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Thread: Great Clan Survivability Mod

  1. #21

    Default Re: Great Clan Survivability Mod

    Yo man.

    My question:

    Will your mod work mostly of other mods? I.e. Radious mods?

  2. #22
    Radious's Avatar I came, I saw, I modded
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    Default Re: Great Clan Survivability Mod

    Quote Originally Posted by Xoo View Post
    Yo man.

    My question:

    Will your mod work mostly of other mods? I.e. Radious mods?

    I am not using any scripts or anything similar, only working with DB files + textures and new units necessary files. So if this mod doesnt change anything like this it should work fine.

  3. #23

    Default Re: Great Clan Survivability Mod

    Hi, I was wondering if it's possible to make the Ogigayatsu as vassals of Uesugi, because historically Yamanouchi and Ogigayatsu were both Uesugi family branches and vassals, Ogigayatsu are right under the yamanouchi on the campaign map(Musashi Province) and are always first to be attacked by Hojo, which is historical in the battle of Kawagoe(1546). So Uesugi should have two vassals, instead of one, might as well give them two vassals because Uesugi is weak in vanilla anyways.

    http://en.wikipedia.org/wiki/Battle_of_Kawagoe -historical reference

  4. #24

    Default Re: Great Clan Survivability Mod

    If you wanted to really be historically accurate. Almost none of the leaders represented in the game were who were actually the leaders of their respective clans at the time. Uesugi Kenshin, Takeda Shingen, Tokugawa Ieyasu, etc. None of them were leaders during 1545.

    Deciphering The Zodiac - Check It Out!

  5. #25
    Turbo's Avatar Civitate
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    Default Re: Great Clan Survivability Mod

    Adjusting the diplomatic settings might be helpful. Some factions like the ODA start at war with multiple factions.
    Work of God

  6. #26

    Default Re: Great Clan Survivability Mod

    reducing movement points for non major clans and increasing line of site could make ai react on danger from non major clans?
    Last edited by aleoff; May 07, 2011 at 12:18 AM.

  7. #27

    Default Re: Great Clan Survivability Mod

    hey Tan Zhi Han, I have a question

    How did you figure out the coordinates?
    Im trying to figure out how people found coordinates on Shogun 2 Modding but I just can't find coordinates anywhere o.O

  8. #28

    Default Re: Great Clan Survivability Mod

    I play Vanilla a lot of the time so I can say that one of the changes CA did last patch is to give Oda one extra Yari Ashigaru to start. That seems to be sufficient to ensure their survival.

    Where previously they spawned with 1 Yari Samurai, 1 Yari Ashigaru, 1 Bow Ashigaru, and a general, their army starting stack is now 1, 2, 1 + general, and I assume it's the same when the AI is playing.

  9. #29
    Laetus
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    Default Re: Great Clan Survivability Mod

    is it compatible with DarthMod?
    I remember DarthMod have a mod like this but only for the Oda Clan...

  10. #30

    Default Re: Great Clan Survivability Mod

    why is it so important to have great clan survive? this create predictable outcome.

  11. #31
    senioru's Avatar Laetus
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    Default Re: Great Clan Survivability Mod

    is nice but it removes the Fog of War, why?

  12. #32

    Default Re: Great Clan Survivability Mod

    Does this mod still work?

  13. #33

    Default Re: Great Clan Survivability Mod

    I meant does this mod still work if i don't have shogun 2 realism plus?

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