Radious pointed it out. It is buildings_effects_junctions_tables. I simply deleted it from my files, later I will look into re-adding a, hopefully, compatible version.Originally Posted by Seikales
Well, mutant mod version already has all your values for projectiles only difference is I removed the accuracy boosts since 1) I don't think higher accuracy for less ammo is a good balance mechanism and 2) they were drastically different from vanilla, whereas the rest of your version is not. Perhaps a patch for powerful archers.And I think we should bring the archers to the Mutant level. I seriously enjoy the Mutant Zen with my archer settings. Give it a try
It's not a realism stats mods, it's a realism units mod. The stats have been altered more for slighltly longer battles and to give units more unique roles. This is kind of grating to hear though in any event, since it's kind of like saying you're not interested in any of the actual creative work but just me switching around files to make units available or "new". Just having the units wouldn't really work great anyway, since this isn't a units add-on mod but redoes the entire roster and thus has a different dynamic.Originally Posted by Graphic
If you really only care about having new units though, Swiss Halberdier may be adding some of my units to his AUM mod soon.
Sounds like a slip-up actually. When I have time to work on this again I will look into it; pretty sure I now I how slipped up already now though.Originally Posted by Jarric
Well, this is the third or fourth complaint about AI recruitment however it's different each time. First it was yumi ashigaru, then yumi samurai, now this, etc. So, I can't really say. If, however, *you* are having problems or bugs recruiting them then the patch messed them up. I used Loan Swords as a base for Naginata and I believe the patch tried to lock players out of them so they can sell it to you later as DLC. I can fix that also easily I think when I have a chance.Also, the AI seems to be recruiting a whole lot of Yari Ashigaru and no Naginata Ashigaru.
General ancillaries seem to not work right---I suspect they are stored in a file that requires heavy text editing as it is not supported by the PFM yet, which is to say they will stay that way until it does. As of now they are using the default vanilla classes for units, so whatever naginata are in vanilla is what they are when it comes to general ancillaries. All of the other types of bonuses to Sword units should now apply to Naginata troops though (technologies, buildings, events, etc.) Basically, if you train it with a Sojutsu Dojo it's a spear unit, and with a Naginata jutsu Dojo it's a sword unit in ZenMod.EDIT: One last question, are Naginata Samurai now affected by ancillaries that add to Sword Infantry dmg or Naginata Infantry dmg? Neither? Either? Both?
Yes again I will fix that, but it will be a while unfortunately. Campaign MP movement is in a different table than unit_stats so I'm 99% sure that's what the problem is and if you're using Darth they should already be faster but I messed up combining the mods. For the basic version though I'm keeping things as close to vanilla as possible for people who want that for whatever reason.Originally Posted by Silius Saurus