Results 1 to 7 of 7

Thread: Change portrait and model of Daimyo

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Change portrait and model of Daimyo

    Does anyone know how to change the portrait and the model of the Daimyo?

    Because sometimes I have a great looking general, but when he becomes Daimyo he looks really stupid (Hattori Clan).

    Any suggestion to change that?

  2. #2

    Default Re: Change portrait and model of Daimyo

    I already created a "Request" topic in the mod idea section so if anybody knows how to do this, I would be grateful for an answer as well.

    I've noticed that the AI daimyos do change, so there must be a way to toggle that function.

  3. #3

    Default Re: Change portrait and model of Daimyo

    The portraits are to find under ui/portraits in the "data.pack" file in the data folder of Shogun 2 (open the file with Pack File Manager 1.6.5).
    Open your saved game or startpos.esf with EsfEditor 1.4.6. If you wish to change the portrait and model of a general go to:
    campaign_model\world\faction_array\faction\character_array.
    (the player faction is always the first one) and look there for a general

    The portrait and model of the general ist defined in the character_details section
    for ex. general_76 (portrait ui\portraits\japanese\...\general\young\076.tga) or tokugawa_daimyo (portrait ui\portraits\custom\...\tokugawa_daimyo)


    Last edited by peterzy; May 10, 2011 at 09:48 AM.

  4. #4

    Default Re: Change portrait and model of Daimyo

    Quote Originally Posted by peterzy View Post
    The portraits are to find under ui/portraits in the "data.pack" file in the data folder of Shogun 2 (open the file with Pack File Manager 1.6.5).
    Open your saved game or startpos.esf with EsfEditor 1.4.6. If you wish to change the portrait and model of a general go to:
    campaign_model\world\faction_array\faction\character_array.
    (the player faction is always the first one) and look there for a general

    The portrait and model of the general ist defined in the character_details section
    for ex. general_76 (portrait ui\portraits\japanese\...\general\young\076.tga) or tokugawa_daimyo (portrait ui\portraits\custom\...\tokugawa_daimyo)

    How would I go about changing the face of the model of Uesugi Kenshin in the single player campaign?
    In game he has 'Noble Head 4' from the multiplayer avatar but in his portrait he looks more like 'Noble Head 9'.
    Would it be possible to change his head to head 9 without changing his portrait? Is it even possible to change the specific face without changing the helmet of the daimyo, or is it restricted to the actual portraits available?

    Cheers.
    Last edited by Xingba87; May 29, 2011 at 09:39 AM.

  5. #5

    Default Re: Change portrait and model of Daimyo

    I'm now trying this on my own, but I don't know where to start or where I should have a look.
    What do I need to modify the models?
    I have already downloaded taws tools, but what do I have to do with them?

    Hopefully someone can help me out.

  6. #6

    Default

    strange...I look in data/UI but there are the 2 folders cursors and templates

  7. #7

    Default Re: Change portrait and model of Daimyo

    In start.pos file, portraits of Daimyo are determined in CHARACTER_ARRAY/CHARACTER/PORTRAIT_DETAILS sections,
    Those are shown such as ui/portraits/japanese/Cards/general/young/???.tga, not ui/portraits/custom/cards/???_daimyo.tga.

    But in game, the latter are shown as poetraits of daimyo.
    Is it determined by hardcoded or determined in another section or another file to use them?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •