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Thread: M2TW - Kingdoms Khamsin

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  1. #1

    Default M2TW - Kingdoms Khamsin

    Start time is 630 AD. End time being 1095th

    Main topics are:

    Islamic expansion (double division of the kingdom)
    Emergence of the Eastern Roman
    Decline of the Sassanid
    State education the Nations of Europe: Empire of the Franks (with subsequent division of the kingdom)
    Realm of Toledianer (Visigoths), Lombards, and Saxons
    State formation of Slavs (Samo Empire)
    Spawn of the Vikings, Bulgarians, Seljuk
    One Jewish nation
    The black kingdoms: Makuri, Axum and the Hausa kingdom of the matter relating to the Berber Masmuda

    Here is the list of nations

    Factions:
    1. Umayyad Caliphate - the Abbasid Caliphate Arab Peninsula
    2. Emirate of Cordoba (Spawn)
    3. Fatimids (Spawn)
    4. Sassanids
    5. Eastrom
    6. Tolosan Reich (Visigoths)
    7. Kingdom of the Franks - West Franks
    8. East Franks (Spawn)
    9. Basques
    10. Lombard
    11. Kingdom of Armenia
    12. Kingdom Makuri
    13. Kingdom of Kartli
    14. Empire of the Avars
    15. Duchy of Bretons
    16. Kingdom of the Khazars
    17. Saxony
    18. Empire of Samo
    19. Haussa Nations
    20. Kingdom of Aksum
    21. Realm of Masmuda Berber
    22. Empire of Ghana
    23. Vikings (Spwan)
    24. Bulgarians (Spawn)
    25. Ghaznavids (Spawn)
    26. Sultanate of Greatseldschuk (Spawn)
    27. Kingdom of Asturias (Spawn)
    28. Rebels (not playable)

    Families are currently being designed for the Franks and the Arab factions.

    The Eastern Romans will get a great empire, but will be plagued by financial porblems to start, because of the long wars with the Sassanids are exhausting. The Umayyads, however, are beginning to make? many armies available and increases the king money on this fraction meantime strong<-ehrlich gesagt versteh ich nicht was du sagen willst. Thus, the Arab Group, the spread and conquest of large areas to be enabled. The Byzantines should be ready to keep themselves alive for some more time.

    The Team:

    TW_User, Timeudeus, Exilkönig, Alexander, Fridericus Rex, Umar ibn al Chattab, Archangetes, runbin_A and i

    I'm sorry that you have for now to imagine the factions map by yourself, so we are looking forward to present you one soon.

    Greetings

    Salah ad din

    This is a German Language Mod our Mainforum is here: Khamsin - Totalwar-Forum.de

    P.S. Sorry for my bad english.

    Edit: At the moment we search for a skinner.

    LOGO KHAMSIN



    Flag of Nations







    Last edited by salah ad din; August 06, 2011 at 09:21 AM.

  2. #2

    Default Re: M2TW - Kingdoms Khamsin

    I love the idea!!! You got my blessing

    Edit: why there are no Western Gokturks on the faction list?
    Last edited by Silesian_Noble; April 23, 2011 at 01:30 PM.


  3. #3
    T&D's Avatar Vicarius
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    Default Re: M2TW - Kingdoms Khamsin

    Who is in your team????

  4. #4

    Default Re: M2TW - Kingdoms Khamsin

    the Team:

    Timeudeus, Exilkönig, Alexander, Fridericus Rex and i

    We decided against the Gokturks in this area, to have more place for the Sassanid and other Nations. The great time of Turknations is another one (I now the history over the Gokturks but this Empire have a short live, so sorry) and the Fationslots are full.

  5. #5

    Default Re: M2TW - Kingdoms Khamsin

    Quote Originally Posted by salah ad din View Post
    the Team:

    Timeudeus, Exilkönig, Alexander, Fridericus Rex and i

    We decided against the Gokturks in this area, to have more place for the Sassanid and other Nations. The great time of Turknations is another one (I now the history over the Gokturks but this Empire have a short live, so sorry) and the Fationslots are full.
    1. According to your faction list there are 3 free faction slots
    2. The northern steppe in your time frame was always a Turkic domain. If not the Western Gokturks, then maybe emergent Kimek Kaghanate or Qarluks Khanate? The northern nomads were in my opinion too important to neglect them like that.


  6. #6

    Default Re: M2TW - Kingdoms Khamsin

    2 Slots. One is for the separation from Umayyads and abasids and we habe two more Factions which we talks to insert in this Mod. But we talk against over the Western Gokturks.

  7. #7

    Default Re: M2TW - Kingdoms Khamsin

    i'm ready for the ummayads

  8. #8

    Default Re: M2TW - Kingdoms Khamsin

    As an appetizer, a few pictures from the Map:


    Europe:

    [spoil][/spoil]

    [spoil][/spoil]

    [spoil][/spoil]

    [spoil][/spoil]

    [spoil][/spoil]

    [spoil][/spoil]

    [spoil][/spoil]

  9. #9
    Ashton's Avatar Semisalis
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    Default Re: M2TW - Kingdoms Khamsin

    Nice nice nice +rep from me

  10. #10

    Default Re: M2TW - Kingdoms Khamsin

    Great project and map, +rep! Just something about italian cities (I'm Italian):
    -Mainland=Milan? Which language is it?
    -Maybe "Janua" is better than Genua.
    -You could put "Reggio di Calabria" simply as "Reggio", it's the correct name.
    -Why is there Verona on Venice island?? Put it as "Venetia" or "Venezia"

    Good luck with your big and great project
    Cheers

  11. #11

    Default Re: M2TW - Kingdoms Khamsin

    Tank you Zames and Ashton.

