Originally Posted by MajorStoffer View Post
    Roman troops, namely Legio Comitatenses, Legio Palatina and Palatina Auxilia don't change model/skin when upgraded, except for the "italian" aor variant. I.e. in both Vandalorum and Conquestus, only troops from the Italian/German recruitment zones become fully armoured when upgraded, the rest don't change.

    I'd grab a screen, but in both campaigns I've altered the units table so that all units get the Italian variant when upgraded, so while they lose their unique shields, they do become fully armoured.

    If it would be of any use, if you folks run a beta past me when you're close to release, I'd be willing to go through the faction rosters on the battle map to make sure everything upgrades properly, as I imagine that would be a rather tedious process when there's more important things to do. Only thing I'd need is a heads up as to where the different AoRs begin and end, so I can test the regional variants.

    Thanks for your reply. I will look into the upgrades. As for the testing, PM Riothamus.
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  12. #12
    TheRomanRuler's Avatar Campidoctor
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    Default Re: IB2: ODOACER REX ITALIAE PROGRESS

    @Riothamos (talking about carthage port) I never seen anything like that before.. Like giant disc that spawns ships everywhere..
    Apologies for anyone who's message i may miss or not be able to answer

  13. #13

    Default Re: IB2: ODOACER REX ITALIAE PROGRESS

    Quote Originally Posted by TheRomanRuler View Post
    @Riothamos (talking about carthage port) I never seen anything like that before.. Like giant disc that spawns ships everywhere..
    Its a representation of the Carthaginian model before the Romans rebuilt the port

    It (the disc shaped building) became this under the Romans
    Spoiler Alert, click show to read: 


    Last edited by Riothamus; January 17, 2012 at 11:46 PM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  14. #14

    Default Re: IB2: ODOACER REX ITALIAE PROGRESS

    some nice progress here keep it up!

  15. #15
    Bernardius's Avatar Decanus
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    Default Re: IB2: ODOACER REX ITALIAE PROGRESS

    all this sounds so awesome cant wait!
    EB II is finally out! ...NOW!!!...

  16. #16
    Antonius's Avatar Decanus
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    Default Re: IB2: ODOACER REX ITALIAE PROGRESS

    Indeed the level of awesome is beyond bareable standards.... I can't wait for the complete IB II to come out...
    It is always easier to fight for one’s principles than to live up to them.
    ~Alfred Adler

  17. #17
    midnite's Avatar Citizen
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    Default Re: IB2: ODOACER REX ITALIAE PROGRESS

    Quote Originally Posted by Antonius View Post
    Indeed the level of awesome is beyond bareable standards.... I can't wait for the complete IB II to come out...
    We are working on it and making good progress.
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  18. #18
    midnite's Avatar Citizen
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    Default Re: IB2: ODOACER REX ITALIAE PROGRESS

    Have been working on the langobard or lombard units. Its going pretty well.
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  19. #19
    Constantius's Avatar Primicerius
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    Default Re: IB2: ODOACER REX ITALIAE PROGRESS

    May we see?


    Signature made by Joar


  20. #20
    midnite's Avatar Citizen
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    Default Re: IB2: ODOACER REX ITALIAE PROGRESS

    Creating a new internal patch. Some of the inclusions -

    lombards new unique general/officer unit, new hvy infantry, hvy spear, hvy cav and horse archer units
    Javelin and spear texture fixes for Germanic factions
    Javelin and spear texture fixes for the Romanized factions
    New model and revised textures for a couple of the roman units
    Custom battle maps revised and tested.
    A new ERE and WRE merc unit.

    This will be added to the many improvements contributed from the rest of the team members
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

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