I've come quite recently to BC (playing EB only for a long time) and am rather pleased with the mod (although I would like more trait and anciliary options from buildings to get better governors and so).I especially like Makuria, a fresh and inspiring new experience. (I'm spending also a lot of time with finetuning the unit card pictures a little bit, a spleen of me since EB times.
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I'm facing some economic problems as Makuria in my recent campaign. Maybe it has been askened and answered long before, but I'm a bit to lazy to read through all the huge old threads, sry. I usually have a turtle approach, first developing the towns and the economy. I've build every economic building possible in my 8 provinces, but can scarcely support one meager stack with some middle class units and levies. And I have an overmighty Ayyubid superpower at my border, I only exist yet because they still conquer the rest of the world. I'm using the old EDU, not gamegeek2s new EDU (which I will try next turn).
The low income is not totally absurd from a historical point of view, Makuria could not have been a very rich country. But my question gamewise: is there a problem in M2:TW with the economy, esp. trade income, at the edges of the world map, like in R:TW? I have resisted to use the console yet, but ...




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