CTD
Spoiler Alert, click show to read:16:34:06.015 [game.script.trigger] [trace] Trigger <Masons_Governor_Building_Completed> fired
16:34:06.015 [game.script.trigger] [trace] Trigger <governor_building> fired
16:34:06.015 [game.script.trigger] [trace] Trigger <governing19> fired
16:34:06.015 [game.script.trigger] [trace] Trigger <architect_vnv_trigger> fired
16:34:06.015 [game.script.anc] [trace] Ancillary <architect> not added - chance 3, random 87
16:34:06.016 [game.script.trigger] [trace] Trigger <Global_Settlement_Building_Completed> fired
16:34:06.016 [game.script.trigger] [trace] Trigger <Masons_Building_Completed_Stonemason> fired
16:34:06.019 [game.script.trigger] [trace] Trigger <ThinksOfHisPeople_add_3> fired
16:34:06.019 [game.script.trigger] [trace] Trigger <WiseAdministrator_add_6> fired
16:34:06.019 [game.script.trigger] [trace] Trigger <Protector_add_2> fired
16:34:06.019 [game.script.trigger] [trace] Trigger <Protector_add_4> fired
16:34:06.019 [game.script.trigger] [trace] Trigger <PassiveRuler_add_2> fired
16:34:06.019 [game.script.trigger] [trace] Trigger <AbsentMinded_add_1> fired
16:34:06.019 [game.script.trigger] [trace] Trigger <governing6> fired
16:34:06.019 [game.script.trigger] [trace] Trigger <selfperpetuating14> fired
16:34:06.019 [game.script.trigger] [trace] Trigger <biographer_vnv_trigger> fired
16:34:06.020 [game.script.anc] [trace] Ancillary <biographer> not added - chance 5, random 24
16:34:06.020 [game.script.trigger] [trace] Trigger <master_smith_vnv_trigger2> fired
16:34:06.020 [game.script.anc] [trace] Ancillary <master_smith> not added - chance 2, random 29
16:34:06.020 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger> fired
16:34:06.020 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 5, random 64
16:34:06.020 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
16:34:06.020 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 18
16:34:06.020 [game.script.trigger] [trace] Trigger <armour_custom_city> fired
16:34:06.020 [game.script.anc] [trace] Ancillary <armour_custom> not added - chance 15, random 100
16:34:06.020 [game.script.trigger] [trace] Trigger <Emperor_banner> fired
16:34:06.021 [game.script.trigger] [trace] Trigger <biographer_vnv_trigger> fired
16:34:06.022 [game.script.anc] [trace] Ancillary <biographer> not added - chance 5, random 85
16:34:06.022 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger> fired
16:34:06.022 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 5, random 10
16:34:06.022 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
16:34:06.022 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 4
16:34:06.023 [game.script.trigger] [trace] Trigger <Near_Loyalty_trigger> fired
16:34:06.024 [game.script.trigger] [trace] Trigger <AINaturalHealthDecline> fired
16:34:06.024 [game.script.trigger] [trace] Trigger <governing_Not_Building> fired
16:34:06.025 [game.script.trigger] [trace] Trigger <Explorers_Exist_Ship_Stack> fired
16:34:06.025 [game.script.trigger] [trace] Trigger <AIScurvyAtSeaTest> fired
16:34:06.025 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
16:34:06.025 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_TimeinRegion3EnemyLands> fired
16:34:06.026 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInTown> fired
16:34:06.026 [game.script.trigger] [trace] Trigger <beguiling_bard_vnv_trigger> fired
16:34:06.026 [game.script.anc] [trace] Ancillary <beguiling_bard> not added - chance 5, random 64
16:34:06.026 [game.script.trigger] [trace] Trigger <dancer_vnv_trigger> fired
16:34:06.026 [game.script.anc] [trace] Ancillary <dancer> not added - chance 5, random 53
16:34:06.027 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
16:34:06.028 [game.script.trigger] [trace] Trigger <foreign_dignitary_vnv_trigger> fired
16:34:06.028 [game.script.anc] [trace] Ancillary <foreign_dignitary> not added - chance 3, random 74
16:34:06.028 [game.script.exec] [trace] exec <if> at line 799 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
16:34:06.028 [game.script.exec] [trace] exec <set_event_counter> at line 799 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
16:34:06.028 [game.script.exec] [trace] exec <if> at line 803 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
16:34:06.028 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInTown> fired
16:34:06.029 [game.script.trigger] [trace] Trigger <agents40> fired
16:34:06.030 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
16:34:06.030 [game.script.trigger] [trace] Trigger <SonofKing_EnviesHeir> fired
16:34:06.030 [game.script.trigger] [trace] Trigger <princess_love> fired
16:34:06.030 [game.script.anc] [trace] Ancillary <secret_love> not added - chance 2, random 34
16:34:06.031 [game.script.trigger] [trace] Trigger <AINaturalHealthDecline> fired
16:34:06.031 [game.script.trigger] [trace] Trigger <governing6> fired
16:34:06.031 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.




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