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  1. #1

    Default RTR VII Faction list

    Yes, we are releasing the faction list finally.

    This brings up one question: "Why did it took so long?" That's a good question considering the list was finished in september (though it changed a bit ever since). When we first decided on it we planned to release it with all the faction symbols. That was a good idea since Dollyii (who was working on the icons) pumped them out in a incredibly fast speed. But, due to problems with another team member he left. So we missed a chance to release it. After some months, when we figured out we wouldnt get anyone to do the icons in the near future, we thought about releasing the list with the provincial map and have the faction boundaries highlighted. That was also a good idea since the map was coming togheter at an amazing rate. But we had some problems with the politic map. Namely Niikeb had great troubles figuring out india, so it was delayed by a couple days. When it was finally done, our mapper, spurius, left, due to various reasons. So we where without a working provincial map, and therefore the preview was
    delayed. Then Niikeb decided to post that poll so we could decide what to do. As everyone saw, the forumners and the list "NOW!!!!!!!!!!!!", so we decided to release it. It should've been released yesterday, but i had serious time constraints that made it impossible for me to release it, so i postponed it to today.

    Releasing the list also includes uncovering a number of new features that were (or should be) secret until now.

    Now without further ado here's the faction list (which some explanations):

    1. Roman Repulic

    2. Aedui Confederacy
    They will replace the Gaul faction.

    3. Suebii Confederacy
    Replacing the germans.

    4. Getae
    Replacing the thracians.

    5. Ardiaei
    Replacing the illyrians.

    6. Epirote Kingdom
    They will be using one of the freed faction slots in BI.

    7. Seleucid Kingdom

    8. Pontic Kingdom

    9. Armenia

    10. Parthia
    They will start in Daha, north of the historical province of parthia.

    11. Bactrian Kingdom
    The only emerging faction, they'll emerge in ~250BC. The triggers for their rebellion arent fully decided yet. They will be fully playable in their own campaign. (More explanations below)

    12. Ptolemaic Kingdom

    13. Achaean League
    They will replace the greek faction.

    14. Sarmatians
    They are the only barbarian faction that will be depicted as a group rather than a single tribe or confederacy. They will start as a horde.

    15. Tribus Massylii (beware this may contain typos!)
    They will replace the numidians.

    16. Celtiberians
    Replacing the iberian faction.

    17. Antigonid Kingdom
    They will start with only corinth and some nearby greek islands such as chalcis. After a couple years they'll have the chance to win macedonia proper in a historical battle against the gallic hordes that invaded greece. If the player wins, he gets macedonia, and if he looses he will have to conquer macedonia on his own. When the AI controls them, they'll simply get those territories in some years, assuming they arent eliminated in the first few turns.

    18. Carthage

    19. Mini faction
    A mini faction is a localized settlement or group of settlements based upon the AOR of the region. Only important independant cities and minor factions will be part of the mini faction slot, they will work together with the cities they are allied to, defensively and offensively, as well as recieving certain diplomatic abilities. All of them will be condensed in one faction slot. Some examples: Britain, Maurya, Nabatea, Bosphoran kingdom, all the Secondary factions that arent in the game (read below to understand what secondary faction is). We dont have a finalised list yet, so suggestions are welcome.

    20. Counter faction (or Secondary faction)
    This is THE main feature of 7.0 (after the map, the new scripts and BI). I'd think most people here havent heard of the "unlimited faction" concept. It's rather simple. You have 19 base factions (18 in our case), and batch files, that change the txt files, and turn the empty slot in whatever faction we please. Due to our campaign system in 7.0 (which is explained below), we will change this slot to a faction that had a significant impact in the base faction.

    So if you play as:
    Rome
    You'll face the Roman rebels. The roman rebels represent the senate (more info on that once we can get a Roman preview up and running), slave rebelions, gladiatorial uprisings, or any kind of rebelion that may happen. It will also be used to simulate civil wars. They will obviously not be playable.

    Aedui
    You'll have to fight the Arveni for supremacy in Gaul. They are playable.

    Suebii
    You'll struggle with the Chatti. They are playable.

    Getae
    You'll face the Bastarnae. They are playable.

    Ardiaei
    You'll meet the Aetolian league. They are playable.

    Epirus
    You'll encounter Syracuse as an organized faction. They are playable.

    Seleucids
    You'll have to deal with the Seleucid pretenders. The pretenders will trigger a civil war. They will obviously not be playable.

    Pontus
    You'll face Pergamon. They are playable.

    Armenia
    You'll have to fight with Iberia (the caucasian one, not spain). They are playable.

    Parthia
    You'll have to deal with Persian Rebels. They represent the Persian nobility that used to rebel every once in while in the Parthian Empire. They'll trigger civil wars. They will obviously not be playable.

    Bactria
    You'll struggle with the Sakae. They are playable.

    Ptolemaics
    You'll encounter the Egyptian rebels. They will obviously not be playable.

    Achaeans
    You'll face the mighty of Sparta. They are playable.

    Sarmatians
    You'll meet the Roxolani. They are playable.

    Tribus Massylii
    You'll eventually see the rise of Mauretania. They are playable.

