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Thread: How to use modfoldered map files in the multiplayer campaign

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  1. #1

    Default How to use modfoldered map files in the multiplayer campaign

    Many mods use alpacas method of mod foldering campaign files to avoid overwriting vanilla files, but you may have noticed that this doesn't work with the MP campaign. When using mod foldered files, the game only loads them for the single player campaign. I have developed a method, very similar to alpacas, that allows the use of mod foldered files in MP campaigns, finally eliminating the need to overwrite vanilla campaign map files once and for all.

    NTW equivalent of this tutorial.

    First things first, you will need to mod folder your startpos according to alpacas tutorial. You may also need to mod folder your map files, according to Irmo's tutorial - I have yet to find whether or not this is necessary, if anyone can provide confirmation of this I would be grateful.

    You then need to download the pack I have included at the end of this post. Do not mix up the ETW and NTW files, they look the same but are very different! It works the exact same way as alpacas mod folder pack did - all you have to do is edit the file "mp_campaign_modfolder.lua" so it says
    Code:
    return "CampaignName"
    where CampaignName is the name you used when modfoldering your startpos.esf + regions.esf and in alpacas custom_campaign.lua file. It is currently set up as follows:
    Code:
    return "episodic_5"
    so it will load the episodic_5 campaign. That's that done!


    Issues This has displayed some strange behaviour for me when I told it to load the natives campaign, as one would expect. I haven't been able to test it on a mod foldered campaign as I don't have one handy - so please try it out and let me know how/if it works.


    Let me know if there are any issues with it - I'll try and fix em straight away
    Last edited by T.C.; April 27, 2011 at 08:45 AM.
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  2. #2

    Default Re: How to use modfoldered map files in the multiplayer campaign

    Nice thing, +rep mate

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