i have made steps 1 & 2, with the help of the Bellum crucis campaign script:
campaing script:
Code:
declare_counter region_number
set_counter region_number 0
monitor_event SettlementTurnEnd SettlementIsLocal
inc_counter region_number 1
end_monitor
monitor_event FactionTurnStart FactionIsLocal
and I_CompareCounter region_number = 14
set_event_counter sekreta 1
end_monitor
monitor_event FactionTurnStart FactionIsLocal
and I_EventCounter sekreta == 1
historic_event sekreta factions { byzantium }
terminate_monitor
end_monitor
historc events:
Code:
{SEKRETA_BODY}will result to massive unrests and...
{SEKRETA_TITLE}sekreta
(the event counter will be used to the buildings....)
but the problem is that it doesn't work.....
...can anyone tell me where i have gone wrong????
thanks!!!