    Celtiberi
    You'll face the Lusitanians. They are playable.

    Antigonids
    You'll have to fight the Galatians (the ones that stayed in Greece). They are playable.

    Carthage
    You'll face the carthaginian rebels. They'll be used to represent a number of revolts, such as mercenary rebelions, libyan revolts, senate, civil wars. They will obviously not be playable.

    Campaign System

    This is just a small appendix to explain how campaigns will work in 7.0.

    Each of the 18 base factions will have it's own campaign. This makes it a lot easier for us to work, since we can add a lot more depth to each campaign, and also gives us the opportunity to add the secondary factions. Before starting the game you'll have to choose a .bat file, which corresponds to the faction you want to play as, and start the campaign. After that you'll only be able to play as the selected faction, and possibly it's secondary faction, depending on which faction you chose.

    That's it. NOW COMMENT!

    http://forums.rometotalrealism.org/i...howtopic=16652
    Dont forget to vote!


    Oh yes and a shout out does go to ITW who we have been working on the faction switching method with

    Oh yea can someone sticky this?

  2. #2

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    This sounds awesome!
    Will you actually be able to implemet those features!?!
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  3. #3

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    Well thats what we are working on, the format has been decided for months.

  4. #4
    MithradatesVI's Avatar Civis
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    OOooooohhhh. I can't wait for this!!!

  5. #5
    Last Roman's Avatar ron :wub:in swanson
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    wow, sounds amazing. So what patches will we need for this and can we just copy it over 6.0 gold?
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  6. #6

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    You will need BI, updated to 1.6. this is a full new install

  7. #7
    Last Roman's Avatar ron :wub:in swanson
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    Quote Originally Posted by ararax
    You will need BI, updated to 1.6. this is a full new install
    alright, thanks
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  8. #8

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    Quote Originally Posted by ararax
    You will need BI, updated to 1.6. this is a full new install
    So I would need:

    R:TW Vanilla + 1.2 Patch + BI + Patch 1.6?+ R:TR v. 7

    Am I right?
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  9. #9

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    You don't need the 1.2 patch, all you need is RTW+BI+1.6 and RTR7 (AFAIK, I'm not a dev)

  10. #10
    Fabolous's Avatar Power breeds Arrogance
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    Quote Originally Posted by Aismov
    You don't need the 1.2 patch, all you need is RTW+BI+1.6 and RTR7 (AFAIK, I'm not a dev)
    Correct.
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  11. #11
    Lusted's Avatar Look to the stars
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    Hmm, i know Drom is helping you, so im guessing that is why you are using the same unlimited faction idea as Imperium. We will also be having the last faction slot used for a faction to challenge the players faction.
    Creator of:
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  12. #12

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    Quote Originally Posted by Lusted
    Hmm, i know Drom is helping you, so im guessing that is why you are using the same unlimited faction idea as Imperium. We will also be having the last faction slot used for a faction to challenge the players faction.

    Actually while I was still at RTR in August we came up with the batch file system during august and into september. We never released it and were surprised when Imperium announced their system which was pretty much identical. I guess we can say "great minds think alike"

  13. #13
    Trajan's Avatar Capodecina
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    Pinned.

  14. #14

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    Wait... No Illyrians!? They were such a fun faction to play as... Any chance you might implement a mod in which they still exist? Also.. does the Antigonid faction replace Macedonia?
    Other than that... sounds amazing

  15. #15
    Fabolous's Avatar Power breeds Arrogance
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    Quote Originally Posted by Flyingfurball
    Wait... No Illyrians!? They were such a fun faction to play as... Any chance you might implement a mod in which they still exist? Also.. does the Antigonid faction replace Macedonia?
    Other than that... sounds amazing
    5. Ardiaei
    Replacing the illyrians.

    And what you think of as Macedon is pretty much the Antigonids.
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  16. #16

  17. #17
    k_raso's Avatar Biarchus
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    Default Re: RTR 7.0 Faction list

    Quote Originally Posted by Uranos
    It sounds amazing indeed.
    I just hope that making all those factions don't make this mod a Christams 2006 present.

    NOTE: Date of the post: 02-22-2006
    No, of course not.

    As things are going, it looks like that i`ll be a 2007 Christmas Present.

  18. #18

    Default Re: RTR 7.0 Faction list

    I wouldn't mind if it came out Christmas 2008! Nobody is charging you for it so I think it's a little rude to complain about how long it's taking!
    Last edited by JoeyJubb; September 05, 2006 at 02:22 AM. Reason: Confused, rofl.

  19. #19

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    If you guys pull this off hats off to you, it really would be quite amazing.
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    [hugs him]

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    Producer's daughter: [looks at him, scared, and runs out] Mommy, mommy. The old man's in the bathroom, and he's got something hard in his pants.

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  20. #20
    Lusted's Avatar Look to the stars
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    Thanks for clearing that up caius, i was just surprised to see a system so similar to Imperiums, though i am aware that Drom is helping you. Clearly great minds do think alike.

    best of luck with RTR 7.0.
    Creator of:
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    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
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