So I add a new religion, other than Catholic, and buildings for it. Only problem is when I make a building buildable by "Ireland", the game also allows Russia to build it. Which they do, and it converts their population to the wrong religion. And when I give it "France", Hungary can also build it. And when I use "mesoamerican" other different factions get it. What could be causing this jumble? It happens even if I add Ireland to an existing building.
Code:building temple_orthodox { convert_to temple_orthodox_castle religion mesoamerican levels small_church_o church_o abbey_o cathedral_o huge_cathedral_o { small_church_o city requires factions { Ireland } { convert_to 0 capability { happiness_bonus bonus 1 religion_level bonus 2 } material wooden construction 2 cost 1200 settlement_min town upgrades { church_o } } church_o city requires factions { } { convert_to 1 capability { happiness_bonus bonus 1 religion_level bonus 3 } material wooden construction 3 cost 2500 settlement_min large_town upgrades { abbey_o } } abbey_o city requires factions { } { capability { happiness_bonus bonus 2 religion_level bonus 4 } material wooden construction 4 cost 5000 settlement_min city upgrades { cathedral_o } } cathedral_o city requires factions { } { capability { happiness_bonus bonus 2 religion_level bonus 5 } material wooden construction 4 cost 6400 settlement_min large_city upgrades { huge_cathedral_o } } huge_cathedral_o city requires factions { } { capability { happiness_bonus bonus 3 religion_level bonus 6 } material wooden construction 6 cost 10000 settlement_min huge_city upgrades { } } } plugins { } } building temple_orthodox_castle { convert_to temple_orthodox religion mesoamerican levels small_chapel_o chapel_o { small_chapel_o castle requires factions { } { convert_to 0 capability { happiness_bonus bonus 1 religion_level bonus 2 } material wooden construction 2 cost 1200 settlement_min town upgrades { chapel_o } } chapel_o castle requires factions { } { convert_to 1 capability { happiness_bonus bonus 1 religion_level bonus 3 } material wooden construction 3 cost 2500 settlement_min large_town upgrades { } } } plugins { } }





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