Yes, we are releasing the faction list finally.
This brings up one question: "Why did it took so long?" That's a good question considering the list was finished in september (though it changed a bit ever since). When we first decided on it we planned to release it with all the faction symbols. That was a good idea since Dollyii (who was working on the icons) pumped them out in a incredibly fast speed. But, due to problems with another team member he left. So we missed a chance to release it. After some months, when we figured out we wouldnt get anyone to do the icons in the near future, we thought about releasing the list with the provincial map and have the faction boundaries highlighted. That was also a good idea since the map was coming togheter at an amazing rate. But we had some problems with the politic map. Namely Niikeb had great troubles figuring out india, so it was delayed by a couple days. When it was finally done, our mapper, spurius, left, due to various reasons. So we where without a working provincial map, and therefore the preview was
delayed. Then Niikeb decided to post that poll so we could decide what to do. As everyone saw, the forumners and the list "NOW!!!!!!!!!!!!", so we decided to release it. It should've been released yesterday, but i had serious time constraints that made it impossible for me to release it, so i postponed it to today.
Releasing the list also includes uncovering a number of new features that were (or should be) secret until now.
Now without further ado here's the faction list (which some explanations):
1. Roman Repulic
2. Aedui Confederacy
They will replace the Gaul faction.
3. Suebii Confederacy
Replacing the germans.
4. Getae
Replacing the thracians.
5. Ardiaei
Replacing the illyrians.
6. Epirote Kingdom
They will be using one of the freed faction slots in BI.
7. Seleucid Kingdom
8. Pontic Kingdom
9. Armenia
10. Parthia
They will start in Daha, north of the historical province of parthia.
11. Bactrian Kingdom
The only emerging faction, they'll emerge in ~250BC. The triggers for their rebellion arent fully decided yet. They will be fully playable in their own campaign. (More explanations below)
12. Ptolemaic Kingdom
13. Achaean League
They will replace the greek faction.
14. Sarmatians
They are the only barbarian faction that will be depicted as a group rather than a single tribe or confederacy. They will start as a horde.
15. Tribus Massylii (beware this may contain typos!)
They will replace the numidians.
16. Celtiberians
Replacing the iberian faction.
17. Antigonid Kingdom
They will start with only corinth and some nearby greek islands such as chalcis. After a couple years they'll have the chance to win macedonia proper in a historical battle against the gallic hordes that invaded greece. If the player wins, he gets macedonia, and if he looses he will have to conquer macedonia on his own. When the AI controls them, they'll simply get those territories in some years, assuming they arent eliminated in the first few turns.
18. Carthage
19. Mini faction
A mini faction is a localized settlement or group of settlements based upon the AOR of the region. Only important independant cities and minor factions will be part of the mini faction slot, they will work together with the cities they are allied to, defensively and offensively, as well as recieving certain diplomatic abilities. All of them will be condensed in one faction slot. Some examples: Britain, Maurya, Nabatea, Bosphoran kingdom, all the Secondary factions that arent in the game (read below to understand what secondary faction is). We dont have a finalised list yet, so suggestions are welcome.
20. Counter faction (or Secondary faction)
This is THE main feature of 7.0 (after the map, the new scripts and BI). I'd think most people here havent heard of the "unlimited faction" concept. It's rather simple. You have 19 base factions (18 in our case), and batch files, that change the txt files, and turn the empty slot in whatever faction we please. Due to our campaign system in 7.0 (which is explained below), we will change this slot to a faction that had a significant impact in the base faction.
So if you play as:
Rome
You'll face the Roman rebels. The roman rebels represent the senate (more info on that once we can get a Roman preview up and running), slave rebelions, gladiatorial uprisings, or any kind of rebelion that may happen. It will also be used to simulate civil wars. They will obviously not be playable.
Aedui
You'll have to fight the Arveni for supremacy in Gaul. They are playable.
Suebii
You'll struggle with the Chatti. They are playable.
Getae
You'll face the Bastarnae. They are playable.
Ardiaei
You'll meet the Aetolian league. They are playable.
Epirus
You'll encounter Syracuse as an organized faction. They are playable.
Seleucids
You'll have to deal with the Seleucid pretenders. The pretenders will trigger a civil war. They will obviously not be playable.
Pontus
You'll face Pergamon. They are playable.
Armenia
You'll have to fight with Iberia (the caucasian one, not spain). They are playable.
Parthia
You'll have to deal with Persian Rebels. They represent the Persian nobility that used to rebel every once in while in the Parthian Empire. They'll trigger civil wars. They will obviously not be playable.
Bactria
You'll struggle with the Sakae. They are playable.
Ptolemaics
You'll encounter the Egyptian rebels. They will obviously not be playable.
Achaeans
You'll face the mighty of Sparta. They are playable.
Sarmatians
You'll meet the Roxolani. They are playable.
Tribus Massylii
You'll eventually see the rise of Mauretania. They are playable.
Celtiberi
You'll face the Lusitanians. They are playable.
Antigonids
You'll have to fight the Galatians (the ones that stayed in Greece). They are playable.
Carthage
You'll face the carthaginian rebels. They'll be used to represent a number of revolts, such as mercenary rebelions, libyan revolts, senate, civil wars. They will obviously not be playable.
Campaign System
This is just a small appendix to explain how campaigns will work in 7.0.
Each of the 18 base factions will have it's own campaign. This makes it a lot easier for us to work, since we can add a lot more depth to each campaign, and also gives us the opportunity to add the secondary factions. Before starting the game you'll have to choose a .bat file, which corresponds to the faction you want to play as, and start the campaign. After that you'll only be able to play as the selected faction, and possibly it's secondary faction, depending on which faction you chose.
That's it. NOW COMMENT!
http://forums.rometotalrealism.org/i...howtopic=16652
Dont forget to vote!
Oh yes and a shout out does go to ITW who we have been working on the faction switching method with
Oh yea can someone sticky this?![]()




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