    It´s a german Language Mod.

    Our Mainforum is here http://totalwar-forum.de/wbb/index.p...rd&boardID=164 http://totalwar-forum.de/wbb/index.php?page=Index

    The problem with Verona /Venzia is fixed in the actualy Version of the Map.

  12. #12

    Default Re: M2TW - Kingdoms Khamsin

    Well, anyway I have to say something else (sorry but yesterday I didn't think about it): in the timeframe you are considering, some of the cities you've put in the map were not so important, so you could change them with other ones of the same area.

    For example, if I could I'll put Lucca instead of Florence, 'cause Florence grew in importance only from XIIIth century (in certain periods in your project time-frame its inhabitants were only 1000 or less!) and maybe you could replace Milan with Pavia, the capital of Lombard Kingdom before Frank's invasion.

  13. #13

    Default Re: M2TW - Kingdoms Khamsin

    Startpost updated. Logo of Mod and Flags of Nations.

  14. #14

    Default Re: M2TW - Kingdoms Khamsin

    Excellent work! +rep

  15. #15

    Default Re: M2TW - Kingdoms Khamsin

    We have made progress recently but a good deal on Wednesday and comes a new internal milestone. We also have quite a lot of scripts and events in the planning and preparation.

    However, since the team and I have not played any mods out there (but are indeed a few). My question here involve the community.

    Are there any scripts that you've seen and you enjoyed when you are thinking, yes but I would also like to have in Khamsin.

    Salah

  16. #16
    Ixor_Drakar's Avatar Senator
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    Default Re: M2TW - Kingdoms Khamsin

    I always recommend that the Next Heir Ancillary be used.
    I survived the Mayan Apocalypse 12/21/12

  17. #17

    Default

    Thanks
    Last edited by salah ad din; December 19, 2011 at 04:03 PM.

  18. #18

    Default Re: M2TW - Khamsin - The Islamic Expansion

    Quote Originally Posted by salah ad din View Post
    Start time is 630 AD. End time being 1095th

    Main topics are:

    Islamic expansion (double division of the kingdom)
    Emergence of the Eastern Roman
    Decline of the Sassanid
    State education the Nations of Europe: Empire of the Franks (with subsequent division of the kingdom)
    Realm of Toledianer (Visigoths), Lombards, and Saxons
    State formation of Slavs (Samo Empire)
    Spawn of the Vikings, Bulgarians, Seljuk
    One Jewish nation
    The black kingdoms: Makuri, Axum and the Hausa kingdom of the matter relating to the Berber Masmuda

    Here is the list of nations

    Factions:
    1. Umayyad Caliphate - the Abbasid Caliphate Arab Peninsula
    2. Emirate of Cordoba (Spawn)
    3. Fatimids (Spawn)
    4. Sassanids
    5. Eastrom
    6. Tolosan Reich (Visigoths)
    7. Kingdom of the Franks - West Franks
    8. East Franks (Spawn)
    9. Basques
    10. Lombard
    11. Kingdom of Armenia
    12. Kingdom Makuri
    13. Kingdom of Kartli
    14. Empire of the Avars
    15. Duchy of Bretons
    16. Kingdom of the Khazars
    17. Saxony
    18. Empire of Samo
    19. Haussa Nations
    20. Kingdom of Aksum
    21. Realm of Masmuda Berber
    22. Empire of Ghana
    23. Vikings (Spwan)
    24. Bulgarians (Spawn)
    25. Ghaznavids (Spawn)
    26. Sultanate of Greatseldschuk (Spawn)
    27. Kingdom of Asturias (Spawn)
    28. Rebels (not playable)

    Families are currently being designed for the Franks and the Arab factions.

    The Eastern Romans will get a great empire, but will be plagued by financial porblems to start, because of the long wars with the Sassanids are exhausting. The Umayyads, however, are beginning to make? many armies available and increases the king money on this fraction meantime strong<-ehrlich gesagt versteh ich nicht was du sagen willst. Thus, the Arab Group, the spread and conquest of large areas to be enabled. The Byzantines should be ready to keep themselves alive for some more time.

    The Team:

    TW_User, Timeudeus, Exilkönig, Alexander, Fridericus Rex, Umar ibn al Chattab, Archangetes, runbin_A and i

    I'm sorry that you have for now to imagine the factions map by yourself, so we are looking forward to present you one soon.

    Greetings

    Salah ad din

    This is a German Language Mod our Mainforum is here: Khamsin - Totalwar-Forum.de

    P.S. Sorry for my bad english.

    Edit: At the moment we search for a skinner.

    LOGO KHAMSIN



    Flag of Nations








  19. #19

    Default Re: M2TW - Kingdoms Khamsin

    Sorry, i want to Edit my posts. But how????

  20. #20

    Default Re: M2TW - Kingdoms Khamsin

    Quote Originally Posted by salah ad din View Post
    Sorry, i want to Edit my posts. But how????
    There is an edit button, bottom right of the post you want to edit.

    See between Toulon and Nizza how the road goes crazy up the mountains, you may want to test these areas of your map in battles, there is a huge potential for the battles to be un-playable on these parts of the map.


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