Results 1 to 2 of 2

Thread: ss 6.4 late era turn 21

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default ss 6.4 late era turn 21

    CTD


    Spoiler Alert, click show to read: 
    16:34:06.015 [game.script.trigger] [trace] Trigger <Masons_Governor_Building_Completed> fired
    16:34:06.015 [game.script.trigger] [trace] Trigger <governor_building> fired
    16:34:06.015 [game.script.trigger] [trace] Trigger <governing19> fired
    16:34:06.015 [game.script.trigger] [trace] Trigger <architect_vnv_trigger> fired
    16:34:06.015 [game.script.anc] [trace] Ancillary <architect> not added - chance 3, random 87
    16:34:06.016 [game.script.trigger] [trace] Trigger <Global_Settlement_Building_Completed> fired
    16:34:06.016 [game.script.trigger] [trace] Trigger <Masons_Building_Completed_Stonemason> fired
    16:34:06.019 [game.script.trigger] [trace] Trigger <ThinksOfHisPeople_add_3> fired
    16:34:06.019 [game.script.trigger] [trace] Trigger <WiseAdministrator_add_6> fired
    16:34:06.019 [game.script.trigger] [trace] Trigger <Protector_add_2> fired
    16:34:06.019 [game.script.trigger] [trace] Trigger <Protector_add_4> fired
    16:34:06.019 [game.script.trigger] [trace] Trigger <PassiveRuler_add_2> fired
    16:34:06.019 [game.script.trigger] [trace] Trigger <AbsentMinded_add_1> fired
    16:34:06.019 [game.script.trigger] [trace] Trigger <governing6> fired
    16:34:06.019 [game.script.trigger] [trace] Trigger <selfperpetuating14> fired
    16:34:06.019 [game.script.trigger] [trace] Trigger <biographer_vnv_trigger> fired
    16:34:06.020 [game.script.anc] [trace] Ancillary <biographer> not added - chance 5, random 24
    16:34:06.020 [game.script.trigger] [trace] Trigger <master_smith_vnv_trigger2> fired
    16:34:06.020 [game.script.anc] [trace] Ancillary <master_smith> not added - chance 2, random 29
    16:34:06.020 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger> fired
    16:34:06.020 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 5, random 64
    16:34:06.020 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
    16:34:06.020 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 18
    16:34:06.020 [game.script.trigger] [trace] Trigger <armour_custom_city> fired
    16:34:06.020 [game.script.anc] [trace] Ancillary <armour_custom> not added - chance 15, random 100
    16:34:06.020 [game.script.trigger] [trace] Trigger <Emperor_banner> fired
    16:34:06.021 [game.script.trigger] [trace] Trigger <biographer_vnv_trigger> fired
    16:34:06.022 [game.script.anc] [trace] Ancillary <biographer> not added - chance 5, random 85
    16:34:06.022 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger> fired
    16:34:06.022 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 5, random 10
    16:34:06.022 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
    16:34:06.022 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 4
    16:34:06.023 [game.script.trigger] [trace] Trigger <Near_Loyalty_trigger> fired
    16:34:06.024 [game.script.trigger] [trace] Trigger <AINaturalHealthDecline> fired
    16:34:06.024 [game.script.trigger] [trace] Trigger <governing_Not_Building> fired
    16:34:06.025 [game.script.trigger] [trace] Trigger <Explorers_Exist_Ship_Stack> fired
    16:34:06.025 [game.script.trigger] [trace] Trigger <AIScurvyAtSeaTest> fired
    16:34:06.025 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    16:34:06.025 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_TimeinRegion3EnemyLands> fired
    16:34:06.026 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInTown> fired
    16:34:06.026 [game.script.trigger] [trace] Trigger <beguiling_bard_vnv_trigger> fired
    16:34:06.026 [game.script.anc] [trace] Ancillary <beguiling_bard> not added - chance 5, random 64
    16:34:06.026 [game.script.trigger] [trace] Trigger <dancer_vnv_trigger> fired
    16:34:06.026 [game.script.anc] [trace] Ancillary <dancer> not added - chance 5, random 53
    16:34:06.027 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    16:34:06.028 [game.script.trigger] [trace] Trigger <foreign_dignitary_vnv_trigger> fired
    16:34:06.028 [game.script.anc] [trace] Ancillary <foreign_dignitary> not added - chance 3, random 74
    16:34:06.028 [game.script.exec] [trace] exec <if> at line 799 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    16:34:06.028 [game.script.exec] [trace] exec <set_event_counter> at line 799 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    16:34:06.028 [game.script.exec] [trace] exec <if> at line 803 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    16:34:06.028 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInTown> fired
    16:34:06.029 [game.script.trigger] [trace] Trigger <agents40> fired
    16:34:06.030 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    16:34:06.030 [game.script.trigger] [trace] Trigger <SonofKing_EnviesHeir> fired
    16:34:06.030 [game.script.trigger] [trace] Trigger <princess_love> fired
    16:34:06.030 [game.script.anc] [trace] Ancillary <secret_love> not added - chance 2, random 34
    16:34:06.031 [game.script.trigger] [trace] Trigger <AINaturalHealthDecline> fired
    16:34:06.031 [game.script.trigger] [trace] Trigger <governing6> fired
    16:34:06.031 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    Intel 4690k GTX 760 8GB Asrock Fatality Z97

  2. #2

    Default Re: ss 6.4 late era turn 21

    Might be random, move some of your units around differently before hitting end turn. If it happens again, post your campaign setup more detailed along with everything else you can think of (see howto sticky).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •